Merge pull request #811 from steve-lunarg/combine-test
HLSL: set combined flag false for Buffer<>
This commit is contained in:
commit
c7fd73b784
@ -342,7 +342,7 @@ gl_FragCoord origin is upper left
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0:51 'r50' ( temp float)
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0:51 'r50' ( temp float)
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0:51 Construct float ( temp float)
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0:51 Construct float ( temp float)
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0:? textureFetch ( temp 4-component vector of float)
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0:? textureFetch ( temp 4-component vector of float)
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0:51 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
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0:51 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
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0:51 Convert uint to int ( temp int)
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0:51 Convert uint to int ( temp int)
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0:51 upos: direct index for structure ( uniform uint)
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0:51 upos: direct index for structure ( uniform uint)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
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@ -353,7 +353,7 @@ gl_FragCoord origin is upper left
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0:52 'r51' ( temp float)
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0:52 'r51' ( temp float)
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0:52 Construct float ( temp float)
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0:52 Construct float ( temp float)
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0:? textureFetch ( temp 4-component vector of float)
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0:? textureFetch ( temp 4-component vector of float)
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0:52 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
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0:52 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
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0:52 Convert float to int ( temp int)
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0:52 Convert float to int ( temp int)
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0:52 fpos: direct index for structure ( uniform float)
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0:52 fpos: direct index for structure ( uniform float)
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
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@ -437,7 +437,7 @@ gl_FragCoord origin is upper left
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0:20 0 (const int)
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0:20 0 (const int)
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0:? Linker Objects
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
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0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
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0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
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0:? 'g_tTex1df4' ( uniform texture1D)
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0:? 'g_tTex1df4' ( uniform texture1D)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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@ -788,7 +788,7 @@ gl_FragCoord origin is upper left
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0:51 'r50' ( temp float)
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0:51 'r50' ( temp float)
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0:51 Construct float ( temp float)
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0:51 Construct float ( temp float)
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0:? textureFetch ( temp 4-component vector of float)
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0:? textureFetch ( temp 4-component vector of float)
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0:51 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
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0:51 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
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0:51 Convert uint to int ( temp int)
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0:51 Convert uint to int ( temp int)
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0:51 upos: direct index for structure ( uniform uint)
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0:51 upos: direct index for structure ( uniform uint)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
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@ -799,7 +799,7 @@ gl_FragCoord origin is upper left
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0:52 'r51' ( temp float)
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0:52 'r51' ( temp float)
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0:52 Construct float ( temp float)
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0:52 Construct float ( temp float)
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0:? textureFetch ( temp 4-component vector of float)
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0:? textureFetch ( temp 4-component vector of float)
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0:52 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
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0:52 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
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0:52 Convert float to int ( temp int)
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0:52 Convert float to int ( temp int)
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0:52 fpos: direct index for structure ( uniform float)
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0:52 fpos: direct index for structure ( uniform float)
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
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@ -883,13 +883,13 @@ gl_FragCoord origin is upper left
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0:20 0 (const int)
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0:20 0 (const int)
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0:? Linker Objects
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
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0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
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0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
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0:? 'g_tTex1df4' ( uniform texture1D)
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0:? 'g_tTex1df4' ( uniform texture1D)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Module Version 10000
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// Generated by (magic number): 80001
