Full stack: properly implement GL_EXT_device_group and GL_EXT_multiview.

This commit is contained in:
John Kessenich
2017-03-14 16:45:30 -06:00
parent 78cfba97e1
commit c08fb8ab9c
19 changed files with 319 additions and 30 deletions

View File

@@ -24,6 +24,8 @@ buffer outs {
vec4 va[];
} outnames;
#extension GL_EXT_device_group : enable
void main()
{
barrier();
@@ -34,4 +36,5 @@ void main()
outbname.uns[i] = vec3(s);
outnames.va[gl_LocalInvocationID.x] = vec4(s);
outnames.s = outbname.uns.length();
gl_DeviceIndex;
}