HLSL: allow GS-specific methods in other stages

Using GS methods such as Append() in non-GS stages should be ignored, but was
creating errors due to the lack of a stream output symbol for the non-GS stage.
This commit is contained in:
LoopDawg
2017-05-13 09:20:11 -06:00
parent c48c8e76e1
commit c6510a33ff
4 changed files with 142 additions and 0 deletions

17
Test/hlsl.fraggeom.frag Normal file
View File

@@ -0,0 +1,17 @@
// test geometry shader in fragment shader. GS attributes should be successfully ignored.
struct myVertex {
float4 pos : SV_Position;
};
[maxvertexcount(1)]
void GS_Draw(point myVertex IN, inout PointStream<myVertex> OutputStream)
{
OutputStream.Append(IN);
OutputStream.RestartStrip();
}
float4 main() : SV_TARGET
{
return 0;
}