WIP: HLSL: force uncombined flag off for Buffer<>
This commit is contained in:
@@ -9,7 +9,7 @@ gl_FragCoord origin is upper left
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0:28 move second child to first child ( temp 4-component vector of float)
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0:28 'r00' ( temp 4-component vector of float)
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0:28 textureFetch ( temp 4-component vector of float)
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0:28 'g_tTexbf4' (layout( rgba32f) uniform samplerBuffer)
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0:28 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
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0:28 c1: direct index for structure ( uniform int)
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0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:28 Constant:
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@@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
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0:29 move second child to first child ( temp 4-component vector of int)
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0:29 'r01' ( temp 4-component vector of int)
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0:29 textureFetch ( temp 4-component vector of int)
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0:29 'g_tTexbi4' (layout( rgba32i) uniform isamplerBuffer)
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0:29 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
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0:29 c1: direct index for structure ( uniform int)
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0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:29 Constant:
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@@ -27,7 +27,7 @@ gl_FragCoord origin is upper left
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0:30 move second child to first child ( temp 4-component vector of uint)
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0:30 'r02' ( temp 4-component vector of uint)
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0:30 textureFetch ( temp 4-component vector of uint)
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0:30 'g_tTexbu4' (layout( rgba32ui) uniform usamplerBuffer)
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0:30 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
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0:30 c1: direct index for structure ( uniform int)
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0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:30 Constant:
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@@ -71,10 +71,10 @@ gl_FragCoord origin is upper left
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform samplerBuffer)
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0:? 'g_tTexbf4' (layout( rgba32f) uniform samplerBuffer)
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0:? 'g_tTexbi4' (layout( rgba32i) uniform isamplerBuffer)
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0:? 'g_tTexbu4' (layout( rgba32ui) uniform usamplerBuffer)
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0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform textureBuffer)
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0:? 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
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0:? 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
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0:? 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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@@ -93,7 +93,7 @@ gl_FragCoord origin is upper left
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0:28 move second child to first child ( temp 4-component vector of float)
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0:28 'r00' ( temp 4-component vector of float)
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0:28 textureFetch ( temp 4-component vector of float)
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0:28 'g_tTexbf4' (layout( rgba32f) uniform samplerBuffer)
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0:28 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
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0:28 c1: direct index for structure ( uniform int)
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0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:28 Constant:
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@@ -102,7 +102,7 @@ gl_FragCoord origin is upper left
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0:29 move second child to first child ( temp 4-component vector of int)
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0:29 'r01' ( temp 4-component vector of int)
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0:29 textureFetch ( temp 4-component vector of int)
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0:29 'g_tTexbi4' (layout( rgba32i) uniform isamplerBuffer)
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0:29 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
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0:29 c1: direct index for structure ( uniform int)
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0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:29 Constant:
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@@ -111,7 +111,7 @@ gl_FragCoord origin is upper left
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0:30 move second child to first child ( temp 4-component vector of uint)
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0:30 'r02' ( temp 4-component vector of uint)
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0:30 textureFetch ( temp 4-component vector of uint)
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0:30 'g_tTexbu4' (layout( rgba32ui) uniform usamplerBuffer)
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0:30 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
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0:30 c1: direct index for structure ( uniform int)
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0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:30 Constant:
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@@ -155,23 +155,23 @@ gl_FragCoord origin is upper left
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform samplerBuffer)
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0:? 'g_tTexbf4' (layout( rgba32f) uniform samplerBuffer)
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0:? 'g_tTexbi4' (layout( rgba32i) uniform isamplerBuffer)
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0:? 'g_tTexbu4' (layout( rgba32ui) uniform usamplerBuffer)
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0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform textureBuffer)
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0:? 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
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0:? 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
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0:? 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 78
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// Id's are bound by 72
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Capability Shader
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Capability SampledBuffer
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 70 74
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EntryPoint Fragment 4 "main" 64 68
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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@@ -179,43 +179,43 @@ gl_FragCoord origin is upper left
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "r00"
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Name 17 "g_tTexbf4"
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Name 23 "$Global"
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MemberName 23($Global) 0 "c1"
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MemberName 23($Global) 1 "c2"
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MemberName 23($Global) 2 "c3"
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MemberName 23($Global) 3 "c4"
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MemberName 23($Global) 4 "o1"
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MemberName 23($Global) 5 "o2"
