Add more preamble tests
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arcady-lunarg
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45
Test/baseResults/glsl.-P.function.frag.out
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45
Test/baseResults/glsl.-P.function.frag.out
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glsl.-P.function.frag
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Shader version: 450
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0:? Sequence
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-1:1 Function Definition: getColor( ( global 4-component vector of float)
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-1:1 Function Parameters:
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-1:1 Sequence
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-1:1 Branch: Return with expression
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-1:1 Constant:
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-1:1 1.000000
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-1:1 1.000000
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-1:1 1.000000
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-1:1 1.000000
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0:5 Function Definition: main( ( global void)
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0:5 Function Parameters:
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 'color' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: getColor( ( global 4-component vector of float)
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0:? Linker Objects
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0:? 'color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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0:? Sequence
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-1:1 Function Definition: getColor( ( global 4-component vector of float)
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-1:1 Function Parameters:
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-1:1 Sequence
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-1:1 Branch: Return with expression
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-1:1 Constant:
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-1:1 1.000000
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-1:1 1.000000
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-1:1 1.000000
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-1:1 1.000000
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0:5 Function Definition: main( ( global void)
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0:5 Function Parameters:
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 'color' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: getColor( ( global 4-component vector of float)
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0:? Linker Objects
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0:? 'color' (layout( location=0) out 4-component vector of float)
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49
Test/baseResults/glsl.-P.include.frag.out
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49
Test/baseResults/glsl.-P.include.frag.out
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glsl.-P.include.frag
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Shader version: 450
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Requested GL_GOOGLE_cpp_style_line_directive
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Requested GL_GOOGLE_include_directive
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0:? Sequence
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0:1 Function Definition: getColor( ( global 4-component vector of float)
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0:1 Function Parameters:
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0:3 Sequence
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0:3 Branch: Return with expression
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0:3 Constant:
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0:3 1.000000
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0:3 1.000000
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0:3 1.000000
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0:3 1.000000
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 'color' (layout( location=0) out 4-component vector of float)
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0:9 Function Call: getColor( ( global 4-component vector of float)
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0:? Linker Objects
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0:? 'color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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Requested GL_GOOGLE_cpp_style_line_directive
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Requested GL_GOOGLE_include_directive
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0:? Sequence
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0:1 Function Definition: getColor( ( global 4-component vector of float)
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0:1 Function Parameters:
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0:3 Sequence
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0:3 Branch: Return with expression
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0:3 Constant:
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0:3 1.000000
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0:3 1.000000
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0:3 1.000000
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0:3 1.000000
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 'color' (layout( location=0) out 4-component vector of float)
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0:9 Function Call: getColor( ( global 4-component vector of float)
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0:? Linker Objects
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0:? 'color' (layout( location=0) out 4-component vector of float)
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