Merge pull request #551 from steve-lunarg/rwbuffers-fmt

HLSL: phase 3 of rwtexture support: add sub-vec4 capabilities
This commit is contained in:
John Kessenich
2016-10-15 23:03:38 -06:00
committed by GitHub
48 changed files with 6671 additions and 569 deletions

View File

@@ -6,7 +6,7 @@ gl_FragCoord origin is upper left
0:17 Function Parameters:
0:? Sequence
0:18 Branch: Return with expression
0:18 texture (global 4-component vector of float)
0:18 texture (temp 4-component vector of float)
0:18 Construct combined texture-sampler (temp sampler1D)
0:? 'g_tex[1]' (uniform texture1D)
0:? 'g_samp[1]' (uniform sampler)
@@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
0:22 'l_samp' (in 3-element array of sampler)
0:? Sequence
0:23 Branch: Return with expression
0:23 texture (global 4-component vector of float)
0:23 texture (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1D)
0:23 direct index (temp texture1D)
0:23 'l_tex' (in 3-element array of texture1D)
@@ -165,7 +165,7 @@ gl_FragCoord origin is upper left
0:17 Function Parameters:
0:? Sequence
0:18 Branch: Return with expression
0:18 texture (global 4-component vector of float)
0:18 texture (temp 4-component vector of float)
0:18 Construct combined texture-sampler (temp sampler1D)
0:? 'g_tex[1]' (uniform texture1D)
0:? 'g_samp[1]' (uniform sampler)
@@ -177,7 +177,7 @@ gl_FragCoord origin is upper left
0:22 'l_samp' (in 3-element array of sampler)
0:? Sequence
0:23 Branch: Return with expression
0:23 texture (global 4-component vector of float)
0:23 texture (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1D)
0:23 direct index (temp texture1D)
0:23 'l_tex' (in 3-element array of texture1D)

View File

@@ -5,7 +5,7 @@ gl_FragCoord origin is upper left
0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:32 textureFetch (global 4-component vector of float)
0:32 textureFetch (temp 4-component vector of float)
0:32 'g_tTex2dmsf4' (uniform texture2DMS)
0:32 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -13,7 +13,7 @@ gl_FragCoord origin is upper left
0:32 1 (const uint)
0:32 Constant:
0:32 3 (const int)
0:33 textureFetch (global 4-component vector of int)
0:33 textureFetch (temp 4-component vector of int)
0:33 'g_tTex2dmsi4' (uniform itexture2DMS)
0:33 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -21,7 +21,7 @@ gl_FragCoord origin is upper left
0:33 1 (const uint)
0:33 Constant:
0:33 3 (const int)
0:34 textureFetch (global 4-component vector of uint)
0:34 textureFetch (temp 4-component vector of uint)
0:34 'g_tTex2dmsu4' (uniform utexture2DMS)
0:34 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -29,7 +29,7 @@ gl_FragCoord origin is upper left
0:34 1 (const uint)
0:34 Constant:
0:34 3 (const int)
0:37 textureFetchOffset (global 4-component vector of float)
0:37 textureFetchOffset (temp 4-component vector of float)
0:37 'g_tTex2dmsf4' (uniform texture2DMS)
0:37 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:37 Constant:
0:37 5 (const uint)
0:38 textureFetchOffset (global 4-component vector of int)
0:38 textureFetchOffset (temp 4-component vector of int)
0:38 'g_tTex2dmsi4' (uniform itexture2DMS)
0:38 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:38 Constant:
0:38 5 (const uint)
0:39 textureFetchOffset (global 4-component vector of uint)
0:39 textureFetchOffset (temp 4-component vector of uint)
0:39 'g_tTex2dmsu4' (uniform utexture2DMS)
0:39 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:39 Constant:
0:39 5 (const uint)
0:42 textureFetch (global 4-component vector of float)
0:42 textureFetch (temp 4-component vector of float)
0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -73,7 +73,7 @@ gl_FragCoord origin is upper left
0:42 2 (const uint)
0:42 Constant:
0:42 3 (const int)
0:43 textureFetch (global 4-component vector of int)
0:43 textureFetch (temp 4-component vector of int)
0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -81,7 +81,7 @@ gl_FragCoord origin is upper left
0:43 2 (const uint)
0:43 Constant:
0:43 3 (const int)
0:44 textureFetch (global 4-component vector of uint)
0:44 textureFetch (temp 4-component vector of uint)
0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -89,7 +89,7 @@ gl_FragCoord origin is upper left
0:44 2 (const uint)
0:44 Constant:
0:44 3 (const int)
0:47 textureFetchOffset (global 4-component vector of float)
0:47 textureFetchOffset (temp 4-component vector of float)
0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -101,7 +101,7 @@ gl_FragCoord origin is upper left
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:47 Constant:
0:47 5 (const uint)
0:48 textureFetchOffset (global 4-component vector of int)
0:48 textureFetchOffset (temp 4-component vector of int)
0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
0:48 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -113,7 +113,7 @@ gl_FragCoord origin is upper left
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:48 Constant:
0:48 5 (const uint)
0:49 textureFetchOffset (global 4-component vector of uint)
0:49 textureFetchOffset (temp 4-component vector of uint)
0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -179,7 +179,7 @@ gl_FragCoord origin is upper left
0:28 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:32 textureFetch (global 4-component vector of float)
0:32 textureFetch (temp 4-component vector of float)
0:32 'g_tTex2dmsf4' (uniform texture2DMS)
0:32 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -187,7 +187,7 @@ gl_FragCoord origin is upper left
0:32 1 (const uint)
0:32 Constant:
0:32 3 (const int)
0:33 textureFetch (global 4-component vector of int)
0:33 textureFetch (temp 4-component vector of int)
0:33 'g_tTex2dmsi4' (uniform itexture2DMS)
0:33 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -195,7 +195,7 @@ gl_FragCoord origin is upper left
0:33 1 (const uint)
0:33 Constant:
0:33 3 (const int)
0:34 textureFetch (global 4-component vector of uint)
0:34 textureFetch (temp 4-component vector of uint)
0:34 'g_tTex2dmsu4' (uniform utexture2DMS)
0:34 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:34 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -203,7 +203,7 @@ gl_FragCoord origin is upper left
0:34 1 (const uint)
0:34 Constant:
0:34 3 (const int)
0:37 textureFetchOffset (global 4-component vector of float)
0:37 textureFetchOffset (temp 4-component vector of float)
0:37 'g_tTex2dmsf4' (uniform texture2DMS)
0:37 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -215,7 +215,7 @@ gl_FragCoord origin is upper left
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:37 Constant:
0:37 5 (const uint)
0:38 textureFetchOffset (global 4-component vector of int)
0:38 textureFetchOffset (temp 4-component vector of int)
0:38 'g_tTex2dmsi4' (uniform itexture2DMS)
0:38 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -227,7 +227,7 @@ gl_FragCoord origin is upper left
0:38 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:38 Constant:
0:38 5 (const uint)
0:39 textureFetchOffset (global 4-component vector of uint)
0:39 textureFetchOffset (temp 4-component vector of uint)
0:39 'g_tTex2dmsu4' (uniform utexture2DMS)
0:39 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -239,7 +239,7 @@ gl_FragCoord origin is upper left
0:39 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:39 Constant:
0:39 5 (const uint)
0:42 textureFetch (global 4-component vector of float)
0:42 textureFetch (temp 4-component vector of float)
0:42 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -247,7 +247,7 @@ gl_FragCoord origin is upper left
0:42 2 (const uint)
0:42 Constant:
0:42 3 (const int)
0:43 textureFetch (global 4-component vector of int)
0:43 textureFetch (temp 4-component vector of int)
0:43 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
0:43 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -255,7 +255,7 @@ gl_FragCoord origin is upper left
0:43 2 (const uint)
0:43 Constant:
0:43 3 (const int)
0:44 textureFetch (global 4-component vector of uint)
0:44 textureFetch (temp 4-component vector of uint)
0:44 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -263,7 +263,7 @@ gl_FragCoord origin is upper left
0:44 2 (const uint)
0:44 Constant:
0:44 3 (const int)
0:47 textureFetchOffset (global 4-component vector of float)
0:47 textureFetchOffset (temp 4-component vector of float)
0:47 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:47 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -275,7 +275,7 @@ gl_FragCoord origin is upper left
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:47 Constant:
0:47 5 (const uint)
0:48 textureFetchOffset (global 4-component vector of int)
0:48 textureFetchOffset (temp 4-component vector of int)
0:48 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
0:48 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -287,7 +287,7 @@ gl_FragCoord origin is upper left
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:48 Constant:
0:48 5 (const uint)
0:49 textureFetchOffset (global 4-component vector of uint)
0:49 textureFetchOffset (temp 4-component vector of uint)
0:49 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})

View File

@@ -5,7 +5,7 @@ gl_FragCoord origin is upper left
0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
0:52 textureFetch (temp 4-component vector of float)
0:52 'g_tTex1df4a' (uniform texture1DArray)
0:52 vector swizzle (temp 2-component vector of int)
0:52 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -24,7 +24,7 @@ gl_FragCoord origin is upper left
0:52 2 (const uint)
0:52 Constant:
0:52 2 (const int)
0:53 textureFetch (global 4-component vector of int)
0:53 textureFetch (temp 4-component vector of int)
0:53 'g_tTex1di4a' (uniform itexture1DArray)
0:53 vector swizzle (temp 2-component vector of int)
0:53 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
0:53 2 (const uint)
0:53 Constant:
0:53 2 (const int)
0:54 textureFetch (global 4-component vector of uint)
0:54 textureFetch (temp 4-component vector of uint)
0:54 'g_tTex1du4a' (uniform utexture1DArray)
0:54 vector swizzle (temp 2-component vector of int)
0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -62,7 +62,7 @@ gl_FragCoord origin is upper left
0:54 2 (const uint)
0:54 Constant:
0:54 2 (const int)
0:57 textureFetch (global 4-component vector of float)
0:57 textureFetch (temp 4-component vector of float)
0:57 'g_tTex2df4a' (uniform texture2DArray)
0:57 vector swizzle (temp 3-component vector of int)
0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
0:57 3 (const uint)
0:57 Constant:
0:57 3 (const int)
0:58 textureFetch (global 4-component vector of int)
0:58 textureFetch (temp 4-component vector of int)
0:58 'g_tTex2di4a' (uniform itexture2DArray)
0:58 vector swizzle (temp 3-component vector of int)
0:58 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
0:58 3 (const uint)
0:58 Constant:
0:58 3 (const int)
0:59 textureFetch (global 4-component vector of uint)
0:59 textureFetch (temp 4-component vector of uint)
0:59 'g_tTex2du4a' (uniform utexture2DArray)
0:59 vector swizzle (temp 3-component vector of int)
0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
0:52 textureFetch (temp 4-component vector of float)
0:52 'g_tTex1df4a' (uniform texture1DArray)
0:52 vector swizzle (temp 2-component vector of int)
0:52 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -213,7 +213,7 @@ gl_FragCoord origin is upper left
0:52 2 (const uint)
0:52 Constant:
0:52 2 (const int)
0:53 textureFetch (global 4-component vector of int)
0:53 textureFetch (temp 4-component vector of int)
0:53 'g_tTex1di4a' (uniform itexture1DArray)
0:53 vector swizzle (temp 2-component vector of int)
0:53 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
0:53 2 (const uint)
0:53 Constant:
0:53 2 (const int)
0:54 textureFetch (global 4-component vector of uint)
0:54 textureFetch (temp 4-component vector of uint)
0:54 'g_tTex1du4a' (uniform utexture1DArray)
0:54 vector swizzle (temp 2-component vector of int)
0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -251,7 +251,7 @@ gl_FragCoord origin is upper left
0:54 2 (const uint)
0:54 Constant:
0:54 2 (const int)
0:57 textureFetch (global 4-component vector of float)
0:57 textureFetch (temp 4-component vector of float)
0:57 'g_tTex2df4a' (uniform texture2DArray)
0:57 vector swizzle (temp 3-component vector of int)
0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -272,7 +272,7 @@ gl_FragCoord origin is upper left
0:57 3 (const uint)
0:57 Constant:
0:57 3 (const int)
0:58 textureFetch (global 4-component vector of int)
0:58 textureFetch (temp 4-component vector of int)
0:58 'g_tTex2di4a' (uniform itexture2DArray)
0:58 vector swizzle (temp 3-component vector of int)
0:58 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -293,7 +293,7 @@ gl_FragCoord origin is upper left
0:58 3 (const uint)
0:58 Constant:
0:58 3 (const int)
0:59 textureFetch (global 4-component vector of uint)
0:59 textureFetch (temp 4-component vector of uint)
0:59 'g_tTex2du4a' (uniform utexture2DArray)
0:59 vector swizzle (temp 3-component vector of int)
0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)

View File

@@ -5,7 +5,7 @@ gl_FragCoord origin is upper left
0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
0:52 textureFetch (temp 4-component vector of float)
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int)
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
@@ -22,7 +22,7 @@ gl_FragCoord origin is upper left
0:52 1 (const uint)
0:52 Constant:
0:52 1 (const int)
0:53 textureFetch (global 4-component vector of int)
0:53 textureFetch (temp 4-component vector of int)
0:53 'g_tTex1di4' (uniform itexture1D)
0:53 vector swizzle (temp int)
0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
@@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
0:53 1 (const uint)
0:53 Constant:
0:53 1 (const int)
0:54 textureFetch (global 4-component vector of uint)
0:54 textureFetch (temp 4-component vector of uint)
0:54 'g_tTex1du4' (uniform utexture1D)
0:54 vector swizzle (temp int)
0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
@@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
0:54 1 (const uint)
0:54 Constant:
0:54 1 (const int)
0:57 textureFetch (global 4-component vector of float)
0:57 textureFetch (temp 4-component vector of float)
0:57 'g_tTex2df4' (uniform texture2D)
0:57 vector swizzle (temp 2-component vector of int)
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -75,7 +75,7 @@ gl_FragCoord origin is upper left
0:57 2 (const uint)
0:57 Constant:
0:57 2 (const int)
0:58 textureFetch (global 4-component vector of int)
0:58 textureFetch (temp 4-component vector of int)
0:58 'g_tTex2di4' (uniform itexture2D)
0:58 vector swizzle (temp 2-component vector of int)
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -94,7 +94,7 @@ gl_FragCoord origin is upper left
0:58 2 (const uint)
0:58 Constant:
0:58 2 (const int)
0:59 textureFetch (global 4-component vector of uint)
0:59 textureFetch (temp 4-component vector of uint)
0:59 'g_tTex2du4' (uniform utexture2D)
0:59 vector swizzle (temp 2-component vector of int)
0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -113,7 +113,7 @@ gl_FragCoord origin is upper left
0:59 2 (const uint)
0:59 Constant:
0:59 2 (const int)
0:62 textureFetch (global 4-component vector of float)
0:62 textureFetch (temp 4-component vector of float)
0:62 'g_tTex3df4' (uniform texture3D)
0:62 vector swizzle (temp 3-component vector of int)
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -134,7 +134,7 @@ gl_FragCoord origin is upper left
0:62 3 (const uint)
0:62 Constant:
0:62 3 (const int)
0:63 textureFetch (global 4-component vector of int)
0:63 textureFetch (temp 4-component vector of int)
0:63 'g_tTex3di4' (uniform itexture3D)
0:63 vector swizzle (temp 3-component vector of int)
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -155,7 +155,7 @@ gl_FragCoord origin is upper left
0:63 3 (const uint)
0:63 Constant:
0:63 3 (const int)
0:64 textureFetch (global 4-component vector of uint)
0:64 textureFetch (temp 4-component vector of uint)
0:64 'g_tTex3du4' (uniform utexture3D)
0:64 vector swizzle (temp 3-component vector of int)
0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -245,7 +245,7 @@ gl_FragCoord origin is upper left
0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
0:52 textureFetch (temp 4-component vector of float)
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int)
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
@@ -262,7 +262,7 @@ gl_FragCoord origin is upper left
0:52 1 (const uint)
0:52 Constant:
0:52 1 (const int)
0:53 textureFetch (global 4-component vector of int)
0:53 textureFetch (temp 4-component vector of int)
0:53 'g_tTex1di4' (uniform itexture1D)
0:53 vector swizzle (temp int)
0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
@@ -279,7 +279,7 @@ gl_FragCoord origin is upper left
0:53 1 (const uint)
0:53 Constant:
0:53 1 (const int)
0:54 textureFetch (global 4-component vector of uint)
0:54 textureFetch (temp 4-component vector of uint)
0:54 'g_tTex1du4' (uniform utexture1D)
0:54 vector swizzle (temp int)
0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
@@ -296,7 +296,7 @@ gl_FragCoord origin is upper left
0:54 1 (const uint)
0:54 Constant:
0:54 1 (const int)
0:57 textureFetch (global 4-component vector of float)
0:57 textureFetch (temp 4-component vector of float)
0:57 'g_tTex2df4' (uniform texture2D)
0:57 vector swizzle (temp 2-component vector of int)
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -315,7 +315,7 @@ gl_FragCoord origin is upper left
0:57 2 (const uint)
0:57 Constant:
0:57 2 (const int)
0:58 textureFetch (global 4-component vector of int)
0:58 textureFetch (temp 4-component vector of int)
0:58 'g_tTex2di4' (uniform itexture2D)
0:58 vector swizzle (temp 2-component vector of int)
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -334,7 +334,7 @@ gl_FragCoord origin is upper left
0:58 2 (const uint)
0:58 Constant:
0:58 2 (const int)
0:59 textureFetch (global 4-component vector of uint)
0:59 textureFetch (temp 4-component vector of uint)
0:59 'g_tTex2du4' (uniform utexture2D)
0:59 vector swizzle (temp 2-component vector of int)
0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -353,7 +353,7 @@ gl_FragCoord origin is upper left
0:59 2 (const uint)
0:59 Constant:
0:59 2 (const int)
0:62 textureFetch (global 4-component vector of float)
0:62 textureFetch (temp 4-component vector of float)
0:62 'g_tTex3df4' (uniform texture3D)
0:62 vector swizzle (temp 3-component vector of int)
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -374,7 +374,7 @@ gl_FragCoord origin is upper left
0:62 3 (const uint)
0:62 Constant:
0:62 3 (const int)
0:63 textureFetch (global 4-component vector of int)
0:63 textureFetch (temp 4-component vector of int)
0:63 'g_tTex3di4' (uniform itexture3D)
0:63 vector swizzle (temp 3-component vector of int)
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -395,7 +395,7 @@ gl_FragCoord origin is upper left
0:63 3 (const uint)
0:63 Constant:
0:63 3 (const int)
0:64 textureFetch (global 4-component vector of uint)
0:64 textureFetch (temp 4-component vector of uint)
0:64 'g_tTex3du4' (uniform utexture3D)
0:64 vector swizzle (temp 3-component vector of int)
0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)

