GLSL: Disallow unsized arrays of atomic_uint.
This tracks Khronos-private specification bug 15945.
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@@ -2,8 +2,8 @@
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ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
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ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth
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ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use
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WARNING: 0:14: 'atomic_uint' : implicitly sized atomic_uint array treated as having one element for tracking the default offset
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ERROR: 3 compilation errors. No code generated.
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ERROR: 0:14: 'atomic_uint' : array must be explicitly sized
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ERROR: 4 compilation errors. No code generated.
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Shader version: 420
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@@ -4794,12 +4794,8 @@ void TParseContext::fixOffset(const TSourceLoc& loc, TSymbol& symbol)
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if (symbol.getType().isExplicitlySizedArray())
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numOffsets *= symbol.getType().getCumulativeArraySize();
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else {
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// TODO: functionality: implicitly-sized atomic_uint arrays.
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// We don't know the full size until later. This might
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// be a specification problem, will report to Khronos. For the
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// cases that is not true, the rest of the checking would need
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// to be done at link time instead of compile time.
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warn(loc, "implicitly sized atomic_uint array treated as having one element for tracking the default offset", "atomic_uint", "");
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// "It is a compile-time error to declare an unsized array of atomic_uint."
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error(loc, "array must be explicitly sized", "atomic_uint", "");
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}
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}
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int repeated = intermediate.addUsedOffsets(qualifier.layoutBinding, offset, numOffsets);
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