Full stack: properly implement GL_EXT_device_group and GL_EXT_multiview.
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@@ -57,3 +57,23 @@ void foo()
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v += textureProjGradOffset(s2dr, tloc4, ivec2(0.0), ivec2(0.0), ivec2(1,2));
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v += textureProjGradOffset(s2drs, tloc4, ivec2(0.0), ivec2(0.0), ivec2(1,2));
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}
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void devi()
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{
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gl_DeviceIndex; // ERROR, no extension
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gl_ViewIndex; // ERROR, no extension
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}
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#ifdef GL_EXT_device_group
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#extension GL_EXT_device_group : enable
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#endif
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#ifdef GL_EXT_device_group
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#extension GL_EXT_multiview : enable
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#endif
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void devie()
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{
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gl_DeviceIndex;
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gl_ViewIndex;
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}
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