Full stack: properly implement GL_EXT_device_group and GL_EXT_multiview.
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@@ -24,6 +24,8 @@ buffer outs {
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vec4 va[];
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} outnames;
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#extension GL_EXT_device_group : enable
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void main()
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{
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barrier();
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@@ -34,4 +36,5 @@ void main()
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outbname.uns[i] = vec3(s);
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outnames.va[gl_LocalInvocationID.x] = vec4(s);
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outnames.s = outbname.uns.length();
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gl_DeviceIndex;
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}
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