Manually merge ClemensRognerSD-dx9-sampler and resolve conflicts.
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@@ -160,6 +160,7 @@ const char* sourceEntryPointName = nullptr;
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const char* shaderStageName = nullptr;
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const char* variableName = nullptr;
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bool HlslEnable16BitTypes = false;
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bool HlslDX9compatible = false;
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std::vector<std::string> IncludeDirectoryList;
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// Source environment
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@@ -509,6 +510,8 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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Options |= EOptionHlslIoMapping;
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} else if (lowerword == "hlsl-enable-16bit-types") {
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HlslEnable16BitTypes = true;
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} else if (lowerword == "hlsl-dx9-compatible") {
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HlslDX9compatible = true;
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} else if (lowerword == "invert-y" || // synonyms
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lowerword == "iy") {
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Options |= EOptionInvertY;
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@@ -815,6 +818,8 @@ void SetMessageOptions(EShMessages& messages)
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messages = (EShMessages)(messages | EShMsgHlslEnable16BitTypes);
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if ((Options & EOptionOptimizeDisable) || !ENABLE_OPT)
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messages = (EShMessages)(messages | EShMsgHlslLegalization);
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if (HlslDX9compatible)
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messages = (EShMessages)(messages | EShMsgHlslDX9Compatible);
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}
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//
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@@ -1509,6 +1514,7 @@ void usage()
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" works independently of source language\n"
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" --hlsl-iomap perform IO mapping in HLSL register space\n"
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" --hlsl-enable-16bit-types allow 16-bit types in SPIR-V for HLSL\n"
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" --hlsl-dx9-compatible interprets sampler declarations as a texture/sampler combo like DirectX9 would."
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" --invert-y | --iy invert position.Y output in vertex shader\n"
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" --keep-uncalled | --ku don't eliminate uncalled functions\n"
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" --no-storage-format | --nsf use Unknown image format\n"
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