Fix bugs in missing Builtin decoration for some NV builtins for tessellation
control shaders. Fix bug in member remapping.
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@@ -15,5 +15,5 @@ layout (viewport_relative, secondary_view_offset = 1) out highp int gl_Layer;
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void main()
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{
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gl_out[gl_InvocationID].gl_SecondaryViewportMaskNV[0] = 1;
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gl_out[gl_InvocationID].gl_SecondaryPositionNV = gl_in[1].gl_Position;
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gl_out[gl_InvocationID].gl_SecondaryPositionNV = gl_in[1].gl_Position + gl_in[1].gl_SecondaryPositionNV;
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}
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