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MemberName 23($Global) 6 "o3"
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MemberName 23($Global) 7 "o4"
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Name 25 ""
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Name 33 "r01"
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Name 37 "g_tTexbi4"
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Name 46 "r02"
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Name 50 "g_tTexbu4"
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Name 57 "psout"
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Name 67 "flattenTemp"
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Name 70 "Color"
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Name 74 "Depth"
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Name 77 "g_tTexbf4_test"
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Decorate 17(g_tTexbf4) DescriptorSet 0
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MemberDecorate 23($Global) 0 Offset 0
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MemberDecorate 23($Global) 1 Offset 8
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MemberDecorate 23($Global) 2 Offset 16
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MemberDecorate 23($Global) 3 Offset 32
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MemberDecorate 23($Global) 4 Offset 48
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MemberDecorate 23($Global) 5 Offset 56
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MemberDecorate 23($Global) 6 Offset 64
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MemberDecorate 23($Global) 7 Offset 80
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Decorate 23($Global) Block
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Decorate 25 DescriptorSet 0
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Decorate 37(g_tTexbi4) DescriptorSet 0
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Decorate 50(g_tTexbu4) DescriptorSet 0
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Decorate 70(Color) Location 0
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Decorate 74(Depth) BuiltIn FragDepth
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Decorate 77(g_tTexbf4_test) DescriptorSet 0
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Decorate 77(g_tTexbf4_test) Binding 0
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Name 16 "g_tTexbf4"
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Name 22 "$Global"
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MemberName 22($Global) 0 "c1"
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MemberName 22($Global) 1 "c2"
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MemberName 22($Global) 2 "c3"
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MemberName 22($Global) 3 "c4"
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MemberName 22($Global) 4 "o1"
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MemberName 22($Global) 5 "o2"
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MemberName 22($Global) 6 "o3"
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MemberName 22($Global) 7 "o4"
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Name 24 ""
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Name 31 "r01"
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Name 34 "g_tTexbi4"
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Name 42 "r02"
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Name 45 "g_tTexbu4"
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Name 51 "psout"
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Name 61 "flattenTemp"
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Name 64 "Color"
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Name 68 "Depth"
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Name 71 "g_tTexbf4_test"
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Decorate 16(g_tTexbf4) DescriptorSet 0
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MemberDecorate 22($Global) 0 Offset 0
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MemberDecorate 22($Global) 1 Offset 8
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MemberDecorate 22($Global) 2 Offset 16
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MemberDecorate 22($Global) 3 Offset 32
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MemberDecorate 22($Global) 4 Offset 48
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MemberDecorate 22($Global) 5 Offset 56
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MemberDecorate 22($Global) 6 Offset 64
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MemberDecorate 22($Global) 7 Offset 80
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Decorate 22($Global) Block
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Decorate 24 DescriptorSet 0
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Decorate 34(g_tTexbi4) DescriptorSet 0
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Decorate 45(g_tTexbu4) DescriptorSet 0
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Decorate 64(Color) Location 0
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Decorate 68(Depth) BuiltIn FragDepth
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Decorate 71(g_tTexbf4_test) DescriptorSet 0
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Decorate 71(g_tTexbf4_test) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -224,81 +224,75 @@ gl_FragCoord origin is upper left
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 7(fvec4)
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14: TypeImage 6(float) Buffer sampled format:Rgba32f
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15: TypeSampledImage 14
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16: TypePointer UniformConstant 15
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17(g_tTexbf4): 16(ptr) Variable UniformConstant
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19: TypeInt 32 1
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20: TypeVector 19(int) 2
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21: TypeVector 19(int) 3
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22: TypeVector 19(int) 4
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23($Global): TypeStruct 19(int) 20(ivec2) 21(ivec3) 22(ivec4) 19(int) 20(ivec2) 21(ivec3) 22(ivec4)
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24: TypePointer Uniform 23($Global)
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25: 24(ptr) Variable Uniform
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26: 19(int) Constant 0
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27: TypePointer Uniform 19(int)
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32: TypePointer Function 22(ivec4)
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34: TypeImage 19(int) Buffer sampled format:Rgba32i
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35: TypeSampledImage 34
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36: TypePointer UniformConstant 35
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37(g_tTexbi4): 36(ptr) Variable UniformConstant
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43: TypeInt 32 0
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44: TypeVector 43(int) 4
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45: TypePointer Function 44(ivec4)
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47: TypeImage 43(int) Buffer sampled format:Rgba32ui
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48: TypeSampledImage 47
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49: TypePointer UniformConstant 48
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50(g_tTexbu4): 49(ptr) Variable UniformConstant
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56: TypePointer Function 8(PS_OUTPUT)
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58: 6(float) Constant 1065353216
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59: 7(fvec4) ConstantComposite 58 58 58 58
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61: 19(int) Constant 1
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62: TypePointer Function 6(float)
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69: TypePointer Output 7(fvec4)
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70(Color): 69(ptr) Variable Output
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73: TypePointer Output 6(float)
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74(Depth): 73(ptr) Variable Output
