SPV: Fix issue #369, don't support gl_NumSamples -> SPIR-V.
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@@ -92,4 +92,6 @@ void callUserTexture()
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userTexture((sampler2D(t2d,s)), vTexCoord); // ERROR, not point of use
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userTexture((sampler2D(t2d,s), sampler2D(t2d,s)), vTexCoord); // ERROR, not point of use
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userTexture(cond ? sampler2D(t2d,s) : sampler2D(t2d,s), vTexCoord); // ERROR, no ?:, not point of use
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gl_NumSamples; // ERROR, not for Vulkan
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}
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