Fix SPV return type of rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT (#2484)
Issue #2483 According to GLSL spec the prototype is: uint rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT(rayQueryEXT q, bool committed); but that was incorrectly getting translated to SPIRV as an `int`, and this was causing SPIR-V validation errors when used. Added explicit testing for the return types of all the builtin functions in GL_EXT_ray_query
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@@ -241,6 +241,7 @@ INSTANTIATE_TEST_SUITE_P(
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"rayQuery-allOps.frag",
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"rayQuery-initialization.Error.comp",
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"rayQuery-global.rgen",
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"rayQuery-types.comp",
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"spv.set.vert",
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"spv.double.comp",
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"spv.100ops.frag",
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