glslang parser: Fix crash for ES shader with a uniform block with an unsized array that is later accessed. David Neto (dneto@google.com).
Instead of crashing, exit early from the implicit-sized-array-size-update routine so we can get to a real error message which is emitted later. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31109 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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Test/310implicitSizeArrayError.vert
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8
Test/310implicitSizeArrayError.vert
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#version 310 es
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layout (location=0) uniform Block {
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highp int a[];
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} uni;
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layout (location=0) out highp int o;
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void main() {
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o = uni.a[2];
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}
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