For all keywords already present, get correct when they could be identifiers, are reserved words, or are keywords, for all versions of ESSL and GLSL.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@21282 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -21,14 +21,15 @@ uniform usampler2DArray us2DArray;
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in float c1D;
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in vec2 c2D;
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in vec3 c3D;
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in vec4 c4D;
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smooth vec4 c4D;
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flat in int ic1D;
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flat in ivec2 ic2D;
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flat in ivec3 ic3D;
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flat in ivec4 ic4D;
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noperspective in vec4 badv; // ERROR
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in sampler2D bads; // ERROR
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precision lowp uint; // ERROR
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struct s {
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int i;
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@@ -64,4 +65,13 @@ void main()
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iv = texelFetch(is2DArray, ic3D, ic1D);
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iv.xy = textureSize(sCubeShadow, 2);
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float precise;
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double boo; // ERROR
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dvec2 boo2; // ERROR
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dvec3 boo3; // ERROR
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dvec4 boo4; // ERROR
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}
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float imageBuffer; // ERROR, reserved
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float uimage2DRect; // ERROR, reserved
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