glslang preprocessing: Add -E option to print out preprocessed GLSL, and do the work needed to generate a preprocessed stream. From Andrew Woloszyn <awoloszyn@google.com>.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31508 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-06-17 02:38:44 +00:00
parent 9288f46b95
commit c555dddd53
23 changed files with 609 additions and 55 deletions

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#version 310 es
void main(){
gl_Position = vec4(3 + 2 + 2 * 4 + 2 + 3 * 2);
}

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#version 310 es
#error This should show up in pp output .
int main(){
}

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#version 310 es
#extension GL_OES_texture_3D : enable
#extension GL_EXT_frag_depth : disable
#extension GL_EXT_gpu_shader5 : require
#extension GL_EXT_shader_texture_image_samples : warn
#extension unknown_extension : require
int main(){
}

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#version 310 es
int main(){
gl_Position = vec4(3 + 1, 3 + 4, 3 + 1);
gl_Position = vec4(1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12);
gl_Position = vec4(4 + 3 + 3);
}

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#line 300
#line 2
#line 10
#line 2
#line 0
#line 4
#line 8
void main(){
gl_Position = vec4(10);
}
#line 8 4
#line 12 3
#line 1

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#version 310 es
#pragma optimize(on)
#pragma optimize(off)
#pragma debug(on)
#pragma debug(off)
#pragma undefined_pragma(x,4)
int main(){
}

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#version 310 es
float fn(float x){ return x + 4.0;}
int main(){
gl_Position = vec4(1);
gl_Position = clamp(1, 2, 3);
gl_Position = vec4(1);
gl_Position = vec4(1, 2);
gl_Position = vec4(fn(3));
}