View File

@@ -4,7 +4,7 @@ Shader version: 450
0:47 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
0:47 Function Parameters:
0:? Sequence
0:51 textureFetch (global 4-component vector of float)
0:51 textureFetch (temp 4-component vector of float)
0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:51 vector swizzle (temp int)
0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
@@ -21,7 +21,7 @@ Shader version: 450
0:51 1 (const uint)
0:51 Constant:
0:51 1 (const int)
0:52 textureFetch (global 4-component vector of int)
0:52 textureFetch (temp 4-component vector of int)
0:52 'g_tTex1di4' (uniform itexture1D)
0:52 vector swizzle (temp int)
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
@@ -38,7 +38,7 @@ Shader version: 450
0:52 1 (const uint)
0:52 Constant:
0:52 1 (const int)
0:53 textureFetch (global 4-component vector of uint)
0:53 textureFetch (temp 4-component vector of uint)
0:53 'g_tTex1du4' (uniform utexture1D)
0:53 vector swizzle (temp int)
0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
@@ -55,7 +55,7 @@ Shader version: 450
0:53 1 (const uint)
0:53 Constant:
0:53 1 (const int)
0:56 textureFetch (global 4-component vector of float)
0:56 textureFetch (temp 4-component vector of float)
0:56 'g_tTex2df4' (uniform texture2D)
0:56 vector swizzle (temp 2-component vector of int)
0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -74,7 +74,7 @@ Shader version: 450
0:56 2 (const uint)
0:56 Constant:
0:56 2 (const int)
0:57 textureFetch (global 4-component vector of int)
0:57 textureFetch (temp 4-component vector of int)
0:57 'g_tTex2di4' (uniform itexture2D)
0:57 vector swizzle (temp 2-component vector of int)
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -93,7 +93,7 @@ Shader version: 450
0:57 2 (const uint)
0:57 Constant:
0:57 2 (const int)
0:58 textureFetch (global 4-component vector of uint)
0:58 textureFetch (temp 4-component vector of uint)
0:58 'g_tTex2du4' (uniform utexture2D)
0:58 vector swizzle (temp 2-component vector of int)
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -112,7 +112,7 @@ Shader version: 450
0:58 2 (const uint)
0:58 Constant:
0:58 2 (const int)
0:61 textureFetch (global 4-component vector of float)
0:61 textureFetch (temp 4-component vector of float)
0:61 'g_tTex3df4' (uniform texture3D)
0:61 vector swizzle (temp 3-component vector of int)
0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -133,7 +133,7 @@ Shader version: 450
0:61 3 (const uint)
0:61 Constant:
0:61 3 (const int)
0:62 textureFetch (global 4-component vector of int)
0:62 textureFetch (temp 4-component vector of int)
0:62 'g_tTex3di4' (uniform itexture3D)
0:62 vector swizzle (temp 3-component vector of int)
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -154,7 +154,7 @@ Shader version: 450
0:62 3 (const uint)
0:62 Constant:
0:62 3 (const int)
0:63 textureFetch (global 4-component vector of uint)
0:63 textureFetch (temp 4-component vector of uint)
0:63 'g_tTex3du4' (uniform utexture3D)
0:63 vector swizzle (temp 3-component vector of int)
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -229,7 +229,7 @@ Shader version: 450
0:47 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
0:47 Function Parameters:
0:? Sequence
0:51 textureFetch (global 4-component vector of float)
0:51 textureFetch (temp 4-component vector of float)
0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:51 vector swizzle (temp int)
0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
@@ -246,7 +246,7 @@ Shader version: 450
0:51 1 (const uint)
0:51 Constant:
0:51 1 (const int)
0:52 textureFetch (global 4-component vector of int)
0:52 textureFetch (temp 4-component vector of int)
0:52 'g_tTex1di4' (uniform itexture1D)
0:52 vector swizzle (temp int)
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
@@ -263,7 +263,7 @@ Shader version: 450
0:52 1 (const uint)
0:52 Constant:
0:52 1 (const int)
0:53 textureFetch (global 4-component vector of uint)
0:53 textureFetch (temp 4-component vector of uint)
0:53 'g_tTex1du4' (uniform utexture1D)
0:53 vector swizzle (temp int)
0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
@@ -280,7 +280,7 @@ Shader version: 450
0:53 1 (const uint)
0:53 Constant:
0:53 1 (const int)
0:56 textureFetch (global 4-component vector of float)
0:56 textureFetch (temp 4-component vector of float)
0:56 'g_tTex2df4' (uniform texture2D)
0:56 vector swizzle (temp 2-component vector of int)
0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -299,7 +299,7 @@ Shader version: 450
0:56 2 (const uint)
0:56 Constant:
0:56 2 (const int)
0:57 textureFetch (global 4-component vector of int)
0:57 textureFetch (temp 4-component vector of int)
0:57 'g_tTex2di4' (uniform itexture2D)
0:57 vector swizzle (temp 2-component vector of int)
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -318,7 +318,7 @@ Shader version: 450
0:57 2 (const uint)
0:57 Constant:
0:57 2 (const int)
0:58 textureFetch (global 4-component vector of uint)
0:58 textureFetch (temp 4-component vector of uint)
0:58 'g_tTex2du4' (uniform utexture2D)
0:58 vector swizzle (temp 2-component vector of int)
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -337,7 +337,7 @@ Shader version: 450
0:58 2 (const uint)
0:58 Constant:
0:58 2 (const int)
0:61 textureFetch (global 4-component vector of float)
0:61 textureFetch (temp 4-component vector of float)
0:61 'g_tTex3df4' (uniform texture3D)
0:61 vector swizzle (temp 3-component vector of int)
0:61 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -358,7 +358,7 @@ Shader version: 450
0:61 3 (const uint)
0:61 Constant:
0:61 3 (const int)
0:62 textureFetch (global 4-component vector of int)
0:62 textureFetch (temp 4-component vector of int)
0:62 'g_tTex3di4' (uniform itexture3D)
0:62 vector swizzle (temp 3-component vector of int)
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -379,7 +379,7 @@ Shader version: 450
0:62 3 (const uint)
0:62 Constant:
0:62 3 (const int)
0:63 textureFetch (global 4-component vector of uint)
0:63 textureFetch (temp 4-component vector of uint)
0:63 'g_tTex3du4' (uniform utexture3D)
0:63 vector swizzle (temp 3-component vector of int)
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)

View File

@@ -8,8 +8,8 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of float)
0:28 'r00' (temp 4-component vector of float)
0:28 textureFetch (global 4-component vector of float)
0:28 'g_tTexbf4' (uniform samplerBuffer)
0:28 textureFetch (temp 4-component vector of float)
0:28 'g_tTexbf4' (layout(rgba32f ) uniform samplerBuffer)
0:28 c1: direct index for structure (layout(offset=0 ) uniform int)
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:28 Constant:
@@ -17,8 +17,8 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of int)
0:29 'r01' (temp 4-component vector of int)
0:29 textureFetch (global 4-component vector of int)
0:29 'g_tTexbi4' (uniform isamplerBuffer)
0:29 textureFetch (temp 4-component vector of int)
0:29 'g_tTexbi4' (layout(rgba32i ) uniform isamplerBuffer)
0:29 c1: direct index for structure (layout(offset=0 ) uniform int)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:29 Constant:
@@ -26,8 +26,8 @@ gl_FragCoord origin is upper left
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of uint)
0:30 'r02' (temp 4-component vector of uint)
0:30 textureFetch (global 4-component vector of uint)
0:30 'g_tTexbu4' (uniform usamplerBuffer)
0:30 textureFetch (temp 4-component vector of uint)
0:30 'g_tTexbu4' (layout(rgba32ui ) uniform usamplerBuffer)
0:30 c1: direct index for structure (layout(offset=0 ) uniform int)
0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:30 Constant:
@@ -65,10 +65,10 @@ gl_FragCoord origin is upper left
0:37 1 (const int)
0:37 Branch: Return
0:? Linker Objects
0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
0:? 'g_tTexbf4' (uniform samplerBuffer)
0:? 'g_tTexbi4' (uniform isamplerBuffer)
0:? 'g_tTexbu4' (uniform usamplerBuffer)
0:? 'g_tTexbf4_test' (layout(binding=0 rgba32f ) uniform samplerBuffer)
0:? 'g_tTexbf4' (layout(rgba32f ) uniform samplerBuffer)
0:? 'g_tTexbi4' (layout(rgba32i ) uniform isamplerBuffer)
0:? 'g_tTexbu4' (layout(rgba32ui ) uniform usamplerBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -86,8 +86,8 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of float)
0:28 'r00' (temp 4-component vector of float)
0:28 textureFetch (global 4-component vector of float)
0:28 'g_tTexbf4' (uniform samplerBuffer)
0:28 textureFetch (temp 4-component vector of float)
0:28 'g_tTexbf4' (layout(rgba32f ) uniform samplerBuffer)
0:28 c1: direct index for structure (layout(offset=0 ) uniform int)
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:28 Constant:
@@ -95,8 +95,8 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of int)
0:29 'r01' (temp 4-component vector of int)
0:29 textureFetch (global 4-component vector of int)
0:29 'g_tTexbi4' (uniform isamplerBuffer)
0:29 textureFetch (temp 4-component vector of int)
0:29 'g_tTexbi4' (layout(rgba32i ) uniform isamplerBuffer)
0:29 c1: direct index for structure (layout(offset=0 ) uniform int)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:29 Constant:
@@ -104,8 +104,8 @@ gl_FragCoord origin is upper left
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of uint)
0:30 'r02' (temp 4-component vector of uint)
0:30 textureFetch (global 4-component vector of uint)
0:30 'g_tTexbu4' (uniform usamplerBuffer)
0:30 textureFetch (temp 4-component vector of uint)
0:30 'g_tTexbu4' (layout(rgba32ui ) uniform usamplerBuffer)
0:30 c1: direct index for structure (layout(offset=0 ) uniform int)
0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:30 Constant:
@@ -143,10 +143,10 @@ gl_FragCoord origin is upper left
0:37 1 (const int)
0:37 Branch: Return
0:? Linker Objects
0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
0:? 'g_tTexbf4' (uniform samplerBuffer)
0:? 'g_tTexbi4' (uniform isamplerBuffer)
0:? 'g_tTexbu4' (uniform usamplerBuffer)
0:? 'g_tTexbf4_test' (layout(binding=0 rgba32f ) uniform samplerBuffer)
0:? 'g_tTexbf4' (layout(rgba32f ) uniform samplerBuffer)
0:? 'g_tTexbi4' (layout(rgba32i ) uniform isamplerBuffer)
0:? 'g_tTexbu4' (layout(rgba32ui ) uniform usamplerBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -207,7 +207,7 @@ gl_FragCoord origin is upper left
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) Buffer sampled format:Unknown
10: TypeImage 6(float) Buffer sampled format:Rgba32f
11: TypeSampledImage 10
12: TypePointer UniformConstant 11
13(g_tTexbf4): 12(ptr) Variable UniformConstant
@@ -221,14 +221,14 @@ gl_FragCoord origin is upper left
22: 15(int) Constant 0
23: TypePointer Uniform 15(int)
28: TypePointer Function 18(ivec4)
30: TypeImage 15(int) Buffer sampled format:Unknown
30: TypeImage 15(int) Buffer sampled format:Rgba32i
31: TypeSampledImage 30
32: TypePointer UniformConstant 31
33(g_tTexbi4): 32(ptr) Variable UniformConstant
39: TypeInt 32 0
40: TypeVector 39(int) 4
41: TypePointer Function 40(ivec4)
43: TypeImage 39(int) Buffer sampled format:Unknown
43: TypeImage 39(int) Buffer sampled format:Rgba32ui
44: TypeSampledImage 43
45: TypePointer UniformConstant 44
46(g_tTexbu4): 45(ptr) Variable UniformConstant

