Make ES 100 gl_FragData be a mediump, and fix some warnings from g++.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23380 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -383,13 +383,17 @@ int FindHashLoc(TPpContext::AtomTable *atable, const char *s)
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{
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int hashloc, hashdelta, count;
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int FoundEmptySlot = 0;
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#ifdef DUMP_TABLE
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int collision[TPpContext::hashTableMaxCollisions + 1];
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#endif
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hashloc = HashString(s) % atable->htable.size;
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if (!Empty(&atable->htable, hashloc)) {
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if (Match(&atable->htable, &atable->stable, s, hashloc))
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return hashloc;
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#ifdef DUMP_TABLE
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collision[0] = hashloc;
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#endif
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hashdelta = HashString2(s);
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count = 0;
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while (count < TPpContext::hashTableMaxCollisions) {
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@@ -403,7 +407,9 @@ int FindHashLoc(TPpContext::AtomTable *atable, const char *s)
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break;
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}
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count++;
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#ifdef DUMP_TABLE
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collision[count] = hashloc;
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#endif
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}
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if (! FoundEmptySlot) {
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@@ -84,7 +84,7 @@ NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace glslang {
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TPpContext::TPpContext(TParseContext& pc) :
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parseContext(pc), preamble(0), strings(0), notAVersionToken(false),
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preamble(0), strings(0), notAVersionToken(false), parseContext(pc),
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ScopeList(0), CurrentScope(0), GlobalScope(0)
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{
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InitAtomTable(&atomTable, 0);
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