glslang preprocessing: Add -E option to print out preprocessed GLSL, and do the work needed to generate a preprocessed stream. From Andrew Woloszyn <awoloszyn@google.com>.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31508 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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18
Test/baseResults/preprocessor.edge_cases.vert.out
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18
Test/baseResults/preprocessor.edge_cases.vert.out
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#version 310 es
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void main(){
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gl_Position = vec4(3 + 2 + 2 * 4 + 2 + 3 * 2);
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}
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Test/baseResults/preprocessor.errors.vert.out
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Test/baseResults/preprocessor.errors.vert.out
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#version 310 es
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#error This should show up in pp output .
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int main(){
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}
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Test/baseResults/preprocessor.extensions.vert.out
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Test/baseResults/preprocessor.extensions.vert.out
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#version 310 es
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#extension GL_OES_texture_3D : enable
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#extension GL_EXT_frag_depth : disable
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#extension GL_EXT_gpu_shader5 : require
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#extension GL_EXT_shader_texture_image_samples : warn
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#extension unknown_extension : require
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int main(){
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}
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Test/baseResults/preprocessor.function_macro.vert.out
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Test/baseResults/preprocessor.function_macro.vert.out
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#version 310 es
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int main(){
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gl_Position = vec4(3 + 1, 3 + 4, 3 + 1);
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gl_Position = vec4(1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12);
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gl_Position = vec4(4 + 3 + 3);
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}
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26
Test/baseResults/preprocessor.line.vert.out
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Test/baseResults/preprocessor.line.vert.out
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#line 300
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#line 2
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#line 10
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#line 2
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#line 0
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#line 4
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#line 8
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void main(){
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gl_Position = vec4(10);
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}
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#line 8 4
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#line 12 3
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#line 1
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14
Test/baseResults/preprocessor.pragma.vert.out
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Test/baseResults/preprocessor.pragma.vert.out
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#version 310 es
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#pragma optimize(on)
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#pragma optimize(off)
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#pragma debug(on)
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#pragma debug(off)
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#pragma undefined_pragma(x,4)
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int main(){
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}
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25
Test/baseResults/preprocessor.simple.vert.out
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Test/baseResults/preprocessor.simple.vert.out
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#version 310 es
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float fn(float x){ return x + 4.0;}
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int main(){
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gl_Position = vec4(1);
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gl_Position = clamp(1, 2, 3);
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gl_Position = vec4(1);
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gl_Position = vec4(1, 2);
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gl_Position = vec4(fn(3));
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}
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