Implement SPV_KHR_post_depth_coverage
Added support for both extension GL_ARB_post_depth_coverage and GL_EXT_post_depth_coverage.
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@@ -47,11 +47,11 @@ namespace spv {
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typedef unsigned int Id;
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#define SPV_VERSION 0x10000
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#define SPV_REVISION 10
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#define SPV_REVISION 11
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static const unsigned int MagicNumber = 0x07230203;
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static const unsigned int Version = 0x00010000;
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static const unsigned int Revision = 10;
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static const unsigned int Revision = 11;
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static const unsigned int OpCodeMask = 0xffff;
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static const unsigned int WordCountShift = 16;
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@@ -122,6 +122,7 @@ enum ExecutionMode {
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ExecutionModeOutputTriangleStrip = 29,
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ExecutionModeVecTypeHint = 30,
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ExecutionModeContractionOff = 31,
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ExecutionModePostDepthCoverage = 4446,
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ExecutionModeMax = 0x7fffffff,
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};
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@@ -628,6 +629,7 @@ enum Capability {
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CapabilityMultiView = 4439,
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CapabilityVariablePointersStorageBuffer = 4441,
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CapabilityVariablePointers = 4442,
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CapabilitySampleMaskPostDepthCoverage = 4447,
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CapabilitySampleMaskOverrideCoverageNV = 5249,
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CapabilityGeometryShaderPassthroughNV = 5251,
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CapabilityShaderViewportIndexLayerNV = 5254,
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