GLSL: Fix #1300: Can redeclare without size a sized built-in block array.

This commit is contained in:
John Kessenich
2018-04-19 19:42:50 -06:00
parent 3beac945ff
commit c325f43646
8 changed files with 24 additions and 18 deletions

View File

@@ -24,7 +24,6 @@ ERROR: 0:49: 'noperspective' : Reserved word.
ERROR: 0:49: 'noperspective' : not supported for this version or the enabled extensions
ERROR: 0:49: 'patch' : cannot use interpolation qualifiers with patch
ERROR: 0:50: '' : can only have one auxiliary qualifier (centroid, patch, and sample)
ERROR: 0:54: 'gl_PerVertex' : block already declared with size, can't redeclare as unsized
ERROR: 0:59: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
ERROR: 0:64: 'quads' : cannot apply to 'out'
ERROR: 0:64: 'cw' : can only apply to 'in'
@@ -43,7 +42,7 @@ ERROR: 0:96: 'location' : overlapping use of location 24
ERROR: 0:99: 'location' : overlapping use of location 24
ERROR: 0:101: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved
ERROR: 0:113: 'gl_BoundingBoxOES' : undeclared identifier
ERROR: 40 compilation errors. No code generated.
ERROR: 39 compilation errors. No code generated.
Shader version: 320