HLSL/SPV: Declare DepthReplacing for shaders declaring SV_Depth* outputs.
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
hlsl.samplecmp.basic.dx10.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
using depth_any
|
||||
0:? Sequence
|
||||
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Function Parameters:
|
||||
@@ -192,6 +193,7 @@ Linked fragment stage:
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
using depth_any
|
||||
0:? Sequence
|
||||
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
||||
0:38 Function Parameters:
|
||||
@@ -388,6 +390,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 155 159
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
ExecutionMode 4 DepthReplacing
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "PS_OUTPUT"
|
||||
|
||||
Reference in New Issue
Block a user