GLSL: Disallow unsized arrays of atomic_uint.

This tracks Khronos-private specification bug 15945.
This commit is contained in:
John Kessenich
2017-06-08 10:07:14 -06:00
parent 885443c788
commit c5f2ab965f
2 changed files with 4 additions and 8 deletions

View File

@@ -2,8 +2,8 @@
ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth
ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use
WARNING: 0:14: 'atomic_uint' : implicitly sized atomic_uint array treated as having one element for tracking the default offset
ERROR: 3 compilation errors. No code generated.
ERROR: 0:14: 'atomic_uint' : array must be explicitly sized
ERROR: 4 compilation errors. No code generated.
Shader version: 420

View File

@@ -4794,12 +4794,8 @@ void TParseContext::fixOffset(const TSourceLoc& loc, TSymbol& symbol)
if (symbol.getType().isExplicitlySizedArray())
numOffsets *= symbol.getType().getCumulativeArraySize();
else {
// TODO: functionality: implicitly-sized atomic_uint arrays.
// We don't know the full size until later. This might
// be a specification problem, will report to Khronos. For the
// cases that is not true, the rest of the checking would need
// to be done at link time instead of compile time.
warn(loc, "implicitly sized atomic_uint array treated as having one element for tracking the default offset", "atomic_uint", "");
// "It is a compile-time error to declare an unsized array of atomic_uint."
error(loc, "array must be explicitly sized", "atomic_uint", "");
}
}
int repeated = intermediate.addUsedOffsets(qualifier.layoutBinding, offset, numOffsets);