View File

@@ -0,0 +1,290 @@
hlsl.load.buffer.float.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child (temp float)
0:28 'r00' (temp float)
0:28 Construct float (temp float)
0:? textureFetch (temp 4-component vector of float)
0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:28 c1: direct index for structure (layout(offset=0 ) uniform int)
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:28 Constant:
0:28 0 (const uint)
0:29 Sequence
0:29 move second child to first child (temp int)
0:29 'r01' (temp int)
0:29 Construct int (temp int)
0:? textureFetch (temp 4-component vector of int)
0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
0:29 c1: direct index for structure (layout(offset=0 ) uniform int)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:29 Constant:
0:29 0 (const uint)
0:30 Sequence
0:30 move second child to first child (temp uint)
0:30 'r02' (temp uint)
0:30 Construct uint (temp uint)
0:? textureFetch (temp 4-component vector of uint)
0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
0:30 c1: direct index for structure (layout(offset=0 ) uniform int)
0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:30 Constant:
0:30 0 (const uint)
0:34 move second child to first child (temp 4-component vector of float)
0:34 Color: direct index for structure (temp 4-component vector of float)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
0:34 1.000000
0:34 1.000000
0:34 1.000000
0:34 1.000000
0:35 move second child to first child (temp float)
0:35 Depth: direct index for structure (temp float)
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:35 Constant:
0:35 1 (const int)
0:35 Constant:
0:35 1.000000
0:37 Sequence
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:37 Color: direct index for structure (temp 4-component vector of float)
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:37 Constant:
0:37 0 (const int)
0:37 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:37 Depth: direct index for structure (temp float)
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:37 Constant:
0:37 1 (const int)
0:37 Branch: Return
0:? Linker Objects
0:? 'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer)
0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:? 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
0:? 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child (temp float)
0:28 'r00' (temp float)
0:28 Construct float (temp float)
0:? textureFetch (temp 4-component vector of float)
0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:28 c1: direct index for structure (layout(offset=0 ) uniform int)
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:28 Constant:
0:28 0 (const uint)
0:29 Sequence
0:29 move second child to first child (temp int)
0:29 'r01' (temp int)
0:29 Construct int (temp int)
0:? textureFetch (temp 4-component vector of int)
0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
0:29 c1: direct index for structure (layout(offset=0 ) uniform int)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:29 Constant:
0:29 0 (const uint)
0:30 Sequence
0:30 move second child to first child (temp uint)
0:30 'r02' (temp uint)
0:30 Construct uint (temp uint)
0:? textureFetch (temp 4-component vector of uint)
0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
0:30 c1: direct index for structure (layout(offset=0 ) uniform int)
0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:30 Constant:
0:30 0 (const uint)
0:34 move second child to first child (temp 4-component vector of float)
0:34 Color: direct index for structure (temp 4-component vector of float)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
0:34 1.000000
0:34 1.000000
0:34 1.000000
0:34 1.000000
0:35 move second child to first child (temp float)
0:35 Depth: direct index for structure (temp float)
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:35 Constant:
0:35 1 (const int)
0:35 Constant:
0:35 1.000000
0:37 Sequence
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:37 Color: direct index for structure (temp 4-component vector of float)
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:37 Constant:
0:37 0 (const int)
0:37 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:37 Depth: direct index for structure (temp float)
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:37 Constant:
0:37 1 (const int)
0:37 Branch: Return
0:? Linker Objects
0:? 'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer)
0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:? 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
0:? 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 74
Capability Shader
Capability SampledBuffer
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 65 69
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r00"
Name 12 "g_tTexbfs"
Name 18 "$Global"
MemberName 18($Global) 0 "c1"
MemberName 18($Global) 1 "c2"
MemberName 18($Global) 2 "c3"
MemberName 18($Global) 3 "c4"
MemberName 18($Global) 4 "o1"
MemberName 18($Global) 5 "o2"
MemberName 18($Global) 6 "o3"
MemberName 18($Global) 7 "o4"
Name 20 ""
Name 30 "r01"
Name 34 "g_tTexbis"
Name 43 "r02"
Name 47 "g_tTexbus"
Name 55 "PS_OUTPUT"
MemberName 55(PS_OUTPUT) 0 "Color"
MemberName 55(PS_OUTPUT) 1 "Depth"
Name 57 "psout"
Name 65 "Color"
Name 69 "Depth"
Name 73 "g_tTexbfs_test"
Decorate 12(g_tTexbfs) DescriptorSet 0
MemberDecorate 18($Global) 0 Offset 0
MemberDecorate 18($Global) 1 Offset 8
MemberDecorate 18($Global) 2 Offset 16
MemberDecorate 18($Global) 3 Offset 32
MemberDecorate 18($Global) 4 Offset 48
MemberDecorate 18($Global) 5 Offset 56
MemberDecorate 18($Global) 6 Offset 64
MemberDecorate 18($Global) 7 Offset 80
Decorate 18($Global) Block
Decorate 20 DescriptorSet 0
Decorate 34(g_tTexbis) DescriptorSet 0
Decorate 47(g_tTexbus) DescriptorSet 0
Decorate 65(Color) Location 0
Decorate 69(Depth) BuiltIn FragDepth
Decorate 73(g_tTexbfs_test) DescriptorSet 0
Decorate 73(g_tTexbfs_test) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) Buffer sampled format:R32f
10: TypeSampledImage 9
11: TypePointer UniformConstant 10
12(g_tTexbfs): 11(ptr) Variable UniformConstant
14: TypeInt 32 1
15: TypeVector 14(int) 2
16: TypeVector 14(int) 3
17: TypeVector 14(int) 4
18($Global): TypeStruct 14(int) 15(ivec2) 16(ivec3) 17(ivec4) 14(int) 15(ivec2) 16(ivec3) 17(ivec4)
19: TypePointer Uniform 18($Global)
20: 19(ptr) Variable Uniform
21: 14(int) Constant 0
22: TypePointer Uniform 14(int)
26: TypeVector 6(float) 4
29: TypePointer Function 14(int)
31: TypeImage 14(int) Buffer sampled format:R32i
32: TypeSampledImage 31
33: TypePointer UniformConstant 32
34(g_tTexbis): 33(ptr) Variable UniformConstant
41: TypeInt 32 0
42: TypePointer Function 41(int)
44: TypeImage 41(int) Buffer sampled format:R32ui
45: TypeSampledImage 44
46: TypePointer UniformConstant 45
47(g_tTexbus): 46(ptr) Variable UniformConstant
52: TypeVector 41(int) 4
55(PS_OUTPUT): TypeStruct 26(fvec4) 6(float)
56: TypePointer Function 55(PS_OUTPUT)
58: 6(float) Constant 1065353216
59: 26(fvec4) ConstantComposite 58 58 58 58
60: TypePointer Function 26(fvec4)
62: 14(int) Constant 1
64: TypePointer Output 26(fvec4)
65(Color): 64(ptr) Variable Output
68: TypePointer Output 6(float)
69(Depth): 68(ptr) Variable Output
73(g_tTexbfs_test): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function
30(r01): 29(ptr) Variable Function
43(r02): 42(ptr) Variable Function
57(psout): 56(ptr) Variable Function
13: 10 Load 12(g_tTexbfs)
23: 22(ptr) AccessChain 20 21
24: 14(int) Load 23
25: 9 Image 13
27: 26(fvec4) ImageFetch 25 24
28: 6(float) CompositeExtract 27 0
Store 8(r00) 28
35: 32 Load 34(g_tTexbis)
36: 22(ptr) AccessChain 20 21
37: 14(int) Load 36
38: 31 Image 35
39: 17(ivec4) ImageFetch 38 37
40: 14(int) CompositeExtract 39 0
Store 30(r01) 40
48: 45 Load 47(g_tTexbus)
49: 22(ptr) AccessChain 20 21
50: 14(int) Load 49
51: 44 Image 48
53: 52(ivec4) ImageFetch 51 50
54: 41(int) CompositeExtract 53 0
Store 43(r02) 54
61: 60(ptr) AccessChain 57(psout) 21
Store 61 59
63: 7(ptr) AccessChain 57(psout) 62
Store 63 58
66: 60(ptr) AccessChain 57(psout) 21
67: 26(fvec4) Load 66
Store 65(Color) 67
70: 7(ptr) AccessChain 57(psout) 62
71: 6(float) Load 70
Store 69(Depth) 71
Return
FunctionEnd

View File

@@ -5,7 +5,7 @@ gl_FragCoord origin is upper left
0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float)
0:52 textureFetchOffset (temp 4-component vector of float)
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int)
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
@@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 4 (const uint)
0:53 textureFetchOffset (global 4-component vector of int)
0:53 textureFetchOffset (temp 4-component vector of int)
0:53 'g_tTex1di4' (uniform itexture1D)
0:53 vector swizzle (temp int)
0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
@@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:53 Constant:
0:53 4 (const uint)
0:54 textureFetchOffset (global 4-component vector of uint)
0:54 textureFetchOffset (temp 4-component vector of uint)
0:54 'g_tTex1du4' (uniform utexture1D)
0:54 vector swizzle (temp int)
0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
@@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:54 Constant:
0:54 4 (const uint)
0:57 textureFetchOffset (global 4-component vector of float)
0:57 textureFetchOffset (temp 4-component vector of float)
0:57 'g_tTex2df4' (uniform texture2D)
0:57 vector swizzle (temp 2-component vector of int)
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -91,7 +91,7 @@ gl_FragCoord origin is upper left
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:57 Constant:
0:57 5 (const uint)
0:58 textureFetchOffset (global 4-component vector of int)
0:58 textureFetchOffset (temp 4-component vector of int)
0:58 'g_tTex2di4' (uniform itexture2D)
0:58 vector swizzle (temp 2-component vector of int)
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:58 Constant:
0:58 5 (const uint)
0:59 textureFetchOffset (global 4-component vector of uint)
0:59 textureFetchOffset (temp 4-component vector of uint)
0:59 'g_tTex2du4' (uniform utexture2D)
0:59 vector swizzle (temp 2-component vector of int)
0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -137,7 +137,7 @@ gl_FragCoord origin is upper left
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:59 Constant:
0:59 5 (const uint)
0:62 textureFetchOffset (global 4-component vector of float)
0:62 textureFetchOffset (temp 4-component vector of float)
0:62 'g_tTex3df4' (uniform texture3D)
0:62 vector swizzle (temp 3-component vector of int)
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -162,7 +162,7 @@ gl_FragCoord origin is upper left
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62 Constant:
0:62 6 (const uint)
0:63 textureFetchOffset (global 4-component vector of int)
0:63 textureFetchOffset (temp 4-component vector of int)
0:63 'g_tTex3di4' (uniform itexture3D)
0:63 vector swizzle (temp 3-component vector of int)
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -187,7 +187,7 @@ gl_FragCoord origin is upper left
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:63 Constant:
0:63 6 (const uint)
0:64 textureFetchOffset (global 4-component vector of uint)
0:64 textureFetchOffset (temp 4-component vector of uint)
0:64 'g_tTex3du4' (uniform utexture3D)
0:64 vector swizzle (temp 3-component vector of int)
0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -281,7 +281,7 @@ gl_FragCoord origin is upper left
0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float)
0:52 textureFetchOffset (temp 4-component vector of float)
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int)
0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
@@ -302,7 +302,7 @@ gl_FragCoord origin is upper left
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 4 (const uint)
0:53 textureFetchOffset (global 4-component vector of int)
0:53 textureFetchOffset (temp 4-component vector of int)
0:53 'g_tTex1di4' (uniform itexture1D)
0:53 vector swizzle (temp int)
0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
@@ -323,7 +323,7 @@ gl_FragCoord origin is upper left
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:53 Constant:
0:53 4 (const uint)
0:54 textureFetchOffset (global 4-component vector of uint)
0:54 textureFetchOffset (temp 4-component vector of uint)
0:54 'g_tTex1du4' (uniform utexture1D)
0:54 vector swizzle (temp int)
0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
@@ -344,7 +344,7 @@ gl_FragCoord origin is upper left
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:54 Constant:
0:54 4 (const uint)
0:57 textureFetchOffset (global 4-component vector of float)
0:57 textureFetchOffset (temp 4-component vector of float)
0:57 'g_tTex2df4' (uniform texture2D)
0:57 vector swizzle (temp 2-component vector of int)
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -367,7 +367,7 @@ gl_FragCoord origin is upper left
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:57 Constant:
0:57 5 (const uint)
0:58 textureFetchOffset (global 4-component vector of int)
0:58 textureFetchOffset (temp 4-component vector of int)
0:58 'g_tTex2di4' (uniform itexture2D)
0:58 vector swizzle (temp 2-component vector of int)
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -390,7 +390,7 @@ gl_FragCoord origin is upper left
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:58 Constant:
0:58 5 (const uint)
0:59 textureFetchOffset (global 4-component vector of uint)
0:59 textureFetchOffset (temp 4-component vector of uint)
0:59 'g_tTex2du4' (uniform utexture2D)
0:59 vector swizzle (temp 2-component vector of int)
0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -413,7 +413,7 @@ gl_FragCoord origin is upper left
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:59 Constant:
0:59 5 (const uint)
0:62 textureFetchOffset (global 4-component vector of float)
0:62 textureFetchOffset (temp 4-component vector of float)
0:62 'g_tTex3df4' (uniform texture3D)
0:62 vector swizzle (temp 3-component vector of int)
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -438,7 +438,7 @@ gl_FragCoord origin is upper left
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62 Constant:
0:62 6 (const uint)
0:63 textureFetchOffset (global 4-component vector of int)
0:63 textureFetchOffset (temp 4-component vector of int)
0:63 'g_tTex3di4' (uniform itexture3D)
0:63 vector swizzle (temp 3-component vector of int)
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -463,7 +463,7 @@ gl_FragCoord origin is upper left
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:63 Constant:
0:63 6 (const uint)
0:64 textureFetchOffset (global 4-component vector of uint)
0:64 textureFetchOffset (temp 4-component vector of uint)
0:64 'g_tTex3du4' (uniform utexture3D)
0:64 vector swizzle (temp 3-component vector of int)
0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)

View File

@@ -5,7 +5,7 @@ gl_FragCoord origin is upper left
0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float)
0:52 textureFetchOffset (temp 4-component vector of float)
0:52 'g_tTex1df4a' (uniform texture1DArray)
0:52 vector swizzle (temp 2-component vector of int)
0:52 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -28,7 +28,7 @@ gl_FragCoord origin is upper left
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 4 (const uint)
0:53 textureFetchOffset (global 4-component vector of int)
0:53 textureFetchOffset (temp 4-component vector of int)
0:53 'g_tTex1di4a' (uniform itexture1DArray)
0:53 vector swizzle (temp 2-component vector of int)
0:53 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -51,7 +51,7 @@ gl_FragCoord origin is upper left
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:53 Constant:
0:53 4 (const uint)
0:54 textureFetchOffset (global 4-component vector of uint)
0:54 textureFetchOffset (temp 4-component vector of uint)
0:54 'g_tTex1du4a' (uniform utexture1DArray)
0:54 vector swizzle (temp 2-component vector of int)
0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -74,7 +74,7 @@ gl_FragCoord origin is upper left
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:54 Constant:
0:54 4 (const uint)
0:57 textureFetchOffset (global 4-component vector of float)
0:57 textureFetchOffset (temp 4-component vector of float)
0:57 'g_tTex2df4a' (uniform texture2DArray)
0:57 vector swizzle (temp 3-component vector of int)
0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -99,7 +99,7 @@ gl_FragCoord origin is upper left
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:57 Constant:
0:57 5 (const uint)
0:58 textureFetchOffset (global 4-component vector of int)
0:58 textureFetchOffset (temp 4-component vector of int)
0:58 'g_tTex2di4a' (uniform itexture2DArray)
0:58 vector swizzle (temp 3-component vector of int)
0:58 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -124,7 +124,7 @@ gl_FragCoord origin is upper left
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:58 Constant:
0:58 5 (const uint)
0:59 textureFetchOffset (global 4-component vector of uint)
0:59 textureFetchOffset (temp 4-component vector of uint)
0:59 'g_tTex2du4a' (uniform utexture2DArray)
0:59 vector swizzle (temp 3-component vector of int)
0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float)
0:52 textureFetchOffset (temp 4-component vector of float)
0:52 'g_tTex1df4a' (uniform texture1DArray)
0:52 vector swizzle (temp 2-component vector of int)
0:52 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -241,7 +241,7 @@ gl_FragCoord origin is upper left
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:52 Constant:
0:52 4 (const uint)
0:53 textureFetchOffset (global 4-component vector of int)
0:53 textureFetchOffset (temp 4-component vector of int)
0:53 'g_tTex1di4a' (uniform itexture1DArray)
0:53 vector swizzle (temp 2-component vector of int)
0:53 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -264,7 +264,7 @@ gl_FragCoord origin is upper left
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:53 Constant:
0:53 4 (const uint)
0:54 textureFetchOffset (global 4-component vector of uint)
0:54 textureFetchOffset (temp 4-component vector of uint)
0:54 'g_tTex1du4a' (uniform utexture1DArray)
0:54 vector swizzle (temp 2-component vector of int)
0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
@@ -287,7 +287,7 @@ gl_FragCoord origin is upper left
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:54 Constant:
0:54 4 (const uint)
0:57 textureFetchOffset (global 4-component vector of float)
0:57 textureFetchOffset (temp 4-component vector of float)
0:57 'g_tTex2df4a' (uniform texture2DArray)
0:57 vector swizzle (temp 3-component vector of int)
0:57 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -312,7 +312,7 @@ gl_FragCoord origin is upper left
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:57 Constant:
0:57 5 (const uint)
0:58 textureFetchOffset (global 4-component vector of int)
0:58 textureFetchOffset (temp 4-component vector of int)
0:58 'g_tTex2di4a' (uniform itexture2DArray)
0:58 vector swizzle (temp 3-component vector of int)
0:58 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
@@ -337,7 +337,7 @@ gl_FragCoord origin is upper left
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:58 Constant:
0:58 5 (const uint)
0:59 textureFetchOffset (global 4-component vector of uint)
0:59 textureFetchOffset (temp 4-component vector of uint)
0:59 'g_tTex2du4a' (uniform utexture2DArray)
0:59 vector swizzle (temp 3-component vector of int)
0:59 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)