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// Generated by (magic number): 80001
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// Id's are bound by 325
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// Id's are bound by 322
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Capability Shader
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Capability Shader
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Capability Sampled1D
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Capability Sampled1D
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@ -897,7 +897,7 @@ gl_FragCoord origin is upper left
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Capability ImageQuery
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Capability ImageQuery
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1: ExtInstImport "GLSL.std.450"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 322
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EntryPoint Fragment 4 "main" 319
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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Name 8 "PS_OUTPUT"
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@ -938,19 +938,19 @@ gl_FragCoord origin is upper left
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Name 229 "r42"
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Name 229 "r42"
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Name 243 "r43"
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Name 243 "r43"
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Name 255 "r50"
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Name 255 "r50"
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Name 259 "g_tTexbfs"
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Name 258 "g_tTexbfs"
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Name 268 "r51"
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Name 266 "r51"
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Name 277 "sizeQueryTemp"
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Name 274 "sizeQueryTemp"
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Name 280 "g_tTex1df4"
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Name 277 "g_tTex1df4"
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Name 283 "WidthI"
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Name 280 "WidthI"
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Name 286 "sizeQueryTemp"
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Name 283 "sizeQueryTemp"
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Name 292 "NumberOfLevelsU"
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Name 289 "NumberOfLevelsU"
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Name 295 "sizeQueryTemp"
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Name 292 "sizeQueryTemp"
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Name 298 "WidthU"
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Name 295 "WidthU"
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Name 300 "NumberOfLevelsI"
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Name 297 "NumberOfLevelsI"
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Name 304 "sizeQueryTemp"
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Name 301 "sizeQueryTemp"
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Name 313 "ps_output"
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Name 310 "ps_output"
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Name 322 "color"
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Name 319 "color"
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MemberDecorate 19($Global) 0 Offset 0
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MemberDecorate 19($Global) 0 Offset 0
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MemberDecorate 19($Global) 1 Offset 4
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MemberDecorate 19($Global) 1 Offset 4
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MemberDecorate 19($Global) 2 Offset 8
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MemberDecorate 19($Global) 2 Offset 8
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@ -963,9 +963,9 @@ gl_FragCoord origin is upper left
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MemberDecorate 19($Global) 9 Offset 52
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MemberDecorate 19($Global) 9 Offset 52
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Decorate 19($Global) Block
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Decorate 19($Global) Block
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Decorate 21 DescriptorSet 0
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Decorate 21 DescriptorSet 0
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Decorate 259(g_tTexbfs) DescriptorSet 0
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Decorate 258(g_tTexbfs) DescriptorSet 0
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Decorate 280(g_tTex1df4) DescriptorSet 0
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Decorate 277(g_tTex1df4) DescriptorSet 0
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Decorate 322(color) Location 0
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Decorate 319(color) Location 0
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2: TypeVoid
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2: TypeVoid
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3: TypeFunction 2
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3: TypeFunction 2
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6: TypeFloat 32
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6: TypeFloat 32
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@ -1013,24 +1013,23 @@ gl_FragCoord origin is upper left
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109: 14(int) Constant 4
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109: 14(int) Constant 4
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110: TypePointer Uniform 16(ivec2)
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110: TypePointer Uniform 16(ivec2)
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256: TypeImage 6(float) Buffer sampled format:R32f
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256: TypeImage 6(float) Buffer sampled format:R32f
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257: TypeSampledImage 256
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257: TypePointer UniformConstant 256
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258: TypePointer UniformConstant 257
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258(g_tTexbfs): 257(ptr) Variable UniformConstant
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259(g_tTexbfs): 258(ptr) Variable UniformConstant
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260: 14(int) Constant 8
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261: 14(int) Constant 8
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268: 14(int) Constant 9
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270: 14(int) Constant 9