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77(g_tTexbf4_test): 16(ptr) Variable UniformConstant
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15: TypePointer UniformConstant 14
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16(g_tTexbf4): 15(ptr) Variable UniformConstant
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18: TypeInt 32 1
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19: TypeVector 18(int) 2
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20: TypeVector 18(int) 3
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21: TypeVector 18(int) 4
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22($Global): TypeStruct 18(int) 19(ivec2) 20(ivec3) 21(ivec4) 18(int) 19(ivec2) 20(ivec3) 21(ivec4)
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23: TypePointer Uniform 22($Global)
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24: 23(ptr) Variable Uniform
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25: 18(int) Constant 0
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26: TypePointer Uniform 18(int)
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30: TypePointer Function 21(ivec4)
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32: TypeImage 18(int) Buffer sampled format:Rgba32i
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33: TypePointer UniformConstant 32
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34(g_tTexbi4): 33(ptr) Variable UniformConstant
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39: TypeInt 32 0
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40: TypeVector 39(int) 4
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41: TypePointer Function 40(ivec4)
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43: TypeImage 39(int) Buffer sampled format:Rgba32ui
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44: TypePointer UniformConstant 43
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45(g_tTexbu4): 44(ptr) Variable UniformConstant
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50: TypePointer Function 8(PS_OUTPUT)
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52: 6(float) Constant 1065353216
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53: 7(fvec4) ConstantComposite 52 52 52 52
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55: 18(int) Constant 1
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56: TypePointer Function 6(float)
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63: TypePointer Output 7(fvec4)
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64(Color): 63(ptr) Variable Output
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67: TypePointer Output 6(float)
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68(Depth): 67(ptr) Variable Output
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71(g_tTexbf4_test): 15(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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67(flattenTemp): 56(ptr) Variable Function
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68:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 67(flattenTemp) 68
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71: 12(ptr) AccessChain 67(flattenTemp) 26
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72: 7(fvec4) Load 71
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Store 70(Color) 72
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75: 62(ptr) AccessChain 67(flattenTemp) 61
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76: 6(float) Load 75
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Store 74(Depth) 76
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61(flattenTemp): 50(ptr) Variable Function
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62:8(PS_OUTPUT) FunctionCall 10(@main()
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Store 61(flattenTemp) 62
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65: 12(ptr) AccessChain 61(flattenTemp) 25
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66: 7(fvec4) Load 65
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Store 64(Color) 66
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69: 56(ptr) AccessChain 61(flattenTemp) 55
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70: 6(float) Load 69
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Store 68(Depth) 70
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(r00): 12(ptr) Variable Function
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33(r01): 32(ptr) Variable Function
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46(r02): 45(ptr) Variable Function
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57(psout): 56(ptr) Variable Function
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18: 15 Load 17(g_tTexbf4)
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28: 27(ptr) AccessChain 25 26
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29: 19(int) Load 28
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30: 14 Image 18
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31: 7(fvec4) ImageFetch 30 29
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Store 13(r00) 31
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38: 35 Load 37(g_tTexbi4)
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39: 27(ptr) AccessChain 25 26
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40: 19(int) Load 39
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41: 34 Image 38
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42: 22(ivec4) ImageFetch 41 40
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Store 33(r01) 42
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51: 48 Load 50(g_tTexbu4)
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52: 27(ptr) AccessChain 25 26
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53: 19(int) Load 52
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54: 47 Image 51
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55: 44(ivec4) ImageFetch 54 53
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Store 46(r02) 55
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60: 12(ptr) AccessChain 57(psout) 26
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Store 60 59
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63: 62(ptr) AccessChain 57(psout) 61
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Store 63 58
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64:8(PS_OUTPUT) Load 57(psout)
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ReturnValue 64
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31(r01): 30(ptr) Variable Function
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42(r02): 41(ptr) Variable Function
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51(psout): 50(ptr) Variable Function
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17: 14 Load 16(g_tTexbf4)
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27: 26(ptr) AccessChain 24 25
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28: 18(int) Load 27
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29: 7(fvec4) ImageFetch 17 28
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Store 13(r00) 29
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35: 32 Load 34(g_tTexbi4)
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36: 26(ptr) AccessChain 24 25
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37: 18(int) Load 36
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38: 21(ivec4) ImageFetch 35 37
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Store 31(r01) 38
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46: 43 Load 45(g_tTexbu4)
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47: 26(ptr) AccessChain 24 25
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48: 18(int) Load 47
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49: 40(ivec4) ImageFetch 46 48
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Store 42(r02) 49
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54: 12(ptr) AccessChain 51(psout) 25
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Store 54 53
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57: 56(ptr) AccessChain 51(psout) 55
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Store 57 52
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58:8(PS_OUTPUT) Load 51(psout)
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ReturnValue 58
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FunctionEnd
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