GLSL: The execution scope for barriers should be Workgroup.
This commit is contained in:
192
Test/baseResults/spv.400.tesc.out
Executable file → Normal file
192
Test/baseResults/spv.400.tesc.out
Executable file → Normal file
@@ -14,26 +14,26 @@ Linked tessellation control stage:
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint TessellationControl 4 "main" 23 40 43 46 54 68 73 79 83 84 87 88 91 92
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EntryPoint TessellationControl 4 "main" 24 41 44 47 54 68 73 79 83 84 87 88 91 92
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ExecutionMode 4 OutputVertices 4
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Source GLSL 400
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SourceExtension "GL_ARB_separate_shader_objects"
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Name 4 "main"
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Name 11 "a"
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Name 16 "p"
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Name 19 "gl_PerVertex"
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MemberName 19(gl_PerVertex) 0 "gl_Position"
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MemberName 19(gl_PerVertex) 1 "gl_PointSize"
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MemberName 19(gl_PerVertex) 2 "gl_ClipDistance"
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Name 23 "gl_in"
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Name 30 "ps"
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Name 34 "cd"
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Name 38 "pvi"
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Name 40 "gl_PatchVerticesIn"
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Name 42 "pid"
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Name 43 "gl_PrimitiveID"
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Name 45 "iid"
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Name 46 "gl_InvocationID"
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Name 12 "a"
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Name 17 "p"
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Name 20 "gl_PerVertex"
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MemberName 20(gl_PerVertex) 0 "gl_Position"
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MemberName 20(gl_PerVertex) 1 "gl_PointSize"
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MemberName 20(gl_PerVertex) 2 "gl_ClipDistance"
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Name 24 "gl_in"
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Name 31 "ps"
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Name 35 "cd"
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Name 39 "pvi"
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Name 41 "gl_PatchVerticesIn"
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Name 43 "pid"
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Name 44 "gl_PrimitiveID"
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Name 46 "iid"
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Name 47 "gl_InvocationID"
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Name 50 "gl_PerVertex"
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MemberName 50(gl_PerVertex) 0 "gl_Position"
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MemberName 50(gl_PerVertex) 1 "gl_PointSize"
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@@ -49,13 +49,13 @@ Linked tessellation control stage:
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Name 88 "ivlb"
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Name 91 "ovla"
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Name 92 "ovlb"
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MemberDecorate 19(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 19(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 19(gl_PerVertex) 2 BuiltIn ClipDistance
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Decorate 19(gl_PerVertex) Block
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Decorate 40(gl_PatchVerticesIn) BuiltIn PatchVertices
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Decorate 43(gl_PrimitiveID) BuiltIn PrimitiveId
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Decorate 46(gl_InvocationID) BuiltIn InvocationId
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MemberDecorate 20(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 20(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 20(gl_PerVertex) 2 BuiltIn ClipDistance
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Decorate 20(gl_PerVertex) Block
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Decorate 41(gl_PatchVerticesIn) BuiltIn PatchVertices
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Decorate 44(gl_PrimitiveID) BuiltIn PrimitiveId
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Decorate 47(gl_InvocationID) BuiltIn InvocationId
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MemberDecorate 50(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 50(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 50(gl_PerVertex) 2 BuiltIn ClipDistance
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@@ -72,106 +72,106 @@ Linked tessellation control stage:
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: 6(int) Constant 1
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8: 6(int) Constant 0
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9: TypeInt 32 1
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10: TypePointer Function 9(int)
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12: 9(int) Constant 5392
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13: TypeFloat 32
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14: TypeVector 13(float) 4
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15: TypePointer Function 14(fvec4)
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17: 6(int) Constant 3
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18: TypeArray 13(float) 17
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19(gl_PerVertex): TypeStruct 14(fvec4) 13(float) 18
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20: 6(int) Constant 32
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21: TypeArray 19(gl_PerVertex) 20
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22: TypePointer Input 21
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23(gl_in): 22(ptr) Variable Input
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24: 9(int) Constant 1
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25: 9(int) Constant 0
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26: TypePointer Input 14(fvec4)
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29: TypePointer Function 13(float)
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31: TypePointer Input 13(float)
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35: 9(int) Constant 2
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39: TypePointer Input 9(int)
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40(gl_PatchVerticesIn): 39(ptr) Variable Input
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43(gl_PrimitiveID): 39(ptr) Variable Input
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46(gl_InvocationID): 39(ptr) Variable Input
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48: 6(int) Constant 2
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49: TypeArray 13(float) 48
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50(gl_PerVertex): TypeStruct 14(fvec4) 13(float) 49
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7: 6(int) Constant 2
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8: 6(int) Constant 1
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9: 6(int) Constant 0
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10: TypeInt 32 1
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11: TypePointer Function 10(int)
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13: 10(int) Constant 5392
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14: TypeFloat 32
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15: TypeVector 14(float) 4
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16: TypePointer Function 15(fvec4)
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18: 6(int) Constant 3
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19: TypeArray 14(float) 18
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20(gl_PerVertex): TypeStruct 15(fvec4) 14(float) 19
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21: 6(int) Constant 32
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22: TypeArray 20(gl_PerVertex) 21
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23: TypePointer Input 22
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24(gl_in): 23(ptr) Variable Input
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25: 10(int) Constant 1
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26: 10(int) Constant 0
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27: TypePointer Input 15(fvec4)
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30: TypePointer Function 14(float)
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32: TypePointer Input 14(float)
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36: 10(int) Constant 2
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40: TypePointer Input 10(int)
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41(gl_PatchVerticesIn): 40(ptr) Variable Input
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44(gl_PrimitiveID): 40(ptr) Variable Input
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47(gl_InvocationID): 40(ptr) Variable Input
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49: TypeArray 14(float) 7
