Full stack: properly implement GL_EXT_device_group and GL_EXT_multiview.
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@@ -21,11 +21,15 @@ ERROR: 0:87: 'location' : overlapping use of location 4
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ERROR: 0:104: '' : precise qualifier must appear first
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ERROR: 0:105: '' : precise qualifier must appear first
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ERROR: 0:105: '' : precise qualifier must appear first
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ERROR: 21 compilation errors. No code generated.
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ERROR: 0:109: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group
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ERROR: 0:110: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview
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ERROR: 23 compilation errors. No code generated.
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Shader version: 400
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Requested GL_ARB_separate_shader_objects
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Requested GL_EXT_device_group
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Requested GL_EXT_multiview
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vertices = 4
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ERROR: node is still EOpNull!
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0:13 Function Definition: main( (global void)
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@@ -197,6 +201,16 @@ ERROR: node is still EOpNull!
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0:97 'd' (noContraction temp double)
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0:97 'd' (noContraction temp double)
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0:97 'd' (noContraction temp double)
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0:107 Function Definition: devi( (global void)
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0:107 Function Parameters:
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0:109 Sequence
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0:109 'gl_DeviceIndex' (in int DeviceIndex)
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0:110 'gl_ViewIndex' (in int ViewIndex)
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0:121 Function Definition: devie( (global void)
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0:121 Function Parameters:
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0:123 Sequence
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0:123 'gl_DeviceIndex' (in int DeviceIndex)
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0:124 'gl_ViewIndex' (in int ViewIndex)
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0:? Linker Objects
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0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:? 'outa' (global 4-element array of int)
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@@ -222,6 +236,8 @@ Linked tessellation control stage:
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Shader version: 400
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Requested GL_ARB_separate_shader_objects
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Requested GL_EXT_device_group
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Requested GL_EXT_multiview
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vertices = 4
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ERROR: node is still EOpNull!
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0:13 Function Definition: main( (global void)
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