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275: TypeImage 6(float) 1D sampled format:Unknown
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278: TypeImage 6(float) 1D sampled format:Unknown
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276: TypePointer UniformConstant 275
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279: TypePointer UniformConstant 278
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277(g_tTex1df4): 276(ptr) Variable UniformConstant
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280(g_tTex1df4): 279(ptr) Variable UniformConstant
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285: 15(int) Constant 6
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288: 15(int) Constant 6
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309: TypePointer Function 8(PS_OUTPUT)
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312: TypePointer Function 8(PS_OUTPUT)
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313: TypePointer Function 7(fvec4)
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316: TypePointer Function 7(fvec4)
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318: TypePointer Output 7(fvec4)
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321: TypePointer Output 7(fvec4)
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319(color): 318(ptr) Variable Output
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322(color): 321(ptr) Variable Output
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4(main): 2 Function None 3
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4(main): 2 Function None 3
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5: Label
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5: Label
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323:8(PS_OUTPUT) FunctionCall 10(@main()
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320:8(PS_OUTPUT) FunctionCall 10(@main()
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324: 7(fvec4) CompositeExtract 323 0
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321: 7(fvec4) CompositeExtract 320 0
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Store 322(color) 324
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Store 319(color) 321
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Return
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Return
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FunctionEnd
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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10(@main():8(PS_OUTPUT) Function None 9
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@ -1058,16 +1057,16 @@ gl_FragCoord origin is upper left
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229(r42): 73(ptr) Variable Function
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229(r42): 73(ptr) Variable Function
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243(r43): 101(ptr) Variable Function
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243(r43): 101(ptr) Variable Function
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255(r50): 12(ptr) Variable Function
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255(r50): 12(ptr) Variable Function
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268(r51): 12(ptr) Variable Function
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266(r51): 12(ptr) Variable Function
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277(sizeQueryTemp): 37(ptr) Variable Function
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274(sizeQueryTemp): 37(ptr) Variable Function
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283(WidthI): 48(ptr) Variable Function
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280(WidthI): 48(ptr) Variable Function
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286(sizeQueryTemp): 37(ptr) Variable Function
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283(sizeQueryTemp): 37(ptr) Variable Function
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292(NumberOfLevelsU): 37(ptr) Variable Function
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289(NumberOfLevelsU): 37(ptr) Variable Function
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295(sizeQueryTemp): 37(ptr) Variable Function
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292(sizeQueryTemp): 37(ptr) Variable Function
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298(WidthU): 37(ptr) Variable Function
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295(WidthU): 37(ptr) Variable Function
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300(NumberOfLevelsI): 48(ptr) Variable Function
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297(NumberOfLevelsI): 48(ptr) Variable Function
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304(sizeQueryTemp): 37(ptr) Variable Function
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301(sizeQueryTemp): 37(ptr) Variable Function
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313(ps_output): 312(ptr) Variable Function
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310(ps_output): 309(ptr) Variable Function
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24: 23(ptr) AccessChain 21 22
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24: 23(ptr) AccessChain 21 22
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25: 15(int) Load 24
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25: 15(int) Load 24
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28: 26(bool) INotEqual 25 27
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28: 26(bool) INotEqual 25 27
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@ -1271,60 +1270,58 @@ gl_FragCoord origin is upper left
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253: 17(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 247 250 252
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253: 17(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 247 250 252
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254: 16(ivec2) Bitcast 253
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254: 16(ivec2) Bitcast 253
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Store 243(r43) 254
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Store 243(r43) 254
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260: 257 Load 259(g_tTexbfs)
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259: 256 Load 258(g_tTexbfs)
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262: 23(ptr) AccessChain 21 261
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261: 23(ptr) AccessChain 21 260
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263: 15(int) Load 262
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262: 15(int) Load 261
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264: 14(int) Bitcast 263
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263: 14(int) Bitcast 262
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265: 256 Image 260
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264: 7(fvec4) ImageFetch 259 263
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266: 7(fvec4) ImageFetch 265 264
