GLSL: Implement XFB for redeclared built-in blocks.
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@@ -174,6 +174,12 @@ out layout(xfb_buffer=7, xfb_offset=0) bblck10 { // link ERROR, implicit stride
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float f;
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} bbinst10;
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layout(xfb_buffer = 3) out;
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layout(xfb_offset = 32) out gl_PerVertex {
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layout(xfb_buffer = 2) float gl_PointSize; // ERROR, change in xfb_buffer
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vec4 gl_Position;
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};
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int drawParamsBad()
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{
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return gl_BaseVertexARB + gl_BaseInstanceARB + gl_DrawIDARB; // ERROR, extension not requested
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@@ -1,7 +1,7 @@
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400.geom
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ERROR: 0:12: 'invocations' : can only apply to a standalone qualifier
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ERROR: 0:20: 'patch' : not supported in this stage: geometry
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ERROR: 0:20: 'gl_PointSize' : cannot add layout to redeclared block member
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ERROR: 0:20: 'gl_PointSize' : cannot add non-XFB layout to redeclared block member
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ERROR: 0:20: 'gl_PointSize' : cannot add patch to redeclared block member
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ERROR: 0:25: 'length' : array must first be sized by a redeclaration or layout qualifier
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ERROR: 0:36: 'length' : array must first be sized by a redeclaration or layout qualifier
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@@ -46,51 +46,52 @@ ERROR: 0:166: 'xfb_buffer' : buffer is too large: gl_MaxTransformFeedbackBuffers
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ERROR: 0:169: 'xfb_buffer' : buffer is too large: gl_MaxTransformFeedbackBuffers is 4
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ERROR: 0:169: 'xfb_stride' : 1/4 stride is too large: gl_MaxTransformFeedbackInterleavedComponents is 64
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ERROR: 0:171: 'xfb_buffer' : buffer is too large: gl_MaxTransformFeedbackBuffers is 4
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ERROR: 0:179: 'gl_BaseVertexARB' : required extension not requested: GL_ARB_shader_draw_parameters
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ERROR: 0:179: 'gl_BaseInstanceARB' : required extension not requested: GL_ARB_shader_draw_parameters
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ERROR: 0:179: 'gl_DrawIDARB' : required extension not requested: GL_ARB_shader_draw_parameters
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ERROR: 0:187: 'assign' : l-value required "gl_BaseVertexARB" (can't modify shader input)
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ERROR: 0:188: 'assign' : l-value required "gl_BaseInstanceARB" (can't modify shader input)
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ERROR: 0:189: 'assign' : l-value required "gl_DrawIDARB" (can't modify shader input)
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ERROR: 0:190: 'glBaseInstanceARB' : undeclared identifier
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ERROR: 54 compilation errors. No code generated.
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ERROR: 0:179: 'xfb_buffer' : member cannot contradict block (or what block inherited from global)
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ERROR: 0:185: 'gl_BaseVertexARB' : required extension not requested: GL_ARB_shader_draw_parameters
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ERROR: 0:185: 'gl_BaseInstanceARB' : required extension not requested: GL_ARB_shader_draw_parameters
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ERROR: 0:185: 'gl_DrawIDARB' : required extension not requested: GL_ARB_shader_draw_parameters
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ERROR: 0:193: 'assign' : l-value required "gl_BaseVertexARB" (can't modify shader input)
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ERROR: 0:194: 'assign' : l-value required "gl_BaseInstanceARB" (can't modify shader input)
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ERROR: 0:195: 'assign' : l-value required "gl_DrawIDARB" (can't modify shader input)
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ERROR: 0:196: 'glBaseInstanceARB' : undeclared identifier
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ERROR: 55 compilation errors. No code generated.
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Shader version: 440
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Requested GL_ARB_shader_draw_parameters
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in xfb mode
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ERROR: node is still EOpNull!
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0:177 Function Definition: drawParamsBad( ( global int)
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0:177 Function Parameters:
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0:179 Sequence
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0:179 Branch: Return with expression
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0:179 add ( temp int)
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0:179 add ( temp int)
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0:179 'gl_BaseVertexARB' ( in int BaseVertex)
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0:179 'gl_BaseInstanceARB' ( in int BaseInstance)
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0:179 'gl_DrawIDARB' ( in int DrawId)
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0:184 Function Definition: drawParams( ( global int)
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0:184 Function Parameters:
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0:186 Sequence
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0:186 Branch: Return with expression
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0:186 add ( temp int)
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0:186 add ( temp int)
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0:186 'gl_BaseVertexARB' ( in int BaseVertex)
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0:186 'gl_BaseInstanceARB' ( in int BaseInstance)
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0:186 'gl_DrawIDARB' ( in int DrawId)
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0:187 move second child to first child ( temp int)
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0:187 'gl_BaseVertexARB' ( in int BaseVertex)
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0:187 Constant:
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0:187 3 (const int)
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0:188 move second child to first child ( temp int)
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0:188 'gl_BaseInstanceARB' ( in int BaseInstance)
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0:188 Constant:
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0:188 3 (const int)
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0:189 move second child to first child ( temp int)
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0:189 'gl_DrawIDARB' ( in int DrawId)
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0:189 Constant:
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0:189 3 (const int)
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0:190 'glBaseInstanceARB' ( temp float)
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0:183 Function Definition: drawParamsBad( ( global int)
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0:183 Function Parameters:
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0:185 Sequence
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0:185 Branch: Return with expression
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0:185 add ( temp int)
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0:185 add ( temp int)
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0:185 'gl_BaseVertexARB' ( in int BaseVertex)
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0:185 'gl_BaseInstanceARB' ( in int BaseInstance)
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0:185 'gl_DrawIDARB' ( in int DrawId)
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0:190 Function Definition: drawParams( ( global int)
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0:190 Function Parameters:
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0:192 Sequence
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0:192 Branch: Return with expression
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0:192 add ( temp int)
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0:192 add ( temp int)
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0:192 'gl_BaseVertexARB' ( in int BaseVertex)
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0:192 'gl_BaseInstanceARB' ( in int BaseInstance)
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0:192 'gl_DrawIDARB' ( in int DrawId)
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0:193 move second child to first child ( temp int)
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0:193 'gl_BaseVertexARB' ( in int BaseVertex)
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0:193 Constant:
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0:193 3 (const int)
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0:194 move second child to first child ( temp int)
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0:194 'gl_BaseInstanceARB' ( in int BaseInstance)
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0:194 Constant:
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0:194 3 (const int)
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0:195 move second child to first child ( temp int)
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0:195 'gl_DrawIDARB' ( in int DrawId)
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0:195 Constant:
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0:195 3 (const int)
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0:196 'glBaseInstanceARB' ( temp float)
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0:? Linker Objects
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0:? 'a' (layout( location=2 component=2) in 2-component vector of float)
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0:? 'b' (layout( location=2 component=1) in float)
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@@ -153,6 +154,7 @@ ERROR: node is still EOpNull!
