Add AST tests for ray tracing shaders
with subgroup touch tests (error and non-error cases) Currently the subgroup built-ins are NOT giving the correct output. This is fixed in the next commit.
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@@ -255,6 +255,12 @@ INSTANTIATE_TEST_CASE_P(
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"glsl.450.subgroupVote.comp",
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"glsl.460.subgroup.mesh",
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"glsl.460.subgroup.task",
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"glsl.460.subgroup.rahit",
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"glsl.460.subgroup.rcall",
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"glsl.460.subgroup.rchit",
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"glsl.460.subgroup.rgen",
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"glsl.460.subgroup.rint",
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"glsl.460.subgroup.rmiss",
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"glsl.es320.subgroup.frag",
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"glsl.es320.subgroup.geom",
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"glsl.es320.subgroup.tesc",
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