HLSL/SPV: Declare DepthReplacing for shaders declaring SV_Depth* outputs.

This commit is contained in:
John Kessenich
2018-04-13 18:36:58 -06:00
parent 24eae066bb
commit c034c5a8a2
56 changed files with 158 additions and 0 deletions

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@@ -1,6 +1,7 @@
hlsl.gather.array.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
@@ -133,6 +134,7 @@ Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
@@ -270,6 +272,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 107 111
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"