WIP: HLSL: hlsl register class iomapping

Adds --hlsl-iomap option to perform IO mapping in HLSL register space.

--shift-cbuffer-binding is now a synonym for --shift-ubo-binding.

The idea way to do this seems to be passing in a dedicated IO resolver, but
that would require more intrusive restructuring, so maybe best for its
own PR.

The TDefaultHlslIoResolver class and the former TDefaultIoResolver class
share quite a bit of mechanism in a common base class.

TODO: tbuffers are landing in the wrong register class, which needs some
investigation.  They're either wrong upstream, or the detection in the
resolver is wrong.
This commit is contained in:
steve-lunarg
2017-04-18 12:18:01 -06:00
parent ba5cc2fafa
commit be28355019
8 changed files with 335 additions and 96 deletions

View File

@@ -0,0 +1,27 @@
hlsl.automap.frag
Uniform reflection:
t1: offset -1, type 8b5d, size 1, index -1, binding 11
t2: offset -1, type 8b5e, size 1, index -1, binding 12
t3: offset -1, type 8b5f, size 1, index -1, binding 13
t4.@data: offset 0, type 8b52, size 1, index 0, binding -1
t5.@data: offset 0, type 1405, size 0, index 1, binding -1
t6: offset -1, type 8dc2, size 1, index -1, binding 16
s1: offset -1, type 0, size 1, index -1, binding 31
s2: offset -1, type 0, size 1, index -1, binding 32
u1: offset -1, type 904c, size 1, index -1, binding 41
u2: offset -1, type 904d, size 1, index -1, binding 42
u3: offset -1, type 904e, size 1, index -1, binding 43
u4: offset -1, type 9051, size 1, index -1, binding 44
u5.@data: offset 0, type 1405, size 0, index 2, binding -1
u6.@data: offset 0, type 1406, size 1, index 3, binding -1
cb1: offset 0, type 1404, size 1, index 4, binding -1
Uniform block reflection:
t4: offset -1, type ffffffff, size 0, index -1, binding 14
t5: offset -1, type ffffffff, size 0, index -1, binding 15
u5: offset -1, type ffffffff, size 0, index -1, binding 45
u6: offset -1, type ffffffff, size 0, index -1, binding 46
cb: offset -1, type ffffffff, size 4, index -1, binding 51
Vertex attribute reflection:

57
Test/hlsl.automap.frag Normal file
View File

@@ -0,0 +1,57 @@
// Test register class offsets for different resource types
SamplerState s1 : register(s1);
SamplerComparisonState s2 : register(s2);
Texture1D <float4> t1 : register(t1);
Texture2D <float4> t2 : register(t2);
Texture3D <float4> t3 : register(t3);
StructuredBuffer<float4> t4 : register(t4);
ByteAddressBuffer t5 : register(t5);
Buffer<float4> t6 : register(t6);
RWTexture1D <float4> u1 : register(u1);
RWTexture2D <float4> u2 : register(u2);
RWTexture3D <float4> u3 : register(u3);
RWBuffer <float> u4 : register(u4);
RWByteAddressBuffer u5 : register(u5);
RWStructuredBuffer<float> u6 : register(u6);
AppendStructuredBuffer<float> u7 : register(u7);
ConsumeStructuredBuffer<float> u8 : register(u8);
cbuffer cb : register(b1) {
int cb1;
};
// tbuffer tb : register(t7) {
// int tb1;
// };
float4 main() : SV_Target0
{
t1;
t2;
t3;
t4[0];
t5.Load(0);
t6;
s1;
s2;
u1;
u2;
u3;
u4[0];
u5.Load(0);
u6[0];
u7[0];
u8[0];
cb1;
// tb1; TODO: wrong type?
return 0;
}

View File

@@ -35,7 +35,8 @@ $EXE -D -e flizv -l -q -C -V hlsl.reflection.vert > $TARGETDIR/hlsl.reflection.v
diff -b $BASEDIR/hlsl.reflection.vert.out $TARGETDIR/hlsl.reflection.vert.out || HASERROR=1
$EXE -D -e main -l -q -C -V hlsl.reflection.binding.frag > $TARGETDIR/hlsl.reflection.binding.frag.out
diff -b $BASEDIR/hlsl.reflection.binding.frag.out $TARGETDIR/hlsl.reflection.binding.frag.out || HASERROR=1
$EXE -D -e main -l -q --hlsl-iomap --auto-map-bindings --stb 10 --sbb 20 --ssb 30 --suavb 40 --scb 50 -D -V -e main hlsl.automap.frag > $TARGETDIR/hlsl.automap.frag.out
diff -b $BASEDIR/hlsl.automap.frag.out $TARGETDIR/hlsl.automap.frag.out || HASERROR=1
#
# multi-threaded test