Full stack: properly implement GL_EXT_device_group and GL_EXT_multiview.

This commit is contained in:
John Kessenich
2017-03-14 16:45:30 -06:00
parent 78cfba97e1
commit c08fb8ab9c
19 changed files with 319 additions and 30 deletions

View File

@@ -21,11 +21,15 @@ ERROR: 0:87: 'location' : overlapping use of location 4
ERROR: 0:104: '' : precise qualifier must appear first
ERROR: 0:105: '' : precise qualifier must appear first
ERROR: 0:105: '' : precise qualifier must appear first
ERROR: 21 compilation errors. No code generated.
ERROR: 0:109: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group
ERROR: 0:110: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview
ERROR: 23 compilation errors. No code generated.
Shader version: 400
Requested GL_ARB_separate_shader_objects
Requested GL_EXT_device_group
Requested GL_EXT_multiview
vertices = 4
ERROR: node is still EOpNull!
0:13 Function Definition: main( (global void)
@@ -197,6 +201,16 @@ ERROR: node is still EOpNull!
0:97 'd' (noContraction temp double)
0:97 'd' (noContraction temp double)
0:97 'd' (noContraction temp double)
0:107 Function Definition: devi( (global void)
0:107 Function Parameters:
0:109 Sequence
0:109 'gl_DeviceIndex' (in int DeviceIndex)
0:110 'gl_ViewIndex' (in int ViewIndex)
0:121 Function Definition: devie( (global void)
0:121 Function Parameters:
0:123 Sequence
0:123 'gl_DeviceIndex' (in int DeviceIndex)
0:124 'gl_ViewIndex' (in int ViewIndex)
0:? Linker Objects
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'outa' (global 4-element array of int)
@@ -222,6 +236,8 @@ Linked tessellation control stage:
Shader version: 400
Requested GL_ARB_separate_shader_objects
Requested GL_EXT_device_group
Requested GL_EXT_multiview
vertices = 4
ERROR: node is still EOpNull!
0:13 Function Definition: main( (global void)