Merge pull request #417 from steve-lunarg/buffers

HLSL: add Buffer support for Load method
This commit is contained in:
John Kessenich
2016-07-28 16:56:39 -06:00
committed by GitHub
6 changed files with 309 additions and 35 deletions

View File

@@ -70,7 +70,11 @@ const char* BaseTypeName(const char argOrder, const char* scalarName, const char
bool IsSamplerType(const char argType) { return argType == 'S' || argType == 's'; }
bool IsTextureArrayed(const char argOrder) { return argOrder == '@' || argOrder == '&'; }
bool IsTextureMS(const char argOrder) { return argOrder == '$' || argOrder == '&'; }
bool IsTextureType(const char argOrder) { return argOrder == '%' || argOrder == '@' || IsTextureMS(argOrder); }
bool IsBuffer(const char argOrder) { return argOrder == '*'; }
bool IsTextureType(const char argOrder)
{
return argOrder == '%' || argOrder == '@' || IsTextureMS(argOrder) || IsBuffer(argOrder);
}
// Reject certain combinations that are illegal sample methods. For example,
// 3D arrays.
@@ -78,6 +82,7 @@ bool IsIllegalSample(const glslang::TString& name, const char* argOrder, int dim
{
const bool isArrayed = IsTextureArrayed(*argOrder);
const bool isMS = IsTextureMS(*argOrder);
const bool isBuffer = IsBuffer(*argOrder);
// there are no 3D arrayed textures, or 3D SampleCmp(LevelZero)
if (dim0 == 3 && (isArrayed || name == "SampleCmp" || name == "SampleCmpLevelZero"))
@@ -112,6 +117,10 @@ bool IsIllegalSample(const glslang::TString& name, const char* argOrder, int dim
if (isMS && dim0 != 2)
return true;
// Buffer are only 1D
if (isBuffer && dim0 != 1)
return true;
return false;
}
@@ -127,9 +136,9 @@ int CoordinateArgPos(const glslang::TString& name, bool isTexture)
}
// Some texture methods use an addition coordinate dimension for the mip
bool HasMipInCoord(const glslang::TString& name, bool isMS)
bool HasMipInCoord(const glslang::TString& name, bool isMS, bool isBuffer)
{
return name == "Load" && !isMS;
return name == "Load" && !isMS && !isBuffer;
}
// LOD calculations don't pass the array level in the coordinate.
@@ -197,6 +206,7 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
const bool isArrayed = IsTextureArrayed(argOrder[0]);
const bool isSampler = IsSamplerType(argType[0]);
const bool isMS = IsTextureMS(argOrder[0]);
const bool isBuffer = IsBuffer(argOrder[0]);
char type = *argType;
@@ -219,37 +229,38 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
char order = *argOrder;
if (UseHlslTypes) {
// TODO: handle sub-vec4 returns
switch (type) {
case '-': s += "void"; break;
case 'F': s += "float"; break;
case 'D': s += "double"; break;
case 'I': s += "int"; break;
case 'U': s += "uint"; break;
case 'B': s += "bool"; break;
case 'S': s += "sampler"; break;
case 's': s += "SamplerComparisonState"; break;
case 'T': s += "Texture"; break;
case 'i': s += "Texture <int4>"; break;
case 'u': s += "Texture <uint4>"; break;
default: s += "UNKNOWN_TYPE"; break;
case '-': s += "void"; break;
case 'F': s += "float"; break;
case 'D': s += "double"; break;
case 'I': s += "int"; break;
case 'U': s += "uint"; break;
case 'B': s += "bool"; break;
case 'S': s += "sampler"; break;
case 's': s += "SamplerComparisonState"; break;
case 'T': s += (isBuffer ? "Buffer" : "Texture"); break;
case 'i': s += (isBuffer ? "Buffer <int4>" : "Texture <int4>"); break;
case 'u': s += (isBuffer ? "Buffer <uint4>" : "Texture <uint4>"); break;
default: s += "UNKNOWN_TYPE"; break;
}
} else {
switch (type) {
case '-': s += "void"; break;
case 'F': s += BaseTypeName(order, "float", "vec", "mat"); break;
case 'D': s += BaseTypeName(order, "double", "dvec", "dmat"); break;
case 'I': s += BaseTypeName(order, "int", "ivec", "imat"); break;
case 'U': s += BaseTypeName(order, "uint", "uvec", "umat"); break;
case 'B': s += BaseTypeName(order, "bool", "bvec", "bmat"); break;
case 'S': s += "sampler"; break;
case 's': s += "samplerShadow"; break;
case 'F': s += BaseTypeName(order, "float", "vec", "mat"); break;
case 'D': s += BaseTypeName(order, "double", "dvec", "dmat"); break;
case 'I': s += BaseTypeName(order, "int", "ivec", "imat"); break;
case 'U': s += BaseTypeName(order, "uint", "uvec", "umat"); break;
case 'B': s += BaseTypeName(order, "bool", "bvec", "bmat"); break;
case 'S': s += "sampler"; break;
case 's': s += "samplerShadow"; break;
case 'T': // fall through
case 'i': // ...
case 'u': // ...
if (type != 'T')
if (type != 'T') // create itexture, utexture, etc
s += type;
s += "texture";
s += (isBuffer ? "samplerBuffer" : "texture");
break;
default: s += "UNKNOWN_TYPE"; break;
@@ -263,7 +274,7 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
// Add sampler dimensions
if (isSampler || isTexture) {
if (order == 'V' || isTexture) {
if ((order == 'V' || isTexture) && !isBuffer) {
switch (dim0) {
case 1: s += "1D"; break;
case 2: s += (isMS ? "2DMS" : "2D"); break;
@@ -442,6 +453,7 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
// '%' as first letter of order creates texture of given F/I/U type (texture, itexture, etc)
// '@' as first letter of order creates arrayed texture of given type
// '$' / '&' as first letter of order creates 2DMS / 2DMSArray textures
// '*' as first letter of order creates buffer object
static const struct {
const char* name; // intrinsic name
@@ -631,7 +643,7 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
{ "SampleLevel", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,S,F,", EShLangAll },
{ "SampleLevel", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,S,F,,I", EShLangAll },
{ "Load", /*!O*/ "V4", nullptr, "%@,V", "FIU,I", EShLangAll },
{ "Load", /*!O*/ "V4", nullptr, "%@*,V", "FIU,I", EShLangAll },
{ "Load", /* O*/ "V4", nullptr, "%@,V,V", "FIU,I,I", EShLangAll },
{ "Load", /* +sampleidex*/ "V4", nullptr, "$&,V,S", "FIU,I,I", EShLangAll },
{ "Load", /* +samplindex, offset*/ "V4", nullptr, "$&,V,S,V", "FIU,I,I,I", EShLangAll },
@@ -725,7 +737,8 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
const bool isTexture = IsTextureType(*argOrder);
const bool isArrayed = IsTextureArrayed(*argOrder);
const bool isMS = IsTextureMS(*argOrder);
const bool mipInCoord = HasMipInCoord(intrinsic.name, isMS);
const bool isBuffer = IsBuffer(*argOrder);
const bool mipInCoord = HasMipInCoord(intrinsic.name, isMS, isBuffer);
const int fixedVecSize = FixedVecSize(argOrder);
const int coordArg = CoordinateArgPos(intrinsic.name, isTexture);