HLSL/SPV: Declare DepthReplacing for shaders declaring SV_Depth* outputs.
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@@ -1,6 +1,7 @@
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hlsl.gatherRGBA.offsetarray.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:33 Function Parameters:
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@@ -629,6 +630,7 @@ Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:33 Function Parameters:
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@@ -1263,6 +1265,7 @@ gl_FragCoord origin is upper left
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 363 367
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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