GLSL: Fix #1300: Can redeclare without size a sized built-in block array.

This commit is contained in:
John Kessenich
2018-04-19 19:42:50 -06:00
parent 3beac945ff
commit c325f43646
8 changed files with 24 additions and 18 deletions

View File

@@ -51,7 +51,7 @@ patch sample in vec3 badp4; // ERROR
#extension GL_ARB_separate_shader_objects : enable
in gl_PerVertex // ERROR, no size
in gl_PerVertex
{
float gl_ClipDistance[1];
} gl_in[];