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265: 6(float) CompositeExtract 264 0
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267: 6(float) CompositeExtract 266 0
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Store 255(r50) 265
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Store 255(r50) 267
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267: 256 Load 258(g_tTexbfs)
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269: 257 Load 259(g_tTexbfs)
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269: 33(ptr) AccessChain 21 268
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271: 33(ptr) AccessChain 21 270
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270: 6(float) Load 269
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272: 6(float) Load 271
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271: 14(int) ConvertFToS 270
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273: 14(int) ConvertFToS 272
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272: 7(fvec4) ImageFetch 267 271
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274: 256 Image 269
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273: 6(float) CompositeExtract 272 0
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275: 7(fvec4) ImageFetch 274 273
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Store 266(r51) 273
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276: 6(float) CompositeExtract 275 0
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278: 275 Load 277(g_tTex1df4)
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Store 268(r51) 276
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279: 15(int) ImageQuerySizeLod 278 53
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281: 278 Load 280(g_tTex1df4)
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Store 274(sizeQueryTemp) 279
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282: 15(int) ImageQuerySizeLod 281 53
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281: 15(int) Load 274(sizeQueryTemp)
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Store 277(sizeQueryTemp) 282
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282: 14(int) Bitcast 281
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284: 15(int) Load 277(sizeQueryTemp)
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Store 280(WidthI) 282
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285: 14(int) Bitcast 284
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284: 275 Load 277(g_tTex1df4)
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Store 283(WidthI) 285
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286: 15(int) ImageQuerySizeLod 284 285
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287: 278 Load 280(g_tTex1df4)
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Store 283(sizeQueryTemp) 286
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289: 15(int) ImageQuerySizeLod 287 288
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287: 15(int) Load 283(sizeQueryTemp)
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Store 286(sizeQueryTemp) 289
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288: 14(int) Bitcast 287
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290: 15(int) Load 286(sizeQueryTemp)
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Store 280(WidthI) 288
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291: 14(int) Bitcast 290
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290: 275 Load 277(g_tTex1df4)
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Store 283(WidthI) 291
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291: 15(int) ImageQueryLevels 290
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293: 278 Load 280(g_tTex1df4)
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Store 289(NumberOfLevelsU) 291
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294: 15(int) ImageQueryLevels 293
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293: 275 Load 277(g_tTex1df4)
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Store 292(NumberOfLevelsU) 294
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294: 15(int) ImageQuerySizeLod 293 285
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296: 278 Load 280(g_tTex1df4)
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Store 292(sizeQueryTemp) 294
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297: 15(int) ImageQuerySizeLod 296 288
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296: 15(int) Load 292(sizeQueryTemp)
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Store 295(sizeQueryTemp) 297
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Store 295(WidthU) 296
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299: 15(int) Load 295(sizeQueryTemp)
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298: 275 Load 277(g_tTex1df4)
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Store 298(WidthU) 299
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299: 15(int) ImageQueryLevels 298
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301: 278 Load 280(g_tTex1df4)
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300: 14(int) Bitcast 299
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302: 15(int) ImageQueryLevels 301
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Store 297(NumberOfLevelsI) 300
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303: 14(int) Bitcast 302
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302: 275 Load 277(g_tTex1df4)
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Store 300(NumberOfLevelsI) 303
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303: 15(int) ImageQuerySizeLod 302 285
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305: 278 Load 280(g_tTex1df4)
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Store 301(sizeQueryTemp) 303
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306: 15(int) ImageQuerySizeLod 305 288
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304: 15(int) Load 301(sizeQueryTemp)
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Store 304(sizeQueryTemp) 306
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305: 14(int) Bitcast 304
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307: 15(int) Load 304(sizeQueryTemp)
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Store 280(WidthI) 305
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306: 275 Load 277(g_tTex1df4)
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307: 15(int) ImageQueryLevels 306
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308: 14(int) Bitcast 307
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308: 14(int) Bitcast 307
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Store 283(WidthI) 308
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Store 297(NumberOfLevelsI) 308
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309: 278 Load 280(g_tTex1df4)
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311: 6(float) Load 13(r00)
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310: 15(int) ImageQueryLevels 309
