Do not generate samplerBuffer for spirv1.6 and beyond
This type was removed from spirv1.6. If samplerBuffer is specified in GLSL, generate textureBuffer. If samplerBuffer type is constructed, just return the buffer. Fixes #2956
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11
Test/spv.1.6.samplerBuffer.frag
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11
Test/spv.1.6.samplerBuffer.frag
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@@ -0,0 +1,11 @@
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#version 140
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out vec4 o;
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uniform isamplerBuffer sampB;
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void main()
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{
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o.w = float(textureSize(sampB)) / 100.0;
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}
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