Fix bugs in missing Builtin decoration for some NV builtins for tessellation
control shaders. Fix bug in member remapping.
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@@ -10,5 +10,5 @@ out gl_PerVertex {
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void main()
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{
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gl_out[gl_InvocationID].gl_ViewportMaskPerViewNV[0] = 1;
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gl_out[gl_InvocationID].gl_PositionPerViewNV[0] = gl_in[1].gl_Position;
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gl_out[gl_InvocationID].gl_PositionPerViewNV[0] = gl_in[1].gl_Position + gl_in[1].gl_PositionPerViewNV[0];
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}
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