View File

@@ -5,19 +5,19 @@ gl_FragCoord origin is upper left
0:22 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:22 Function Parameters:
0:? Sequence
0:25 imageLoad (global 4-component vector of float)
0:25 imageLoad (temp 4-component vector of float)
0:25 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
0:25 c1: direct index for structure (layout(offset=0 ) uniform int)
0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:25 Constant:
0:25 0 (const uint)
0:26 imageLoad (global 4-component vector of uint)
0:26 imageLoad (temp 4-component vector of uint)
0:26 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
0:26 c1: direct index for structure (layout(offset=0 ) uniform int)
0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:26 Constant:
0:26 0 (const uint)
0:27 imageLoad (global 4-component vector of int)
0:27 imageLoad (temp 4-component vector of int)
0:27 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
0:27 c1: direct index for structure (layout(offset=0 ) uniform int)
0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -59,19 +59,19 @@ gl_FragCoord origin is upper left
0:22 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:22 Function Parameters:
0:? Sequence
0:25 imageLoad (global 4-component vector of float)
0:25 imageLoad (temp 4-component vector of float)
0:25 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
0:25 c1: direct index for structure (layout(offset=0 ) uniform int)
0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:25 Constant:
0:25 0 (const uint)
0:26 imageLoad (global 4-component vector of uint)
0:26 imageLoad (temp 4-component vector of uint)
0:26 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
0:26 c1: direct index for structure (layout(offset=0 ) uniform int)
0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:26 Constant:
0:26 0 (const uint)
0:27 imageLoad (global 4-component vector of int)
0:27 imageLoad (temp 4-component vector of int)
0:27 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
0:27 c1: direct index for structure (layout(offset=0 ) uniform int)
0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})

View File

@@ -5,37 +5,37 @@ gl_FragCoord origin is upper left
0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40 Function Parameters:
0:? Sequence
0:44 imageLoad (global 4-component vector of float)
0:44 imageLoad (temp 4-component vector of float)
0:44 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
0:44 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44 Constant:
0:44 1 (const uint)
0:45 imageLoad (global 4-component vector of int)
0:45 imageLoad (temp 4-component vector of int)
0:45 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
0:45 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45 Constant:
0:45 1 (const uint)
0:46 imageLoad (global 4-component vector of uint)
0:46 imageLoad (temp 4-component vector of uint)
0:46 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
0:46 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46 Constant:
0:46 1 (const uint)
0:49 imageLoad (global 4-component vector of float)
0:49 imageLoad (temp 4-component vector of float)
0:49 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:49 Constant:
0:49 2 (const uint)
0:50 imageLoad (global 4-component vector of int)
0:50 imageLoad (temp 4-component vector of int)
0:50 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:50 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 2 (const uint)
0:51 imageLoad (global 4-component vector of uint)
0:51 imageLoad (temp 4-component vector of uint)
0:51 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:51 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -104,37 +104,37 @@ gl_FragCoord origin is upper left
0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40 Function Parameters:
0:? Sequence
0:44 imageLoad (global 4-component vector of float)
0:44 imageLoad (temp 4-component vector of float)
0:44 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
0:44 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44 Constant:
0:44 1 (const uint)
0:45 imageLoad (global 4-component vector of int)
0:45 imageLoad (temp 4-component vector of int)
0:45 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
0:45 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45 Constant:
0:45 1 (const uint)
0:46 imageLoad (global 4-component vector of uint)
0:46 imageLoad (temp 4-component vector of uint)
0:46 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
0:46 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46 Constant:
0:46 1 (const uint)
0:49 imageLoad (global 4-component vector of float)
0:49 imageLoad (temp 4-component vector of float)
0:49 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:49 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:49 Constant:
0:49 2 (const uint)
0:50 imageLoad (global 4-component vector of int)
0:50 imageLoad (temp 4-component vector of int)
0:50 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:50 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 2 (const uint)
0:51 imageLoad (global 4-component vector of uint)
0:51 imageLoad (temp 4-component vector of uint)
0:51 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:51 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})

View File

@@ -5,55 +5,55 @@ gl_FragCoord origin is upper left
0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40 Function Parameters:
0:? Sequence
0:44 imageLoad (global 4-component vector of float)
0:44 imageLoad (temp 4-component vector of float)
0:44 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:44 c1: direct index for structure (layout(offset=0 ) uniform int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44 Constant:
0:44 0 (const uint)
0:45 imageLoad (global 4-component vector of int)
0:45 imageLoad (temp 4-component vector of int)
0:45 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
0:45 c1: direct index for structure (layout(offset=0 ) uniform int)
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45 Constant:
0:45 0 (const uint)
0:46 imageLoad (global 4-component vector of uint)
0:46 imageLoad (temp 4-component vector of uint)
0:46 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
0:46 c1: direct index for structure (layout(offset=0 ) uniform int)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46 Constant:
0:46 0 (const uint)
0:49 imageLoad (global 4-component vector of float)
0:49 imageLoad (temp 4-component vector of float)
0:49 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:49 Constant:
0:49 1 (const uint)
0:50 imageLoad (global 4-component vector of int)
0:50 imageLoad (temp 4-component vector of int)
0:50 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 1 (const uint)
0:51 imageLoad (global 4-component vector of uint)
0:51 imageLoad (temp 4-component vector of uint)
0:51 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
0:54 imageLoad (global 4-component vector of float)
0:54 imageLoad (temp 4-component vector of float)
0:54 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:54 Constant:
0:54 2 (const uint)
0:55 imageLoad (global 4-component vector of int)
0:55 imageLoad (temp 4-component vector of int)
0:55 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
0:55 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:55 Constant:
0:55 2 (const uint)
0:56 imageLoad (global 4-component vector of uint)
0:56 imageLoad (temp 4-component vector of uint)
0:56 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
@@ -122,55 +122,55 @@ gl_FragCoord origin is upper left
0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:40 Function Parameters:
0:? Sequence
0:44 imageLoad (global 4-component vector of float)
0:44 imageLoad (temp 4-component vector of float)
0:44 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:44 c1: direct index for structure (layout(offset=0 ) uniform int)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44 Constant:
0:44 0 (const uint)
0:45 imageLoad (global 4-component vector of int)
0:45 imageLoad (temp 4-component vector of int)
0:45 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
0:45 c1: direct index for structure (layout(offset=0 ) uniform int)
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45 Constant:
0:45 0 (const uint)
0:46 imageLoad (global 4-component vector of uint)
0:46 imageLoad (temp 4-component vector of uint)
0:46 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
0:46 c1: direct index for structure (layout(offset=0 ) uniform int)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46 Constant:
0:46 0 (const uint)
0:49 imageLoad (global 4-component vector of float)
0:49 imageLoad (temp 4-component vector of float)
0:49 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:49 Constant:
0:49 1 (const uint)
0:50 imageLoad (global 4-component vector of int)
0:50 imageLoad (temp 4-component vector of int)
0:50 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:50 Constant:
0:50 1 (const uint)
0:51 imageLoad (global 4-component vector of uint)
0:51 imageLoad (temp 4-component vector of uint)
0:51 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
0:54 imageLoad (global 4-component vector of float)
0:54 imageLoad (temp 4-component vector of float)
0:54 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:54 Constant:
0:54 2 (const uint)
0:55 imageLoad (global 4-component vector of int)
0:55 imageLoad (temp 4-component vector of int)
0:55 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
0:55 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:55 Constant:
0:55 2 (const uint)
0:56 imageLoad (global 4-component vector of uint)
0:56 imageLoad (temp 4-component vector of uint)
0:56 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})

View File

@@ -6,8 +6,8 @@ Shader version: 450
0:4 'Index' (in uint)
0:? Sequence
0:5 Branch: Return with expression
0:5 textureFetch (global 4-component vector of float)
0:5 'Position' (uniform samplerBuffer)
0:5 textureFetch (temp 4-component vector of float)
0:5 'Position' (layout(rgba32f ) uniform samplerBuffer)
0:5 Convert uint to int (temp int)
0:5 'Index' (in uint)
0:9 Function Definition: RealEntrypoint(u1; (temp 4-component vector of float Position)
@@ -21,7 +21,7 @@ Shader version: 450
0:10 'Index' (in uint VertexIndex)
0:10 Branch: Return
0:? Linker Objects
0:? 'Position' (uniform samplerBuffer)
0:? 'Position' (layout(rgba32f ) uniform samplerBuffer)
0:? '@entryPointOutput' (out 4-component vector of float Position)
0:? 'Index' (in uint VertexIndex)
@@ -36,8 +36,8 @@ Shader version: 450
0:4 'Index' (in uint)
0:? Sequence
0:5 Branch: Return with expression
0:5 textureFetch (global 4-component vector of float)
0:5 'Position' (uniform samplerBuffer)
0:5 textureFetch (temp 4-component vector of float)
0:5 'Position' (layout(rgba32f ) uniform samplerBuffer)
0:5 Convert uint to int (temp int)
0:5 'Index' (in uint)
0:9 Function Definition: RealEntrypoint(u1; (temp 4-component vector of float Position)
@@ -51,7 +51,7 @@ Shader version: 450
0:10 'Index' (in uint VertexIndex)
0:10 Branch: Return
0:? Linker Objects
0:? 'Position' (uniform samplerBuffer)
0:? 'Position' (layout(rgba32f ) uniform samplerBuffer)
0:? '@entryPointOutput' (out 4-component vector of float Position)
0:? 'Index' (in uint VertexIndex)
@@ -81,7 +81,7 @@ Shader version: 450
8: TypeFloat 32
9: TypeVector 8(float) 4
10: TypeFunction 9(fvec4) 7(ptr)
14: TypeImage 8(float) Buffer sampled format:Unknown
14: TypeImage 8(float) Buffer sampled format:Rgba32f
15: TypeSampledImage 14
16: TypePointer UniformConstant 15
17(Position): 16(ptr) Variable UniformConstant