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50(gl_PerVertex): TypeStruct 15(fvec4) 14(float) 49
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51: 6(int) Constant 4
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52: TypeArray 50(gl_PerVertex) 51
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53: TypePointer Output 52
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54(gl_out): 53(ptr) Variable Output
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57: TypePointer Output 14(fvec4)
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61: TypePointer Output 13(float)
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66: TypeArray 13(float) 51
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57: TypePointer Output 15(fvec4)
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61: TypePointer Output 14(float)
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66: TypeArray 14(float) 51
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67: TypePointer Output 66
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68(gl_TessLevelOuter): 67(ptr) Variable Output
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69: 9(int) Constant 3
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70: 13(float) Constant 1078774989
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69: 10(int) Constant 3
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70: 14(float) Constant 1078774989
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72: TypePointer Output 49
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73(gl_TessLevelInner): 72(ptr) Variable Output
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74: 13(float) Constant 1067869798
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76: TypeArray 9(int) 51
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74: 14(float) Constant 1067869798
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76: TypeArray 10(int) 51
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77: TypePointer Private 76
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78(outa): 77(ptr) Variable Private
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79(patchOut): 57(ptr) Variable Output
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80: TypeVector 13(float) 2
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81: TypeArray 80(fvec2) 20
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80: TypeVector 14(float) 2
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81: TypeArray 80(fvec2) 21
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82: TypePointer Input 81
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83(inb): 82(ptr) Variable Input
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84(ind): 82(ptr) Variable Input
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85: TypeArray 14(fvec4) 20
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85: TypeArray 15(fvec4) 21
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86: TypePointer Input 85
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87(ivla): 86(ptr) Variable Input
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88(ivlb): 86(ptr) Variable Input
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89: TypeArray 14(fvec4) 51
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89: TypeArray 15(fvec4) 51
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90: TypePointer Output 89
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91(ovla): 90(ptr) Variable Output
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92(ovlb): 90(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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11(a): 10(ptr) Variable Function
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16(p): 15(ptr) Variable Function
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30(ps): 29(ptr) Variable Function
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34(cd): 29(ptr) Variable Function
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38(pvi): 10(ptr) Variable Function
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42(pid): 10(ptr) Variable Function
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45(iid): 10(ptr) Variable Function
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ControlBarrier 7 7 8
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Store 11(a) 12
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27: 26(ptr) AccessChain 23(gl_in) 24 25
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28: 14(fvec4) Load 27
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Store 16(p) 28
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32: 31(ptr) AccessChain 23(gl_in) 24 24
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33: 13(float) Load 32
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Store 30(ps) 33
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36: 31(ptr) AccessChain 23(gl_in) 24 35 35
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37: 13(float) Load 36
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Store 34(cd) 37
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41: 9(int) Load 40(gl_PatchVerticesIn)
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Store 38(pvi) 41
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44: 9(int) Load 43(gl_PrimitiveID)
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Store 42(pid) 44
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47: 9(int) Load 46(gl_InvocationID)
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Store 45(iid) 47
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55: 9(int) Load 46(gl_InvocationID)
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56: 14(fvec4) Load 16(p)
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58: 57(ptr) AccessChain 54(gl_out) 55 25
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12(a): 11(ptr) Variable Function
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17(p): 16(ptr) Variable Function
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31(ps): 30(ptr) Variable Function
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35(cd): 30(ptr) Variable Function
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39(pvi): 11(ptr) Variable Function
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43(pid): 11(ptr) Variable Function
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46(iid): 11(ptr) Variable Function
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ControlBarrier 7 8 9
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Store 12(a) 13
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28: 27(ptr) AccessChain 24(gl_in) 25 26
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29: 15(fvec4) Load 28
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Store 17(p) 29
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33: 32(ptr) AccessChain 24(gl_in) 25 25
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34: 14(float) Load 33
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Store 31(ps) 34
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37: 32(ptr) AccessChain 24(gl_in) 25 36 36
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38: 14(float) Load 37
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Store 35(cd) 38
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42: 10(int) Load 41(gl_PatchVerticesIn)
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Store 39(pvi) 42
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45: 10(int) Load 44(gl_PrimitiveID)
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Store 43(pid) 45
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48: 10(int) Load 47(gl_InvocationID)
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Store 46(iid) 48
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55: 10(int) Load 47(gl_InvocationID)
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56: 15(fvec4) Load 17(p)
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58: 57(ptr) AccessChain 54(gl_out) 55 26
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Store 58 56
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59: 9(int) Load 46(gl_InvocationID)
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60: 13(float) Load 30(ps)
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62: 61(ptr) AccessChain 54(gl_out) 59 24
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59: 10(int) Load 47(gl_InvocationID)
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60: 14(float) Load 31(ps)
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62: 61(ptr) AccessChain 54(gl_out) 59 25
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Store 62 60
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63: 9(int) Load 46(gl_InvocationID)
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64: 13(float) Load 34(cd)
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65: 61(ptr) AccessChain 54(gl_out) 63 35 24
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63: 10(int) Load 47(gl_InvocationID)
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64: 14(float) Load 35(cd)
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65: 61(ptr) AccessChain 54(gl_out) 63 36 25
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Store 65 64
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71: 61(ptr) AccessChain 68(gl_TessLevelOuter) 69
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Store 71 70
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75: 61(ptr) AccessChain 73(gl_TessLevelInner) 24
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75: 61(ptr) AccessChain 73(gl_TessLevelInner) 25
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Store 75 74
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Return
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FunctionEnd
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