Put in infrastructure for tessellation, geometry, and compute stages, and partially flesh out with built-in functions.

Added the built-in functions EmitVertex(), EndPrimitive(), barrier(), memoryBarrier(), memoryBarrierAtomicCounter(), memoryBarrierBuffer(), memoryBarrierImage(), memoryBarrierShared(), and groupMemoryBarrier().

Have not added any new built-in variables.

Also changed the linear performance relateToOperator() to a high-performance version.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22659 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-08-09 17:14:49 +00:00
parent 317f1af217
commit c027579631
28 changed files with 520 additions and 299 deletions

View File

@@ -18,8 +18,13 @@ To use the standalone binary form, execute glslangValidator, and it will print
a usage statement. Basic operation is to give it a file containing a shader,
and it will print out warnings/errors and optionally an AST.
The applied stage-specific rules are based on the file extension. Currently,
either .frag or .vert, but soon to also include all stages.
The applied stage-specific rules are based on the file extension:
.vert for a vertex shader
.tesc for a tessellation control shader
.tese for a tessellation evaluation shader
.geom for a geometry shader
.frag for a fragment shader
.comp for a compute shader
Source: Build and run on linux
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