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 texture (global 4-component vector of float)
0:27 texture (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 texture (global 4-component vector of int)
0:28 texture (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -28,7 +28,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 texture (global 4-component vector of uint)
0:29 texture (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float)
0:31 texture (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -49,7 +49,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 texture (global 4-component vector of int)
0:32 texture (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 texture (global 4-component vector of uint)
0:33 texture (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -71,7 +71,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 texture (global 4-component vector of float)
0:35 texture (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 texture (global 4-component vector of int)
0:36 texture (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 texture (global 4-component vector of uint)
0:37 texture (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -164,7 +164,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 texture (global 4-component vector of float)
0:27 texture (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -174,7 +174,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 texture (global 4-component vector of int)
0:28 texture (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -184,7 +184,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 texture (global 4-component vector of uint)
0:29 texture (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float)
0:31 texture (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -205,7 +205,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 texture (global 4-component vector of int)
0:32 texture (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -216,7 +216,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 texture (global 4-component vector of uint)
0:33 texture (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -227,7 +227,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 texture (global 4-component vector of float)
0:35 texture (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -239,7 +239,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 texture (global 4-component vector of int)
0:36 texture (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -251,7 +251,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 texture (global 4-component vector of uint)
0:37 texture (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@@ -94,7 +94,7 @@ gl_FragCoord origin is upper left
0:70 Sequence
0:70 move second child to first child (temp 4-component vector of float)
0:70 'txval10' (temp 4-component vector of float)
0:70 texture (global 4-component vector of float)
0:70 texture (temp 4-component vector of float)
0:70 Construct combined texture-sampler (temp sampler1D)
0:70 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:70 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -103,7 +103,7 @@ gl_FragCoord origin is upper left
0:71 Sequence
0:71 move second child to first child (temp 4-component vector of int)
0:71 'txval11' (temp 4-component vector of int)
0:71 texture (global 4-component vector of int)
0:71 texture (temp 4-component vector of int)
0:71 Construct combined texture-sampler (temp isampler1D)
0:71 'g_tTex1di4' (uniform itexture1D)
0:71 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -112,7 +112,7 @@ gl_FragCoord origin is upper left
0:72 Sequence
0:72 move second child to first child (temp 4-component vector of uint)
0:72 'txval12' (temp 4-component vector of uint)
0:72 texture (global 4-component vector of uint)
0:72 texture (temp 4-component vector of uint)
0:72 Construct combined texture-sampler (temp usampler1D)
0:72 'g_tTex1du4' (uniform utexture1D)
0:72 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -121,7 +121,7 @@ gl_FragCoord origin is upper left
0:74 Sequence
0:74 move second child to first child (temp 4-component vector of float)
0:74 'txval20' (temp 4-component vector of float)
0:74 texture (global 4-component vector of float)
0:74 texture (temp 4-component vector of float)
0:74 Construct combined texture-sampler (temp sampler2D)
0:74 'g_tTex2df4' (uniform texture2D)
0:74 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -131,7 +131,7 @@ gl_FragCoord origin is upper left
0:75 Sequence
0:75 move second child to first child (temp 4-component vector of int)
0:75 'txval21' (temp 4-component vector of int)
0:75 texture (global 4-component vector of int)
0:75 texture (temp 4-component vector of int)
0:75 Construct combined texture-sampler (temp isampler2D)
0:75 'g_tTex2di4' (uniform itexture2D)
0:75 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -141,7 +141,7 @@ gl_FragCoord origin is upper left
0:76 Sequence
0:76 move second child to first child (temp 4-component vector of uint)
0:76 'txval22' (temp 4-component vector of uint)
0:76 texture (global 4-component vector of uint)
0:76 texture (temp 4-component vector of uint)
0:76 Construct combined texture-sampler (temp usampler2D)
0:76 'g_tTex2du4' (uniform utexture2D)
0:76 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -151,7 +151,7 @@ gl_FragCoord origin is upper left
0:78 Sequence
0:78 move second child to first child (temp 4-component vector of float)
0:78 'txval30' (temp 4-component vector of float)
0:78 texture (global 4-component vector of float)
0:78 texture (temp 4-component vector of float)
0:78 Construct combined texture-sampler (temp sampler3D)
0:78 'g_tTex3df4' (uniform texture3D)
0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -162,7 +162,7 @@ gl_FragCoord origin is upper left
0:79 Sequence
0:79 move second child to first child (temp 4-component vector of int)
0:79 'txval31' (temp 4-component vector of int)
0:79 texture (global 4-component vector of int)
0:79 texture (temp 4-component vector of int)
0:79 Construct combined texture-sampler (temp isampler3D)
0:79 'g_tTex3di4' (uniform itexture3D)
0:79 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -173,7 +173,7 @@ gl_FragCoord origin is upper left
0:80 Sequence
0:80 move second child to first child (temp 4-component vector of uint)
0:80 'txval32' (temp 4-component vector of uint)
0:80 texture (global 4-component vector of uint)
0:80 texture (temp 4-component vector of uint)
0:80 Construct combined texture-sampler (temp usampler3D)
0:80 'g_tTex3du4' (uniform utexture3D)
0:80 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -184,7 +184,7 @@ gl_FragCoord origin is upper left
0:82 Sequence
0:82 move second child to first child (temp 4-component vector of float)
0:82 'txval40' (temp 4-component vector of float)
0:82 texture (global 4-component vector of float)
0:82 texture (temp 4-component vector of float)
0:82 Construct combined texture-sampler (temp samplerCube)
0:82 'g_tTexcdf4' (uniform textureCube)
0:82 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -195,7 +195,7 @@ gl_FragCoord origin is upper left
0:83 Sequence
0:83 move second child to first child (temp 4-component vector of int)
0:83 'txval41' (temp 4-component vector of int)
0:83 texture (global 4-component vector of int)
0:83 texture (temp 4-component vector of int)
0:83 Construct combined texture-sampler (temp isamplerCube)
0:83 'g_tTexcdi4' (uniform itextureCube)
0:83 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
0:84 Sequence
0:84 move second child to first child (temp 4-component vector of uint)
0:84 'txval42' (temp 4-component vector of uint)
0:84 texture (global 4-component vector of uint)
0:84 texture (temp 4-component vector of uint)
0:84 Construct combined texture-sampler (temp usamplerCube)
0:84 'g_tTexcdu4' (uniform utextureCube)
0:84 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -363,7 +363,7 @@ gl_FragCoord origin is upper left
0:70 Sequence
0:70 move second child to first child (temp 4-component vector of float)
0:70 'txval10' (temp 4-component vector of float)
0:70 texture (global 4-component vector of float)
0:70 texture (temp 4-component vector of float)
0:70 Construct combined texture-sampler (temp sampler1D)
0:70 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:70 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -372,7 +372,7 @@ gl_FragCoord origin is upper left
0:71 Sequence
0:71 move second child to first child (temp 4-component vector of int)
0:71 'txval11' (temp 4-component vector of int)
0:71 texture (global 4-component vector of int)
0:71 texture (temp 4-component vector of int)
0:71 Construct combined texture-sampler (temp isampler1D)
0:71 'g_tTex1di4' (uniform itexture1D)
0:71 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -381,7 +381,7 @@ gl_FragCoord origin is upper left
0:72 Sequence
0:72 move second child to first child (temp 4-component vector of uint)
0:72 'txval12' (temp 4-component vector of uint)
0:72 texture (global 4-component vector of uint)
0:72 texture (temp 4-component vector of uint)
0:72 Construct combined texture-sampler (temp usampler1D)
0:72 'g_tTex1du4' (uniform utexture1D)
0:72 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -390,7 +390,7 @@ gl_FragCoord origin is upper left
0:74 Sequence
0:74 move second child to first child (temp 4-component vector of float)
0:74 'txval20' (temp 4-component vector of float)
0:74 texture (global 4-component vector of float)
0:74 texture (temp 4-component vector of float)
0:74 Construct combined texture-sampler (temp sampler2D)
0:74 'g_tTex2df4' (uniform texture2D)
0:74 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -400,7 +400,7 @@ gl_FragCoord origin is upper left
0:75 Sequence
0:75 move second child to first child (temp 4-component vector of int)
0:75 'txval21' (temp 4-component vector of int)
0:75 texture (global 4-component vector of int)
0:75 texture (temp 4-component vector of int)
0:75 Construct combined texture-sampler (temp isampler2D)
0:75 'g_tTex2di4' (uniform itexture2D)
0:75 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -410,7 +410,7 @@ gl_FragCoord origin is upper left
0:76 Sequence
0:76 move second child to first child (temp 4-component vector of uint)
0:76 'txval22' (temp 4-component vector of uint)
0:76 texture (global 4-component vector of uint)
0:76 texture (temp 4-component vector of uint)
0:76 Construct combined texture-sampler (temp usampler2D)
0:76 'g_tTex2du4' (uniform utexture2D)
0:76 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -420,7 +420,7 @@ gl_FragCoord origin is upper left
0:78 Sequence
0:78 move second child to first child (temp 4-component vector of float)
0:78 'txval30' (temp 4-component vector of float)
0:78 texture (global 4-component vector of float)
0:78 texture (temp 4-component vector of float)
0:78 Construct combined texture-sampler (temp sampler3D)
0:78 'g_tTex3df4' (uniform texture3D)
0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -431,7 +431,7 @@ gl_FragCoord origin is upper left
0:79 Sequence
0:79 move second child to first child (temp 4-component vector of int)
0:79 'txval31' (temp 4-component vector of int)
0:79 texture (global 4-component vector of int)
0:79 texture (temp 4-component vector of int)
0:79 Construct combined texture-sampler (temp isampler3D)
0:79 'g_tTex3di4' (uniform itexture3D)
0:79 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -442,7 +442,7 @@ gl_FragCoord origin is upper left
0:80 Sequence
0:80 move second child to first child (temp 4-component vector of uint)
0:80 'txval32' (temp 4-component vector of uint)
0:80 texture (global 4-component vector of uint)
0:80 texture (temp 4-component vector of uint)
0:80 Construct combined texture-sampler (temp usampler3D)
0:80 'g_tTex3du4' (uniform utexture3D)
0:80 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -453,7 +453,7 @@ gl_FragCoord origin is upper left
0:82 Sequence
0:82 move second child to first child (temp 4-component vector of float)
0:82 'txval40' (temp 4-component vector of float)
0:82 texture (global 4-component vector of float)
0:82 texture (temp 4-component vector of float)
0:82 Construct combined texture-sampler (temp samplerCube)
0:82 'g_tTexcdf4' (uniform textureCube)
0:82 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -464,7 +464,7 @@ gl_FragCoord origin is upper left
0:83 Sequence
0:83 move second child to first child (temp 4-component vector of int)
0:83 'txval41' (temp 4-component vector of int)
0:83 texture (global 4-component vector of int)
0:83 texture (temp 4-component vector of int)
0:83 Construct combined texture-sampler (temp isamplerCube)
0:83 'g_tTexcdi4' (uniform itextureCube)
0:83 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -475,7 +475,7 @@ gl_FragCoord origin is upper left
0:84 Sequence
0:84 move second child to first child (temp 4-component vector of uint)
0:84 'txval42' (temp 4-component vector of uint)
0:84 texture (global 4-component vector of uint)
0:84 texture (temp 4-component vector of uint)
0:84 Construct combined texture-sampler (temp usamplerCube)
0:84 'g_tTexcdu4' (uniform utextureCube)
0:84 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureOffset (global 4-component vector of float)
0:31 textureOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -19,7 +19,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureOffset (global 4-component vector of int)
0:32 textureOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -30,7 +30,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureOffset (global 4-component vector of uint)
0:33 textureOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureOffset (global 4-component vector of float)
0:35 textureOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -54,7 +54,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureOffset (global 4-component vector of int)
0:36 textureOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -67,7 +67,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureOffset (global 4-component vector of uint)
0:37 textureOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -80,7 +80,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureOffset (global 4-component vector of float)
0:39 textureOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureOffset (global 4-component vector of int)
0:40 textureOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -110,7 +110,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureOffset (global 4-component vector of uint)
0:41 textureOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -185,7 +185,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureOffset (global 4-component vector of float)
0:31 textureOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -196,7 +196,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureOffset (global 4-component vector of int)
0:32 textureOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -207,7 +207,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureOffset (global 4-component vector of uint)
0:33 textureOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureOffset (global 4-component vector of float)
0:35 textureOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -231,7 +231,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureOffset (global 4-component vector of int)
0:36 textureOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureOffset (global 4-component vector of uint)
0:37 textureOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureOffset (global 4-component vector of float)
0:39 textureOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -272,7 +272,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureOffset (global 4-component vector of int)
0:40 textureOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -287,7 +287,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureOffset (global 4-component vector of uint)
0:41 textureOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float)
0:23 textureOffset (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -20,7 +20,7 @@ gl_FragCoord origin is upper left
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int)
0:24 textureOffset (global 4-component vector of int)
0:24 textureOffset (temp 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -32,7 +32,7 @@ gl_FragCoord origin is upper left
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint)
0:25 textureOffset (global 4-component vector of uint)
0:25 textureOffset (temp 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float)
0:27 textureOffset (global 4-component vector of float)
0:27 textureOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -58,7 +58,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int)
0:28 textureOffset (global 4-component vector of int)
0:28 textureOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint)
0:29 textureOffset (global 4-component vector of uint)
0:29 textureOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -140,7 +140,7 @@ gl_FragCoord origin is upper left
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float)
0:23 textureOffset (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -152,7 +152,7 @@ gl_FragCoord origin is upper left
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int)
0:24 textureOffset (global 4-component vector of int)
0:24 textureOffset (temp 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -164,7 +164,7 @@ gl_FragCoord origin is upper left
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint)
0:25 textureOffset (global 4-component vector of uint)
0:25 textureOffset (temp 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -176,7 +176,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float)
0:27 textureOffset (global 4-component vector of float)
0:27 textureOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -190,7 +190,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int)
0:28 textureOffset (global 4-component vector of int)
0:28 textureOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -204,7 +204,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint)
0:29 textureOffset (global 4-component vector of uint)
0:29 textureOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@@ -0,0 +1,252 @@
hlsl.sample.sub-vec4.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:14 Function Parameters:
0:? Sequence
0:17 Sequence
0:17 move second child to first child (temp float)
0:17 'txval10' (temp float)
0:17 Construct float (temp float)
0:? texture (temp 4-component vector of float)
0:17 Construct combined texture-sampler (temp sampler1D)
0:17 'g_tTex1df1' (uniform texture1D)
0:17 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:17 Constant:
0:17 0.100000
0:18 Sequence
0:18 move second child to first child (temp 2-component vector of float)
0:18 'txval11' (temp 2-component vector of float)
0:18 Construct vec2 (temp 2-component vector of float)
0:? texture (temp 4-component vector of float)
0:18 Construct combined texture-sampler (temp sampler1D)
0:18 'g_tTex1df2' (uniform texture1D)
0:18 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:18 Constant:
0:18 0.200000
0:19 Sequence
0:19 move second child to first child (temp 3-component vector of float)
0:19 'txval12' (temp 3-component vector of float)
0:19 Construct vec3 (temp 3-component vector of float)
0:? texture (temp 4-component vector of float)
0:19 Construct combined texture-sampler (temp sampler1D)
0:19 'g_tTex1df3' (uniform texture1D)
0:19 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:19 Constant:
0:19 0.200000
0:20 Sequence
0:20 move second child to first child (temp 4-component vector of float)
0:20 'txval13' (temp 4-component vector of float)
0:20 texture (temp 4-component vector of float)
0:20 Construct combined texture-sampler (temp sampler1D)
0:20 'g_tTex1df4' (uniform texture1D)
0:20 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:20 Constant:
0:20 0.200000
0:22 move second child to first child (temp 4-component vector of float)
0:22 Color: direct index for structure (temp 4-component vector of float)
0:22 'psout' (temp structure{temp 4-component vector of float Color})
0:22 Constant:
0:22 0 (const int)
0:22 Constant:
0:22 1.000000
0:22 1.000000
0:22 1.000000
0:22 1.000000
0:23 Sequence
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:23 Color: direct index for structure (temp 4-component vector of float)
0:23 'psout' (temp structure{temp 4-component vector of float Color})
0:23 Constant:
0:23 0 (const int)
0:23 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df1' (uniform texture1D)
0:? 'g_tTex1df2' (uniform texture1D)
0:? 'g_tTex1df3' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:14 Function Parameters:
0:? Sequence
0:17 Sequence
0:17 move second child to first child (temp float)
0:17 'txval10' (temp float)
0:17 Construct float (temp float)
0:? texture (temp 4-component vector of float)
0:17 Construct combined texture-sampler (temp sampler1D)
0:17 'g_tTex1df1' (uniform texture1D)
0:17 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:17 Constant:
0:17 0.100000
0:18 Sequence
0:18 move second child to first child (temp 2-component vector of float)
0:18 'txval11' (temp 2-component vector of float)
0:18 Construct vec2 (temp 2-component vector of float)
0:? texture (temp 4-component vector of float)
0:18 Construct combined texture-sampler (temp sampler1D)
0:18 'g_tTex1df2' (uniform texture1D)
0:18 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:18 Constant:
0:18 0.200000
0:19 Sequence
0:19 move second child to first child (temp 3-component vector of float)
0:19 'txval12' (temp 3-component vector of float)
0:19 Construct vec3 (temp 3-component vector of float)
0:? texture (temp 4-component vector of float)
0:19 Construct combined texture-sampler (temp sampler1D)
0:19 'g_tTex1df3' (uniform texture1D)
0:19 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:19 Constant:
0:19 0.200000
0:20 Sequence
0:20 move second child to first child (temp 4-component vector of float)
0:20 'txval13' (temp 4-component vector of float)
0:20 texture (temp 4-component vector of float)
0:20 Construct combined texture-sampler (temp sampler1D)
0:20 'g_tTex1df4' (uniform texture1D)
0:20 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:20 Constant:
0:20 0.200000
0:22 move second child to first child (temp 4-component vector of float)
0:22 Color: direct index for structure (temp 4-component vector of float)
0:22 'psout' (temp structure{temp 4-component vector of float Color})
0:22 Constant:
0:22 0 (const int)
0:22 Constant:
0:22 1.000000
0:22 1.000000
0:22 1.000000
0:22 1.000000
0:23 Sequence
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:23 Color: direct index for structure (temp 4-component vector of float)
0:23 'psout' (temp structure{temp 4-component vector of float Color})
0:23 Constant:
0:23 0 (const int)
0:23 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df1' (uniform texture1D)
0:? 'g_tTex1df2' (uniform texture1D)
0:? 'g_tTex1df3' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 67
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 63
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "txval10"
Name 11 "g_tTex1df1"
Name 15 "g_sSamp"
Name 25 "txval11"
Name 26 "g_tTex1df2"
Name 37 "txval12"
Name 38 "g_tTex1df3"
Name 48 "txval13"
Name 49 "g_tTex1df4"
Name 54 "PS_OUTPUT"
MemberName 54(PS_OUTPUT) 0 "Color"
Name 56 "psout"
Name 63 "Color"
Decorate 11(g_tTex1df1) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 26(g_tTex1df2) DescriptorSet 0
Decorate 38(g_tTex1df3) DescriptorSet 0
Decorate 49(g_tTex1df4) DescriptorSet 0
Decorate 63(Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D sampled format:Unknown
10: TypePointer UniformConstant 9
11(g_tTex1df1): 10(ptr) Variable UniformConstant
13: TypeSampler
14: TypePointer UniformConstant 13
15(g_sSamp): 14(ptr) Variable UniformConstant
17: TypeSampledImage 9
19: 6(float) Constant 1036831949
20: TypeVector 6(float) 4
23: TypeVector 6(float) 2
24: TypePointer Function 23(fvec2)
26(g_tTex1df2): 10(ptr) Variable UniformConstant
30: 6(float) Constant 1045220557
35: TypeVector 6(float) 3
36: TypePointer Function 35(fvec3)
38(g_tTex1df3): 10(ptr) Variable UniformConstant
47: TypePointer Function 20(fvec4)
49(g_tTex1df4): 10(ptr) Variable UniformConstant
54(PS_OUTPUT): TypeStruct 20(fvec4)
55: TypePointer Function 54(PS_OUTPUT)
57: TypeInt 32 1
58: 57(int) Constant 0
59: 6(float) Constant 1065353216
60: 20(fvec4) ConstantComposite 59 59 59 59
62: TypePointer Output 20(fvec4)
63(Color): 62(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(txval10): 7(ptr) Variable Function
25(txval11): 24(ptr) Variable Function
37(txval12): 36(ptr) Variable Function
48(txval13): 47(ptr) Variable Function
56(psout): 55(ptr) Variable Function
12: 9 Load 11(g_tTex1df1)
16: 13 Load 15(g_sSamp)
18: 17 SampledImage 12 16
21: 20(fvec4) ImageSampleImplicitLod 18 19
22: 6(float) CompositeExtract 21 0
Store 8(txval10) 22
27: 9 Load 26(g_tTex1df2)
28: 13 Load 15(g_sSamp)
29: 17 SampledImage 27 28
31: 20(fvec4) ImageSampleImplicitLod 29 30
32: 6(float) CompositeExtract 31 0
33: 6(float) CompositeExtract 31 1
34: 23(fvec2) CompositeConstruct 32 33
Store 25(txval11) 34
39: 9 Load 38(g_tTex1df3)
40: 13 Load 15(g_sSamp)
41: 17 SampledImage 39 40
42: 20(fvec4) ImageSampleImplicitLod 41 30
43: 6(float) CompositeExtract 42 0
44: 6(float) CompositeExtract 42 1
45: 6(float) CompositeExtract 42 2
46: 35(fvec3) CompositeConstruct 43 44 45
Store 37(txval12) 46
50: 9 Load 49(g_tTex1df4)
51: 13 Load 15(g_sSamp)
52: 17 SampledImage 50 51
53: 20(fvec4) ImageSampleImplicitLod 52 30
Store 48(txval13) 53
61: 47(ptr) AccessChain 56(psout) 58
Store 61 60
64: 47(ptr) AccessChain 56(psout) 58
65: 20(fvec4) Load 64
Store 63(Color) 65
Return
FunctionEnd

