Add AST tests for ray tracing shaders

with subgroup touch tests (error and non-error cases)
Currently the subgroup built-ins are NOT giving the correct output.
This is fixed in the next commit.
This commit is contained in:
Daniel Koch
2019-05-30 19:40:20 -04:00
parent 3418cb4c98
commit c3e60ad9b6
13 changed files with 6250 additions and 0 deletions

View File

@@ -255,6 +255,12 @@ INSTANTIATE_TEST_CASE_P(
"glsl.450.subgroupVote.comp",
"glsl.460.subgroup.mesh",
"glsl.460.subgroup.task",
"glsl.460.subgroup.rahit",
"glsl.460.subgroup.rcall",
"glsl.460.subgroup.rchit",
"glsl.460.subgroup.rgen",
"glsl.460.subgroup.rint",
"glsl.460.subgroup.rmiss",
"glsl.es320.subgroup.frag",
"glsl.es320.subgroup.geom",
"glsl.es320.subgroup.tesc",