Front-end: allow max size built-in arrays like gl_ClipDistance
Fixed off-by-one error with gl_MaxClipDistances and similar limits.
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23
Test/baseResults/maxClipDistances.vert.out
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23
Test/baseResults/maxClipDistances.vert.out
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@@ -0,0 +1,23 @@
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maxClipDistances.vert
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Shader version: 130
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0:? Sequence
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0:5 Function Definition: main( (global void)
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0:5 Function Parameters:
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0:? Linker Objects
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0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
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0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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Linked vertex stage:
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Shader version: 130
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0:? Sequence
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0:5 Function Definition: main( (global void)
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0:5 Function Parameters:
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0:? Linker Objects
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0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
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0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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