View File

@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 texture (global 4-component vector of float)
0:27 texture (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -20,7 +20,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 texture (global 4-component vector of int)
0:28 texture (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -32,7 +32,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 texture (global 4-component vector of uint)
0:29 texture (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float)
0:31 texture (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -57,7 +57,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 texture (global 4-component vector of int)
0:32 texture (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 texture (global 4-component vector of uint)
0:33 texture (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 texture (global 4-component vector of float)
0:35 texture (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -97,7 +97,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 texture (global 4-component vector of int)
0:36 texture (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -111,7 +111,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 texture (global 4-component vector of uint)
0:37 texture (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 texture (global 4-component vector of float)
0:27 texture (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 texture (global 4-component vector of int)
0:28 texture (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 texture (global 4-component vector of uint)
0:29 texture (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float)
0:31 texture (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -231,7 +231,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 texture (global 4-component vector of int)
0:32 texture (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 texture (global 4-component vector of uint)
0:33 texture (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 texture (global 4-component vector of float)
0:35 texture (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -271,7 +271,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 texture (global 4-component vector of int)
0:36 texture (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -285,7 +285,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 texture (global 4-component vector of uint)
0:37 texture (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float)
0:31 texture (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -19,7 +19,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 texture (global 4-component vector of int)
0:32 texture (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -30,7 +30,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 texture (global 4-component vector of uint)
0:33 texture (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 texture (global 4-component vector of float)
0:35 texture (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 texture (global 4-component vector of int)
0:36 texture (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 texture (global 4-component vector of uint)
0:37 texture (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 texture (global 4-component vector of float)
0:39 texture (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -90,7 +90,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 texture (global 4-component vector of int)
0:40 texture (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -103,7 +103,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 texture (global 4-component vector of uint)
0:41 texture (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -116,7 +116,7 @@ gl_FragCoord origin is upper left
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of float)
0:43 'txval40' (temp 4-component vector of float)
0:43 texture (global 4-component vector of float)
0:43 texture (temp 4-component vector of float)
0:43 Construct combined texture-sampler (temp samplerCube)
0:43 'g_tTexcdf4' (uniform textureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -129,7 +129,7 @@ gl_FragCoord origin is upper left
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of int)
0:44 'txval41' (temp 4-component vector of int)
0:44 texture (global 4-component vector of int)
0:44 texture (temp 4-component vector of int)
0:44 Construct combined texture-sampler (temp isamplerCube)
0:44 'g_tTexcdi4' (uniform itextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -142,7 +142,7 @@ gl_FragCoord origin is upper left
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of uint)
0:45 'txval42' (temp 4-component vector of uint)
0:45 texture (global 4-component vector of uint)
0:45 texture (temp 4-component vector of uint)
0:45 Construct combined texture-sampler (temp usamplerCube)
0:45 'g_tTexcdu4' (uniform utextureCube)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -215,7 +215,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float)
0:31 texture (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -226,7 +226,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 texture (global 4-component vector of int)
0:32 texture (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -237,7 +237,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 texture (global 4-component vector of uint)
0:33 texture (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -248,7 +248,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 texture (global 4-component vector of float)
0:35 texture (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -260,7 +260,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 texture (global 4-component vector of int)
0:36 texture (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -272,7 +272,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 texture (global 4-component vector of uint)
0:37 texture (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -284,7 +284,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 texture (global 4-component vector of float)
0:39 texture (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -297,7 +297,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 texture (global 4-component vector of int)
0:40 texture (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -310,7 +310,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 texture (global 4-component vector of uint)
0:41 texture (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -323,7 +323,7 @@ gl_FragCoord origin is upper left
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of float)
0:43 'txval40' (temp 4-component vector of float)
0:43 texture (global 4-component vector of float)
0:43 texture (temp 4-component vector of float)
0:43 Construct combined texture-sampler (temp samplerCube)
0:43 'g_tTexcdf4' (uniform textureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -336,7 +336,7 @@ gl_FragCoord origin is upper left
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of int)
0:44 'txval41' (temp 4-component vector of int)
0:44 texture (global 4-component vector of int)
0:44 texture (temp 4-component vector of int)
0:44 Construct combined texture-sampler (temp isamplerCube)
0:44 'g_tTexcdi4' (uniform itextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -349,7 +349,7 @@ gl_FragCoord origin is upper left
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of uint)
0:45 'txval42' (temp 4-component vector of uint)
0:45 texture (global 4-component vector of uint)
0:45 texture (temp 4-component vector of uint)
0:45 Construct combined texture-sampler (temp usamplerCube)
0:45 'g_tTexcdu4' (uniform utextureCube)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureOffset (global 4-component vector of float)
0:31 textureOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -21,7 +21,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureOffset (global 4-component vector of int)
0:32 textureOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -34,7 +34,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureOffset (global 4-component vector of uint)
0:33 textureOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureOffset (global 4-component vector of float)
0:35 textureOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -62,7 +62,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureOffset (global 4-component vector of int)
0:36 textureOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureOffset (global 4-component vector of uint)
0:37 textureOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -92,7 +92,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureOffset (global 4-component vector of float)
0:39 textureOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -109,7 +109,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureOffset (global 4-component vector of int)
0:40 textureOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -126,7 +126,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureOffset (global 4-component vector of uint)
0:41 textureOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -203,7 +203,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureOffset (global 4-component vector of float)
0:31 textureOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -216,7 +216,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureOffset (global 4-component vector of int)
0:32 textureOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -229,7 +229,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureOffset (global 4-component vector of uint)
0:33 textureOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -242,7 +242,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureOffset (global 4-component vector of float)
0:35 textureOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureOffset (global 4-component vector of int)
0:36 textureOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -272,7 +272,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureOffset (global 4-component vector of uint)
0:37 textureOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -287,7 +287,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureOffset (global 4-component vector of float)
0:39 textureOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -304,7 +304,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureOffset (global 4-component vector of int)
0:40 textureOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -321,7 +321,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureOffset (global 4-component vector of uint)
0:41 textureOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float)
0:23 textureOffset (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -22,7 +22,7 @@ gl_FragCoord origin is upper left
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int)
0:24 textureOffset (global 4-component vector of int)
0:24 textureOffset (temp 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -36,7 +36,7 @@ gl_FragCoord origin is upper left
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint)
0:25 textureOffset (global 4-component vector of uint)
0:25 textureOffset (temp 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float)
0:27 textureOffset (global 4-component vector of float)
0:27 textureOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -66,7 +66,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int)
0:28 textureOffset (global 4-component vector of int)
0:28 textureOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -82,7 +82,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint)
0:29 textureOffset (global 4-component vector of uint)
0:29 textureOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -152,7 +152,7 @@ gl_FragCoord origin is upper left
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float)
0:23 textureOffset (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -166,7 +166,7 @@ gl_FragCoord origin is upper left
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int)
0:24 textureOffset (global 4-component vector of int)
0:24 textureOffset (temp 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -180,7 +180,7 @@ gl_FragCoord origin is upper left
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint)
0:25 textureOffset (global 4-component vector of uint)
0:25 textureOffset (temp 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float)
0:27 textureOffset (global 4-component vector of float)
0:27 textureOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -210,7 +210,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int)
0:28 textureOffset (global 4-component vector of int)
0:28 textureOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -226,7 +226,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint)
0:29 textureOffset (global 4-component vector of uint)
0:29 textureOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 textureGrad (global 4-component vector of float)
0:27 textureGrad (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -22,7 +22,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 textureGrad (global 4-component vector of int)
0:28 textureGrad (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -36,7 +36,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 textureGrad (global 4-component vector of uint)
0:29 textureGrad (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 textureGrad (global 4-component vector of float)
0:31 textureGrad (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -67,7 +67,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 textureGrad (global 4-component vector of int)
0:32 textureGrad (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -84,7 +84,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 textureGrad (global 4-component vector of uint)
0:33 textureGrad (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -101,7 +101,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 textureGrad (global 4-component vector of float)
0:35 textureGrad (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -121,7 +121,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 textureGrad (global 4-component vector of int)
0:36 textureGrad (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -141,7 +141,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 textureGrad (global 4-component vector of uint)
0:37 textureGrad (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 textureGrad (global 4-component vector of float)
0:27 textureGrad (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 textureGrad (global 4-component vector of int)
0:28 textureGrad (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -246,7 +246,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 textureGrad (global 4-component vector of uint)
0:29 textureGrad (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -260,7 +260,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 textureGrad (global 4-component vector of float)
0:31 textureGrad (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -277,7 +277,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 textureGrad (global 4-component vector of int)
0:32 textureGrad (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -294,7 +294,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 textureGrad (global 4-component vector of uint)
0:33 textureGrad (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -311,7 +311,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 textureGrad (global 4-component vector of float)
0:35 textureGrad (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -331,7 +331,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 textureGrad (global 4-component vector of int)
0:36 textureGrad (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -351,7 +351,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 textureGrad (global 4-component vector of uint)
0:37 textureGrad (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureGrad (global 4-component vector of float)
0:31 textureGrad (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -21,7 +21,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureGrad (global 4-component vector of int)
0:32 textureGrad (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -34,7 +34,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureGrad (global 4-component vector of uint)
0:33 textureGrad (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureGrad (global 4-component vector of float)
0:35 textureGrad (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -63,7 +63,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureGrad (global 4-component vector of int)
0:36 textureGrad (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -79,7 +79,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureGrad (global 4-component vector of uint)
0:37 textureGrad (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureGrad (global 4-component vector of float)
0:39 textureGrad (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureGrad (global 4-component vector of int)
0:40 textureGrad (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -133,7 +133,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureGrad (global 4-component vector of uint)
0:41 textureGrad (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -152,7 +152,7 @@ gl_FragCoord origin is upper left
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of float)
0:43 'txval40' (temp 4-component vector of float)
0:43 textureGrad (global 4-component vector of float)
0:43 textureGrad (temp 4-component vector of float)
0:43 Construct combined texture-sampler (temp samplerCube)
0:43 'g_tTexcdf4' (uniform textureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -171,7 +171,7 @@ gl_FragCoord origin is upper left
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of int)
0:44 'txval41' (temp 4-component vector of int)
0:44 textureGrad (global 4-component vector of int)
0:44 textureGrad (temp 4-component vector of int)
0:44 Construct combined texture-sampler (temp isamplerCube)
0:44 'g_tTexcdi4' (uniform itextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -190,7 +190,7 @@ gl_FragCoord origin is upper left
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of uint)
0:45 'txval42' (temp 4-component vector of uint)
0:45 textureGrad (global 4-component vector of uint)
0:45 textureGrad (temp 4-component vector of uint)
0:45 Construct combined texture-sampler (temp usamplerCube)
0:45 'g_tTexcdu4' (uniform utextureCube)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -269,7 +269,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureGrad (global 4-component vector of float)
0:31 textureGrad (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -282,7 +282,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureGrad (global 4-component vector of int)
0:32 textureGrad (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -295,7 +295,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureGrad (global 4-component vector of uint)
0:33 textureGrad (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -308,7 +308,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureGrad (global 4-component vector of float)
0:35 textureGrad (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -324,7 +324,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureGrad (global 4-component vector of int)
0:36 textureGrad (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -340,7 +340,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureGrad (global 4-component vector of uint)
0:37 textureGrad (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -356,7 +356,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureGrad (global 4-component vector of float)
0:39 textureGrad (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -375,7 +375,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureGrad (global 4-component vector of int)
0:40 textureGrad (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -394,7 +394,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureGrad (global 4-component vector of uint)
0:41 textureGrad (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -413,7 +413,7 @@ gl_FragCoord origin is upper left
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of float)
0:43 'txval40' (temp 4-component vector of float)
0:43 textureGrad (global 4-component vector of float)
0:43 textureGrad (temp 4-component vector of float)
0:43 Construct combined texture-sampler (temp samplerCube)
0:43 'g_tTexcdf4' (uniform textureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -432,7 +432,7 @@ gl_FragCoord origin is upper left
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of int)
0:44 'txval41' (temp 4-component vector of int)
0:44 textureGrad (global 4-component vector of int)
0:44 textureGrad (temp 4-component vector of int)
0:44 Construct combined texture-sampler (temp isamplerCube)
0:44 'g_tTexcdi4' (uniform itextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -451,7 +451,7 @@ gl_FragCoord origin is upper left
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of uint)
0:45 'txval42' (temp 4-component vector of uint)
0:45 textureGrad (global 4-component vector of uint)
0:45 textureGrad (temp 4-component vector of uint)
0:45 Construct combined texture-sampler (temp usamplerCube)
0:45 'g_tTexcdu4' (uniform utextureCube)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@@ -7,7 +7,7 @@ Shader version: 450
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of float)
0:30 'txval10' (temp 4-component vector of float)
0:30 textureGrad (global 4-component vector of float)
0:30 textureGrad (temp 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -20,7 +20,7 @@ Shader version: 450
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of int)
0:31 'txval11' (temp 4-component vector of int)
0:31 textureGrad (global 4-component vector of int)
0:31 textureGrad (temp 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -33,7 +33,7 @@ Shader version: 450
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of uint)
0:32 'txval12' (temp 4-component vector of uint)
0:32 textureGrad (global 4-component vector of uint)
0:32 textureGrad (temp 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -46,7 +46,7 @@ Shader version: 450
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of float)
0:34 'txval20' (temp 4-component vector of float)
0:34 textureGrad (global 4-component vector of float)
0:34 textureGrad (temp 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -62,7 +62,7 @@ Shader version: 450
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of int)
0:35 'txval21' (temp 4-component vector of int)
0:35 textureGrad (global 4-component vector of int)
0:35 textureGrad (temp 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -78,7 +78,7 @@ Shader version: 450
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of uint)
0:36 'txval22' (temp 4-component vector of uint)
0:36 textureGrad (global 4-component vector of uint)
0:36 textureGrad (temp 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -94,7 +94,7 @@ Shader version: 450
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:38 'txval30' (temp 4-component vector of float)
0:38 textureGrad (global 4-component vector of float)
0:38 textureGrad (temp 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -113,7 +113,7 @@ Shader version: 450
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of int)
0:39 'txval31' (temp 4-component vector of int)
0:39 textureGrad (global 4-component vector of int)
0:39 textureGrad (temp 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -132,7 +132,7 @@ Shader version: 450
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of uint)
0:40 'txval32' (temp 4-component vector of uint)
0:40 textureGrad (global 4-component vector of uint)
0:40 textureGrad (temp 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -151,7 +151,7 @@ Shader version: 450
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 'txval40' (temp 4-component vector of float)
0:42 textureGrad (global 4-component vector of float)
0:42 textureGrad (temp 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -170,7 +170,7 @@ Shader version: 450
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of int)
0:43 'txval41' (temp 4-component vector of int)
0:43 textureGrad (global 4-component vector of int)
0:43 textureGrad (temp 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -189,7 +189,7 @@ Shader version: 450
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of uint)
0:44 'txval42' (temp 4-component vector of uint)
0:44 textureGrad (global 4-component vector of uint)
0:44 textureGrad (temp 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -253,7 +253,7 @@ Shader version: 450
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of float)
0:30 'txval10' (temp 4-component vector of float)
0:30 textureGrad (global 4-component vector of float)
0:30 textureGrad (temp 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -266,7 +266,7 @@ Shader version: 450
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of int)
0:31 'txval11' (temp 4-component vector of int)
0:31 textureGrad (global 4-component vector of int)
0:31 textureGrad (temp 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -279,7 +279,7 @@ Shader version: 450
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of uint)
0:32 'txval12' (temp 4-component vector of uint)
0:32 textureGrad (global 4-component vector of uint)
0:32 textureGrad (temp 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -292,7 +292,7 @@ Shader version: 450
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of float)
0:34 'txval20' (temp 4-component vector of float)
0:34 textureGrad (global 4-component vector of float)
0:34 textureGrad (temp 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -308,7 +308,7 @@ Shader version: 450
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of int)
0:35 'txval21' (temp 4-component vector of int)
0:35 textureGrad (global 4-component vector of int)
0:35 textureGrad (temp 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -324,7 +324,7 @@ Shader version: 450
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of uint)
0:36 'txval22' (temp 4-component vector of uint)
0:36 textureGrad (global 4-component vector of uint)
0:36 textureGrad (temp 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -340,7 +340,7 @@ Shader version: 450
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:38 'txval30' (temp 4-component vector of float)
0:38 textureGrad (global 4-component vector of float)
0:38 textureGrad (temp 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -359,7 +359,7 @@ Shader version: 450
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of int)
0:39 'txval31' (temp 4-component vector of int)
0:39 textureGrad (global 4-component vector of int)
0:39 textureGrad (temp 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -378,7 +378,7 @@ Shader version: 450
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of uint)
0:40 'txval32' (temp 4-component vector of uint)
0:40 textureGrad (global 4-component vector of uint)
0:40 textureGrad (temp 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -397,7 +397,7 @@ Shader version: 450
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 'txval40' (temp 4-component vector of float)
0:42 textureGrad (global 4-component vector of float)
0:42 textureGrad (temp 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -416,7 +416,7 @@ Shader version: 450
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of int)
0:43 'txval41' (temp 4-component vector of int)
0:43 textureGrad (global 4-component vector of int)
0:43 textureGrad (temp 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -435,7 +435,7 @@ Shader version: 450
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of uint)
0:44 'txval42' (temp 4-component vector of uint)
0:44 textureGrad (global 4-component vector of uint)
0:44 textureGrad (temp 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureGradOffset (global 4-component vector of float)
0:31 textureGradOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -23,7 +23,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureGradOffset (global 4-component vector of int)
0:32 textureGradOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureGradOffset (global 4-component vector of uint)
0:33 textureGradOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureGradOffset (global 4-component vector of float)
0:35 textureGradOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureGradOffset (global 4-component vector of int)
0:36 textureGradOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -91,7 +91,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureGradOffset (global 4-component vector of uint)