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0:? 'bbinst9' ( out block{layout( xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global bool b, global structure{ global int i, global double d, global float f} s, global 2-component vector of float v2} t, layout( xfb_buffer=4 xfb_offset=52) out 3X3 matrix of float m3, layout( xfb_buffer=4 xfb_offset=90) out int i, layout( xfb_buffer=4 xfb_offset=98) out double d, layout( xfb_buffer=4 xfb_offset=108) out structure{ global int a} s})
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0:? 'bm' (layout( xfb_buffer=5 xfb_offset=0) smooth out float)
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0:? 'bbinst10' ( out block{layout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128) out 4X4 matrix of double m2, layout( xfb_buffer=7 xfb_offset=256) out float f})
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0:? 'anon@0' ( out block{layout( xfb_buffer=0 xfb_offset=36) gl_Position 4-component vector of float Position gl_Position, layout( xfb_buffer=0 xfb_offset=32) gl_PointSize float PointSize gl_PointSize, })
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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@@ -235,6 +237,7 @@ ERROR: node is still EOpNull!
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0:? 'bbinst9' ( out block{layout( xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global bool b, global structure{ global int i, global double d, global float f} s, global 2-component vector of float v2} t, layout( xfb_buffer=4 xfb_offset=52) out 3X3 matrix of float m3, layout( xfb_buffer=4 xfb_offset=90) out int i, layout( xfb_buffer=4 xfb_offset=98) out double d, layout( xfb_buffer=4 xfb_offset=108) out structure{ global int a} s})
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0:? 'bm' (layout( xfb_buffer=5 xfb_offset=0) smooth out float)
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0:? 'bbinst10' ( out block{layout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128) out 4X4 matrix of double m2, layout( xfb_buffer=7 xfb_offset=256) out float f})
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0:? 'anon@0' ( out block{layout( xfb_buffer=0 xfb_offset=36) gl_Position 4-component vector of float Position gl_Position, layout( xfb_buffer=0 xfb_offset=32) gl_PointSize float PointSize gl_PointSize, })
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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47
Test/baseResults/spv.builtInXFB.vert.out
Executable file
47
Test/baseResults/spv.builtInXFB.vert.out
Executable file
@@ -0,0 +1,47 @@
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spv.builtInXFB.vert
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 21
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Capability Shader
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Capability TransformFeedback
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 10
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ExecutionMode 4 Xfb
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Source GLSL 450
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Name 4 "main"
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Name 8 "gl_PerVertex"
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MemberName 8(gl_PerVertex) 0 "gl_Position"
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MemberName 8(gl_PerVertex) 1 "gl_PointSize"
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Name 10 ""
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MemberDecorate 8(gl_PerVertex) 0 Offset 20
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MemberDecorate 8(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 8(gl_PerVertex) 1 Offset 16
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MemberDecorate 8(gl_PerVertex) 1 BuiltIn PointSize
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Decorate 8(gl_PerVertex) Block
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Decorate 8(gl_PerVertex) XfbBuffer 0
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Decorate 10 XfbBuffer 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(gl_PerVertex): TypeStruct 7(fvec4) 6(float)
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9: TypePointer Output 8(gl_PerVertex)
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10: 9(ptr) Variable Output
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11: TypeInt 32 1
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12: 11(int) Constant 0
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13: 6(float) Constant 1065353216
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14: 7(fvec4) ConstantComposite 13 13 13 13
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15: TypePointer Output 7(fvec4)
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17: 11(int) Constant 1
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18: 6(float) Constant 1073741824
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19: TypePointer Output 6(float)
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4(main): 2 Function None 3
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5: Label
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16: 15(ptr) AccessChain 10 12
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Store 16 14
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20: 19(ptr) AccessChain 10 17
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Store 20 18
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Return
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FunctionEnd
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15
Test/spv.builtInXFB.vert
Normal file
15
Test/spv.builtInXFB.vert
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@@ -0,0 +1,15 @@
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#version 450
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layout(xfb_buffer = 1, xfb_stride = 64) out;
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layout (xfb_buffer = 1, xfb_offset = 16) out gl_PerVertex
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{
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float gl_PointSize;
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vec4 gl_Position;
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};
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void main()
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{
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gl_Position = vec4(1.0);
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gl_PointSize = 2.0;
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}
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