0:37 textureGradOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -110,7 +110,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureGradOffset (global 4-component vector of float)
0:39 textureGradOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -133,7 +133,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureGradOffset (global 4-component vector of int)
0:40 textureGradOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -156,7 +156,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureGradOffset (global 4-component vector of uint)
0:41 textureGradOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -239,7 +239,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureGradOffset (global 4-component vector of float)
0:31 textureGradOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -254,7 +254,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureGradOffset (global 4-component vector of int)
0:32 textureGradOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -269,7 +269,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureGradOffset (global 4-component vector of uint)
0:33 textureGradOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -284,7 +284,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureGradOffset (global 4-component vector of float)
0:35 textureGradOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -303,7 +303,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureGradOffset (global 4-component vector of int)
0:36 textureGradOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -322,7 +322,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureGradOffset (global 4-component vector of uint)
0:37 textureGradOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -341,7 +341,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureGradOffset (global 4-component vector of float)
0:39 textureGradOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -364,7 +364,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureGradOffset (global 4-component vector of int)
0:40 textureGradOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -387,7 +387,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureGradOffset (global 4-component vector of uint)
0:41 textureGradOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 textureGradOffset (global 4-component vector of float)
0:27 textureGradOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -24,7 +24,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 textureGradOffset (global 4-component vector of int)
0:28 textureGradOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -40,7 +40,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 textureGradOffset (global 4-component vector of uint)
0:29 textureGradOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 textureGradOffset (global 4-component vector of float)
0:31 textureGradOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -76,7 +76,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 textureGradOffset (global 4-component vector of int)
0:32 textureGradOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -96,7 +96,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 textureGradOffset (global 4-component vector of uint)
0:33 textureGradOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -173,7 +173,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 textureGradOffset (global 4-component vector of float)
0:27 textureGradOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -189,7 +189,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 textureGradOffset (global 4-component vector of int)
0:28 textureGradOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -205,7 +205,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 textureGradOffset (global 4-component vector of uint)
0:29 textureGradOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -221,7 +221,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 textureGradOffset (global 4-component vector of float)
0:31 textureGradOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -241,7 +241,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 textureGradOffset (global 4-component vector of int)
0:32 textureGradOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -261,7 +261,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 textureGradOffset (global 4-component vector of uint)
0:33 textureGradOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 textureLod (global 4-component vector of float)
0:27 textureLod (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -20,7 +20,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 textureLod (global 4-component vector of int)
0:28 textureLod (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4a' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -32,7 +32,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 textureLod (global 4-component vector of uint)
0:29 textureLod (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4a' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 textureLod (global 4-component vector of float)
0:31 textureLod (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4a' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -57,7 +57,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 textureLod (global 4-component vector of int)
0:32 textureLod (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4a' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 textureLod (global 4-component vector of uint)
0:33 textureLod (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4a' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 textureLod (global 4-component vector of float)
0:35 textureLod (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4a' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -97,7 +97,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 textureLod (global 4-component vector of int)
0:36 textureLod (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -111,7 +111,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 textureLod (global 4-component vector of uint)
0:37 textureLod (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 textureLod (global 4-component vector of float)
0:27 textureLod (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 textureLod (global 4-component vector of int)
0:28 textureLod (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4a' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 textureLod (global 4-component vector of uint)
0:29 textureLod (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4a' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 textureLod (global 4-component vector of float)
0:31 textureLod (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4a' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -231,7 +231,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 textureLod (global 4-component vector of int)
0:32 textureLod (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4a' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 textureLod (global 4-component vector of uint)
0:33 textureLod (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4a' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 textureLod (global 4-component vector of float)
0:35 textureLod (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4a' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -271,7 +271,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 textureLod (global 4-component vector of int)
0:36 textureLod (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -285,7 +285,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 textureLod (global 4-component vector of uint)
0:37 textureLod (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float)
0:32 'txval10' (temp 4-component vector of float)
0:32 textureLod (global 4-component vector of float)
0:32 textureLod (temp 4-component vector of float)
0:32 Construct combined texture-sampler (temp sampler1D)
0:32 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -19,7 +19,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of int)
0:33 'txval11' (temp 4-component vector of int)
0:33 textureLod (global 4-component vector of int)
0:33 textureLod (temp 4-component vector of int)
0:33 Construct combined texture-sampler (temp isampler1D)
0:33 'g_tTex1di4' (uniform itexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -30,7 +30,7 @@ gl_FragCoord origin is upper left
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of uint)
0:34 'txval12' (temp 4-component vector of uint)
0:34 textureLod (global 4-component vector of uint)
0:34 textureLod (temp 4-component vector of uint)
0:34 Construct combined texture-sampler (temp usampler1D)
0:34 'g_tTex1du4' (uniform utexture1D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of float)
0:36 'txval20' (temp 4-component vector of float)
0:36 textureLod (global 4-component vector of float)
0:36 textureLod (temp 4-component vector of float)
0:36 Construct combined texture-sampler (temp sampler2D)
0:36 'g_tTex2df4' (uniform texture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of int)
0:37 'txval21' (temp 4-component vector of int)
0:37 textureLod (global 4-component vector of int)
0:37 textureLod (temp 4-component vector of int)
0:37 Construct combined texture-sampler (temp isampler2D)
0:37 'g_tTex2di4' (uniform itexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of uint)
0:38 'txval22' (temp 4-component vector of uint)
0:38 textureLod (global 4-component vector of uint)
0:38 textureLod (temp 4-component vector of uint)
0:38 Construct combined texture-sampler (temp usampler2D)
0:38 'g_tTex2du4' (uniform utexture2D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of float)
0:40 'txval30' (temp 4-component vector of float)
0:40 textureLod (global 4-component vector of float)
0:40 textureLod (temp 4-component vector of float)
0:40 Construct combined texture-sampler (temp sampler3D)
0:40 'g_tTex3df4' (uniform texture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -90,7 +90,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of int)
0:41 'txval31' (temp 4-component vector of int)
0:41 textureLod (global 4-component vector of int)
0:41 textureLod (temp 4-component vector of int)
0:41 Construct combined texture-sampler (temp isampler3D)
0:41 'g_tTex3di4' (uniform itexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -103,7 +103,7 @@ gl_FragCoord origin is upper left
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of uint)
0:42 'txval32' (temp 4-component vector of uint)
0:42 textureLod (global 4-component vector of uint)
0:42 textureLod (temp 4-component vector of uint)
0:42 Construct combined texture-sampler (temp usampler3D)
0:42 'g_tTex3du4' (uniform utexture3D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -116,7 +116,7 @@ gl_FragCoord origin is upper left
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of float)
0:44 'txval40' (temp 4-component vector of float)
0:44 textureLod (global 4-component vector of float)
0:44 textureLod (temp 4-component vector of float)
0:44 Construct combined texture-sampler (temp samplerCube)
0:44 'g_tTexcdf4' (uniform textureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -129,7 +129,7 @@ gl_FragCoord origin is upper left
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of int)
0:45 'txval41' (temp 4-component vector of int)
0:45 textureLod (global 4-component vector of int)
0:45 textureLod (temp 4-component vector of int)
0:45 Construct combined texture-sampler (temp isamplerCube)
0:45 'g_tTexcdi4' (uniform itextureCube)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -142,7 +142,7 @@ gl_FragCoord origin is upper left
0:46 Sequence
0:46 move second child to first child (temp 4-component vector of uint)
0:46 'txval42' (temp 4-component vector of uint)
0:46 textureLod (global 4-component vector of uint)
0:46 textureLod (temp 4-component vector of uint)
0:46 Construct combined texture-sampler (temp usamplerCube)
0:46 'g_tTexcdu4' (uniform utextureCube)
0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -216,7 +216,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float)
0:32 'txval10' (temp 4-component vector of float)
0:32 textureLod (global 4-component vector of float)
0:32 textureLod (temp 4-component vector of float)
0:32 Construct combined texture-sampler (temp sampler1D)
0:32 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -227,7 +227,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of int)
0:33 'txval11' (temp 4-component vector of int)
0:33 textureLod (global 4-component vector of int)
0:33 textureLod (temp 4-component vector of int)
0:33 Construct combined texture-sampler (temp isampler1D)
0:33 'g_tTex1di4' (uniform itexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -238,7 +238,7 @@ gl_FragCoord origin is upper left
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of uint)
0:34 'txval12' (temp 4-component vector of uint)
0:34 textureLod (global 4-component vector of uint)
0:34 textureLod (temp 4-component vector of uint)
0:34 Construct combined texture-sampler (temp usampler1D)
0:34 'g_tTex1du4' (uniform utexture1D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -249,7 +249,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of float)
0:36 'txval20' (temp 4-component vector of float)
0:36 textureLod (global 4-component vector of float)
0:36 textureLod (temp 4-component vector of float)
0:36 Construct combined texture-sampler (temp sampler2D)
0:36 'g_tTex2df4' (uniform texture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -261,7 +261,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of int)
0:37 'txval21' (temp 4-component vector of int)
0:37 textureLod (global 4-component vector of int)
0:37 textureLod (temp 4-component vector of int)
0:37 Construct combined texture-sampler (temp isampler2D)
0:37 'g_tTex2di4' (uniform itexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -273,7 +273,7 @@ gl_FragCoord origin is upper left
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of uint)
0:38 'txval22' (temp 4-component vector of uint)
0:38 textureLod (global 4-component vector of uint)
0:38 textureLod (temp 4-component vector of uint)
0:38 Construct combined texture-sampler (temp usampler2D)
0:38 'g_tTex2du4' (uniform utexture2D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -285,7 +285,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of float)
0:40 'txval30' (temp 4-component vector of float)
0:40 textureLod (global 4-component vector of float)
0:40 textureLod (temp 4-component vector of float)
0:40 Construct combined texture-sampler (temp sampler3D)
0:40 'g_tTex3df4' (uniform texture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -298,7 +298,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of int)
0:41 'txval31' (temp 4-component vector of int)
0:41 textureLod (global 4-component vector of int)
0:41 textureLod (temp 4-component vector of int)
0:41 Construct combined texture-sampler (temp isampler3D)
0:41 'g_tTex3di4' (uniform itexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -311,7 +311,7 @@ gl_FragCoord origin is upper left
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of uint)
0:42 'txval32' (temp 4-component vector of uint)
0:42 textureLod (global 4-component vector of uint)
0:42 textureLod (temp 4-component vector of uint)
0:42 Construct combined texture-sampler (temp usampler3D)
0:42 'g_tTex3du4' (uniform utexture3D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -324,7 +324,7 @@ gl_FragCoord origin is upper left
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of float)
0:44 'txval40' (temp 4-component vector of float)
0:44 textureLod (global 4-component vector of float)
0:44 textureLod (temp 4-component vector of float)
0:44 Construct combined texture-sampler (temp samplerCube)
0:44 'g_tTexcdf4' (uniform textureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -337,7 +337,7 @@ gl_FragCoord origin is upper left
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of int)
0:45 'txval41' (temp 4-component vector of int)
0:45 textureLod (global 4-component vector of int)
0:45 textureLod (temp 4-component vector of int)
0:45 Construct combined texture-sampler (temp isamplerCube)
0:45 'g_tTexcdi4' (uniform itextureCube)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -350,7 +350,7 @@ gl_FragCoord origin is upper left
0:46 Sequence
0:46 move second child to first child (temp 4-component vector of uint)
0:46 'txval42' (temp 4-component vector of uint)
0:46 textureLod (global 4-component vector of uint)
0:46 textureLod (temp 4-component vector of uint)
0:46 Construct combined texture-sampler (temp usamplerCube)
0:46 'g_tTexcdu4' (uniform utextureCube)
0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@@ -7,7 +7,7 @@ Shader version: 450
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of float)
0:30 'txval10' (temp 4-component vector of float)
0:30 textureLod (global 4-component vector of float)
0:30 textureLod (temp 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -18,7 +18,7 @@ Shader version: 450
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of int)
0:31 'txval11' (temp 4-component vector of int)
0:31 textureLod (global 4-component vector of int)
0:31 textureLod (temp 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -29,7 +29,7 @@ Shader version: 450
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of uint)
0:32 'txval12' (temp 4-component vector of uint)
0:32 textureLod (global 4-component vector of uint)
0:32 textureLod (temp 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -40,7 +40,7 @@ Shader version: 450
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of float)
0:34 'txval20' (temp 4-component vector of float)
0:34 textureLod (global 4-component vector of float)
0:34 textureLod (temp 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -52,7 +52,7 @@ Shader version: 450
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of int)
0:35 'txval21' (temp 4-component vector of int)
0:35 textureLod (global 4-component vector of int)
0:35 textureLod (temp 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -64,7 +64,7 @@ Shader version: 450
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of uint)
0:36 'txval22' (temp 4-component vector of uint)
0:36 textureLod (global 4-component vector of uint)
0:36 textureLod (temp 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -76,7 +76,7 @@ Shader version: 450
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:38 'txval30' (temp 4-component vector of float)
0:38 textureLod (global 4-component vector of float)
0:38 textureLod (temp 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -89,7 +89,7 @@ Shader version: 450
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of int)
0:39 'txval31' (temp 4-component vector of int)
0:39 textureLod (global 4-component vector of int)
0:39 textureLod (temp 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -102,7 +102,7 @@ Shader version: 450
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of uint)
0:40 'txval32' (temp 4-component vector of uint)
0:40 textureLod (global 4-component vector of uint)
0:40 textureLod (temp 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -115,7 +115,7 @@ Shader version: 450
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 'txval40' (temp 4-component vector of float)
0:42 textureLod (global 4-component vector of float)
0:42 textureLod (temp 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -128,7 +128,7 @@ Shader version: 450
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of int)
0:43 'txval41' (temp 4-component vector of int)
0:43 textureLod (global 4-component vector of int)
0:43 textureLod (temp 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -141,7 +141,7 @@ Shader version: 450
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of uint)
0:44 'txval42' (temp 4-component vector of uint)
0:44 textureLod (global 4-component vector of uint)
0:44 textureLod (temp 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -199,7 +199,7 @@ Shader version: 450
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of float)
0:30 'txval10' (temp 4-component vector of float)
0:30 textureLod (global 4-component vector of float)
0:30 textureLod (temp 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -210,7 +210,7 @@ Shader version: 450
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of int)
0:31 'txval11' (temp 4-component vector of int)
0:31 textureLod (global 4-component vector of int)
0:31 textureLod (temp 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -221,7 +221,7 @@ Shader version: 450
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of uint)
0:32 'txval12' (temp 4-component vector of uint)
0:32 textureLod (global 4-component vector of uint)
0:32 textureLod (temp 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -232,7 +232,7 @@ Shader version: 450
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of float)
0:34 'txval20' (temp 4-component vector of float)
0:34 textureLod (global 4-component vector of float)
0:34 textureLod (temp 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -244,7 +244,7 @@ Shader version: 450
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of int)
0:35 'txval21' (temp 4-component vector of int)
0:35 textureLod (global 4-component vector of int)
0:35 textureLod (temp 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -256,7 +256,7 @@ Shader version: 450
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of uint)
0:36 'txval22' (temp 4-component vector of uint)
0:36 textureLod (global 4-component vector of uint)
0:36 textureLod (temp 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -268,7 +268,7 @@ Shader version: 450
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:38 'txval30' (temp 4-component vector of float)
0:38 textureLod (global 4-component vector of float)
0:38 textureLod (temp 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -281,7 +281,7 @@ Shader version: 450
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of int)
0:39 'txval31' (temp 4-component vector of int)
0:39 textureLod (global 4-component vector of int)
0:39 textureLod (temp 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -294,7 +294,7 @@ Shader version: 450
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of uint)
0:40 'txval32' (temp 4-component vector of uint)
0:40 textureLod (global 4-component vector of uint)
0:40 textureLod (temp 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -307,7 +307,7 @@ Shader version: 450
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 'txval40' (temp 4-component vector of float)
0:42 textureLod (global 4-component vector of float)
0:42 textureLod (temp 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -320,7 +320,7 @@ Shader version: 450
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of int)
0:43 'txval41' (temp 4-component vector of int)
0:43 textureLod (global 4-component vector of int)
0:43 textureLod (temp 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -333,7 +333,7 @@ Shader version: 450
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of uint)
0:44 'txval42' (temp 4-component vector of uint)
0:44 textureLod (global 4-component vector of uint)
0:44 textureLod (temp 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureLodOffset (global 4-component vector of float)
0:31 textureLodOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -21,7 +21,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureLodOffset (global 4-component vector of int)
0:32 textureLodOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -34,7 +34,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureLodOffset (global 4-component vector of uint)
0:33 textureLodOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureLodOffset (global 4-component vector of float)
0:35 textureLodOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -62,7 +62,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureLodOffset (global 4-component vector of int)
0:36 textureLodOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureLodOffset (global 4-component vector of uint)
0:37 textureLodOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -92,7 +92,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureLodOffset (global 4-component vector of float)
0:39 textureLodOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -109,7 +109,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureLodOffset (global 4-component vector of int)
0:40 textureLodOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -126,7 +126,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureLodOffset (global 4-component vector of uint)
0:41 textureLodOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -203,7 +203,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureLodOffset (global 4-component vector of float)
0:31 textureLodOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -216,7 +216,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureLodOffset (global 4-component vector of int)
0:32 textureLodOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -229,7 +229,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureLodOffset (global 4-component vector of uint)
0:33 textureLodOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -242,7 +242,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureLodOffset (global 4-component vector of float)
0:35 textureLodOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureLodOffset (global 4-component vector of int)
0:36 textureLodOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -272,7 +272,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureLodOffset (global 4-component vector of uint)
0:37 textureLodOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -287,7 +287,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureLodOffset (global 4-component vector of float)
0:39 textureLodOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -304,7 +304,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureLodOffset (global 4-component vector of int)
0:40 textureLodOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -321,7 +321,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureLodOffset (global 4-component vector of uint)
0:41 textureLodOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float)
0:23 textureLodOffset (global 4-component vector of float)
0:23 textureLodOffset (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -22,7 +22,7 @@ gl_FragCoord origin is upper left
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int)
0:24 textureLodOffset (global 4-component vector of int)
0:24 textureLodOffset (temp 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -36,7 +36,7 @@ gl_FragCoord origin is upper left
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint)
0:25 textureLodOffset (global 4-component vector of uint)
0:25 textureLodOffset (temp 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float)
0:27 textureLodOffset (global 4-component vector of float)
0:27 textureLodOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -66,7 +66,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int)
0:28 textureLodOffset (global 4-component vector of int)
0:28 textureLodOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -82,7 +82,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint)
0:29 textureLodOffset (global 4-component vector of uint)
0:29 textureLodOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -152,7 +152,7 @@ gl_FragCoord origin is upper left
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float)
0:23 textureLodOffset (global 4-component vector of float)
0:23 textureLodOffset (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -166,7 +166,7 @@ gl_FragCoord origin is upper left
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int)
0:24 textureLodOffset (global 4-component vector of int)
0:24 textureLodOffset (temp 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -180,7 +180,7 @@ gl_FragCoord origin is upper left
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint)
0:25 textureLodOffset (global 4-component vector of uint)
0:25 textureLodOffset (temp 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float)
0:27 textureLodOffset (global 4-component vector of float)
0:27 textureLodOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -210,7 +210,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int)
0:28 textureLodOffset (global 4-component vector of int)
0:28 textureLodOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -226,7 +226,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint)
0:29 textureLodOffset (global 4-component vector of uint)
0:29 textureLodOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)

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@@ -0,0 +1,38 @@
uniform Buffer <float> g_tTexbfs_test : register(t0);
Buffer <float> g_tTexbfs;
Buffer <int> g_tTexbis;
Buffer <uint> g_tTexbus;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
uniform int c1;
uniform int2 c2;
uniform int3 c3;
uniform int4 c4;
uniform int o1;
uniform int2 o2;
uniform int3 o3;
uniform int4 o4;
PS_OUTPUT main()
{
PS_OUTPUT psout;
// Buffer
float r00 = g_tTexbfs.Load(c1);
int r01 = g_tTexbis.Load(c1);
uint r02 = g_tTexbus.Load(c1);
// TODO: other types that can be put in sampler buffers, like float2x2, and float3.
psout.Color = 1.0;
psout.Depth = 1.0;
return psout;
}

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@@ -0,0 +1,140 @@
SamplerState g_sSamp : register(s0);
RWTexture1D <float> g_tTex1df1;
RWTexture1D <int> g_tTex1di1;
RWTexture1D <uint> g_tTex1du1;
RWTexture2D <float> g_tTex2df1;
RWTexture2D <int> g_tTex2di1;
RWTexture2D <uint> g_tTex2du1;
RWTexture3D <float> g_tTex3df1;
RWTexture3D <int> g_tTex3di1;
RWTexture3D <uint> g_tTex3du1;
RWTexture1DArray <float> g_tTex1df1a;
RWTexture1DArray <int> g_tTex1di1a;
RWTexture1DArray <uint> g_tTex1du1a;
RWTexture2DArray <float> g_tTex2df1a;
RWTexture2DArray <int> g_tTex2di1a;
RWTexture2DArray <uint> g_tTex2du1a;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
uniform int c1;
uniform int2 c2;
uniform int3 c3;
uniform int4 c4;
uniform int o1;
uniform int2 o2;
uniform int3 o3;
uniform int4 o4;
uniform float uf1;
uniform int ui1;
uniform uint uu1;
int Fn1(in int x) { return x; }
uint Fn1(in uint x) { return x; }
float Fn1(in float x) { return x; }
void Fn2(out int x) { x = int(0); }
void Fn2(out uint x) { x = uint(0); }
void Fn2(out float x) { x = float(0); }
float SomeValue() { return c1; }
PS_OUTPUT main()
{
PS_OUTPUT psout;
// 1D
g_tTex1df1[c1];
float r00 = g_tTex1df1[c1];
int r01 = g_tTex1di1[c1];
uint r02 = g_tTex1du1[c1];
// 2D
float r10 = g_tTex2df1[c2];
int r11 = g_tTex2di1[c2];
uint r12 = g_tTex2du1[c2];
// 3D
float r20 = g_tTex3df1[c3];
int r21 = g_tTex3di1[c3];
uint r22 = g_tTex3du1[c3];
float lf1 = uf1;
// Test as L-values
// 1D
g_tTex1df1[c1] = SomeValue(); // complex R-value
g_tTex1df1[c1] = lf1;
g_tTex1di1[c1] = int(2);
g_tTex1du1[c1] = uint(3);
// Test some operator= things, which need to do both a load and a store.
float val1 = (g_tTex1df1[c1] *= 2.0);
g_tTex1df1[c1] -= 3.0;
g_tTex1df1[c1] += 4.0;
g_tTex1di1[c1] /= 2;
g_tTex1di1[c1] %= 2;
g_tTex1di1[c1] &= 0xffff;
g_tTex1di1[c1] |= 0xf0f0;
g_tTex1di1[c1] <<= 2;
g_tTex1di1[c1] >>= 2;
// 2D
g_tTex2df1[c2] = SomeValue(); // complex L-value
g_tTex2df1[c2] = lf1;
g_tTex2di1[c2] = int(5);
g_tTex2du1[c2] = uint(6);
// 3D
g_tTex3df1[c3] = SomeValue(); // complex L-value
g_tTex3df1[c3] = lf1;
g_tTex3di1[c3] = int(8);
g_tTex3du1[c3] = uint(9);
// Test function calling
Fn1(g_tTex1df1[c1]); // in
Fn1(g_tTex1di1[c1]); // in
Fn1(g_tTex1du1[c1]); // in
Fn2(g_tTex1df1[c1]); // out
Fn2(g_tTex1di1[c1]); // out
Fn2(g_tTex1du1[c1]); // out
// Test increment operators
// pre-ops
++g_tTex1df1[c1];
++g_tTex1di1[c1];
++g_tTex1du1[c1];
--g_tTex1df1[c1];
--g_tTex1di1[c1];
--g_tTex1du1[c1];
// post-ops
g_tTex1df1[c1]++;
g_tTex1du1[c1]--;
g_tTex1di1[c1]++;
g_tTex1df1[c1]--;
g_tTex1di1[c1]++;
g_tTex1du1[c1]--;
// read and write
g_tTex1df1[1] = g_tTex2df1[int2(2, 3)];
psout.Color = 1.0;
return psout;
}

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@@ -0,0 +1,140 @@
SamplerState g_sSamp : register(s0);
RWTexture1D <float2> g_tTex1df2;
RWTexture1D <int2> g_tTex1di2;
RWTexture1D <uint2> g_tTex1du2;
RWTexture2D <float2> g_tTex2df2;
RWTexture2D <int2> g_tTex2di2;
RWTexture2D <uint2> g_tTex2du2;
RWTexture3D <float2> g_tTex3df2;
RWTexture3D <int2> g_tTex3di2;
RWTexture3D <uint2> g_tTex3du2;
RWTexture1DArray <float2> g_tTex1df2a;
RWTexture1DArray <int2> g_tTex1di2a;
RWTexture1DArray <uint2> g_tTex1du2a;
RWTexture2DArray <float2> g_tTex2df2a;
RWTexture2DArray <int2> g_tTex2di2a;
RWTexture2DArray <uint2> g_tTex2du2a;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
uniform int c1;
uniform int2 c2;
uniform int3 c3;
uniform int4 c4;
uniform int o1;
uniform int2 o2;
uniform int3 o3;
uniform int4 o4;
uniform float2 uf2;
uniform int2 ui2;
uniform uint2 uu2;
int2 Fn1(in int2 x) { return x; }
uint2 Fn1(in uint2 x) { return x; }
float2 Fn1(in float2 x) { return x; }
void Fn2(out int2 x) { x = int2(0,0); }
void Fn2(out uint2 x) { x = uint2(0,0); }
void Fn2(out float2 x) { x = float2(0,0); }
float2 SomeValue() { return c2; }
PS_OUTPUT main()
{
PS_OUTPUT psout;
// 1D
g_tTex1df2[c1];
float2 r00 = g_tTex1df2[c1];
int2 r01 = g_tTex1di2[c1];
uint2 r02 = g_tTex1du2[c1];
// 2D
float2 r10 = g_tTex2df2[c2];
int2 r11 = g_tTex2di2[c2];
uint2 r12 = g_tTex2du2[c2];
// 3D
float2 r20 = g_tTex3df2[c3];
int2 r21 = g_tTex3di2[c3];
uint2 r22 = g_tTex3du2[c3];
float2 lf2 = uf2;
// Test as L-values
// 1D
g_tTex1df2[c1] = SomeValue(); // complex R-value
g_tTex1df2[c1] = lf2;
g_tTex1di2[c1] = int2(2,2);
g_tTex1du2[c1] = uint2(3,2);
// Test some operator= things, which need to do both a load and a store.
float2 val1 = (g_tTex1df2[c1] *= 2.0);
g_tTex1df2[c1] -= 3.0;
g_tTex1df2[c1] += 4.0;
g_tTex1di2[c1] /= 2;
g_tTex1di2[c1] %= 2;
g_tTex1di2[c1] &= 0xffff;
g_tTex1di2[c1] |= 0xf0f0;
g_tTex1di2[c1] <<= 2;
g_tTex1di2[c1] >>= 2;
// 2D
g_tTex2df2[c2] = SomeValue(); // complex L-value
g_tTex2df2[c2] = lf2;
g_tTex2di2[c2] = int2(5,2);
g_tTex2du2[c2] = uint2(6,2);
// 3D
g_tTex3df2[c3] = SomeValue(); // complex L-value
g_tTex3df2[c3] = lf2;
g_tTex3di2[c3] = int2(8,6);
g_tTex3du2[c3] = uint2(9,2);
// Test function calling
Fn1(g_tTex1df2[c1]); // in
Fn1(g_tTex1di2[c1]); // in
Fn1(g_tTex1du2[c1]); // in
Fn2(g_tTex1df2[c1]); // out
Fn2(g_tTex1di2[c1]); // out
Fn2(g_tTex1du2[c1]); // out
// Test increment operators
// pre-ops
++g_tTex1df2[c1];
++g_tTex1di2[c1];
++g_tTex1du2[c1];
--g_tTex1df2[c1];
--g_tTex1di2[c1];
--g_tTex1du2[c1];
// post-ops
g_tTex1df2[c1]++;
g_tTex1du2[c1]--;
g_tTex1di2[c1]++;
g_tTex1df2[c1]--;
g_tTex1di2[c1]++;
g_tTex1du2[c1]--;
// read and write
g_tTex1df2[1] = g_tTex2df2[int2(2,3)];
psout.Color = 1.0;
return psout;
}

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@@ -0,0 +1,24 @@
SamplerState g_sSamp : register(s0);
Texture1D <float> g_tTex1df1;
Texture1D <float2> g_tTex1df2;
Texture1D <float3> g_tTex1df3;
Texture1D <float4> g_tTex1df4;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
PS_OUTPUT main()
{
PS_OUTPUT psout;
float txval10 = g_tTex1df1 . Sample(g_sSamp, 0.1);
float2 txval11 = g_tTex1df2 . Sample(g_sSamp, 0.2);
float3 txval12 = g_tTex1df3 . Sample(g_sSamp, 0.2);
float4 txval13 = g_tTex1df4 . Sample(g_sSamp, 0.2);
psout.Color = 1.0;
return psout;
}