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312: 7(fvec4) CompositeConstruct 311 311 311 311
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311: 14(int) Bitcast 310
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314: 313(ptr) AccessChain 310(ps_output) 53
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Store 300(NumberOfLevelsI) 311
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Store 314 312
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314: 6(float) Load 13(r00)
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315:8(PS_OUTPUT) Load 310(ps_output)
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315: 7(fvec4) CompositeConstruct 314 314 314 314
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ReturnValue 315
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317: 316(ptr) AccessChain 313(ps_output) 53
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Store 317 315
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318:8(PS_OUTPUT) Load 313(ps_output)
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ReturnValue 318
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FunctionEnd
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FunctionEnd
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@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
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0:20 0 (const int)
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0:20 0 (const int)
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0:? Linker Objects
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0:? Linker Objects
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||||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
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0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
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0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
||||||
0:? 'g_tTex1df4' ( uniform texture1D)
|
0:? 'g_tTex1df4' ( uniform texture1D)
|
||||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
@ -199,13 +199,13 @@ gl_FragCoord origin is upper left
|
|||||||
0:20 0 (const int)
|
0:20 0 (const int)
|
||||||
0:? Linker Objects
|
0:? Linker Objects
|
||||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
|
||||||
0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
|
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
||||||
0:? 'g_tTex1df4' ( uniform texture1D)
|
0:? 'g_tTex1df4' ( uniform texture1D)
|
||||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80001
|
// Generated by (magic number): 80001
|
||||||
// Id's are bound by 81
|
// Id's are bound by 80
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
Capability Sampled1D
|
Capability Sampled1D
|
||||||
@ -242,7 +242,7 @@ gl_FragCoord origin is upper left
|
|||||||
Name 57 "sizeQueryTemp"
|
Name 57 "sizeQueryTemp"
|
||||||
Name 66 "ps_output"
|
Name 66 "ps_output"
|
||||||
Name 74 "color"
|
Name 74 "color"
|
||||||
Name 80 "g_tTexbfs"
|
Name 79 "g_tTexbfs"
|
||||||
MemberDecorate 17($Global) 0 Offset 0
|
MemberDecorate 17($Global) 0 Offset 0
|
||||||
MemberDecorate 17($Global) 1 Offset 4
|
MemberDecorate 17($Global) 1 Offset 4
|
||||||
MemberDecorate 17($Global) 2 Offset 8
|
MemberDecorate 17($Global) 2 Offset 8
|
||||||
@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
|
|||||||
Decorate 19 DescriptorSet 0
|
Decorate 19 DescriptorSet 0
|
||||||
Decorate 31(g_tTex1df4) DescriptorSet 0
|
Decorate 31(g_tTex1df4) DescriptorSet 0
|
||||||
Decorate 74(color) Location 0
|
Decorate 74(color) Location 0
|
||||||
Decorate 80(g_tTexbfs) DescriptorSet 0
|
Decorate 79(g_tTexbfs) DescriptorSet 0
|
||||||
2: TypeVoid
|
2: TypeVoid
|
||||||
3: TypeFunction 2
|
3: TypeFunction 2
|
||||||
6: TypeFloat 32
|
6: TypeFloat 32
|
||||||
@ -289,9 +289,8 @@ gl_FragCoord origin is upper left
|
|||||||
73: TypePointer Output 7(fvec4)
|
73: TypePointer Output 7(fvec4)
|
||||||
74(color): 73(ptr) Variable Output
|
74(color): 73(ptr) Variable Output
|
||||||
77: TypeImage 6(float) Buffer sampled format:R32f
|
77: TypeImage 6(float) Buffer sampled format:R32f
|
||||||
78: TypeSampledImage 77
|
78: TypePointer UniformConstant 77
|
||||||
79: TypePointer UniformConstant 78
|
79(g_tTexbfs): 78(ptr) Variable UniformConstant
|
||||||
80(g_tTexbfs): 79(ptr) Variable UniformConstant
|
|
||||||
4(main): 2 Function None 3
|
4(main): 2 Function None 3
|
||||||
5: Label
|
5: Label
|
||||||
75:8(PS_OUTPUT) FunctionCall 10(@main()
|
75:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||||
|
@ -9,7 +9,7 @@ gl_FragCoord origin is upper left
|
|||||||
0:28 move second child to first child ( temp 4-component vector of float)
|
0:28 move second child to first child ( temp 4-component vector of float)
|
||||||
0:28 'r00' ( temp 4-component vector of float)
|
0:28 'r00' ( temp 4-component vector of float)
|
||||||
0:28 textureFetch ( temp 4-component vector of float)
|
0:28 textureFetch ( temp 4-component vector of float)
|
||||||
0:28 'g_tTexbf4' (layout( rgba32f) uniform samplerBuffer)
|
0:28 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
|
||||||
0:28 c1: direct index for structure ( uniform int)
|
0:28 c1: direct index for structure ( uniform int)
|
||||||
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||||
0:28 Constant:
|
0:28 Constant:
|
||||||
@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
|
|||||||
0:29 move second child to first child ( temp 4-component vector of int)
|
0:29 move second child to first child ( temp 4-component vector of int)
|
||||||
0:29 'r01' ( temp 4-component vector of int)
|
0:29 'r01' ( temp 4-component vector of int)
|
||||||
0:29 textureFetch ( temp 4-component vector of int)
|
0:29 textureFetch ( temp 4-component vector of int)
|
||||||
0:29 'g_tTexbi4' (layout( rgba32i) uniform isamplerBuffer)
|
0:29 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
|
||||||
0:29 c1: direct index for structure ( uniform int)
|
0:29 c1: direct index for structure ( uniform int)
|
||||||
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||||
0:29 Constant:
|
0:29 Constant:
|
||||||
@ -27,7 +27,7 @@ gl_FragCoord origin is upper left
|
|||||||
0:30 move second child to first child ( temp 4-component vector of uint)
|
0:30 move second child to first child ( temp 4-component vector of uint)
|
||||||
0:30 'r02' ( temp 4-component vector of uint)
|
0:30 'r02' ( temp 4-component vector of uint)
|
||||||
0:30 textureFetch ( temp 4-component vector of uint)
|
0:30 textureFetch ( temp 4-component vector of uint)
|
||||||
0:30 'g_tTexbu4' (layout( rgba32ui) uniform usamplerBuffer)
|
0:30 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
|
||||||
0:30 c1: direct index for structure ( uniform int)
|
0:30 c1: direct index for structure ( uniform int)
|
||||||
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||||
0:30 Constant:
|
0:30 Constant:
|
||||||
@ -71,10 +71,10 @@ gl_FragCoord origin is upper left
|
|||||||
0:24 Constant:
|
0:24 Constant:
|
||||||
0:24 1 (const int)
|
0:24 1 (const int)
|
||||||
0:? Linker Objects
|
0:? Linker Objects
|
||||||
0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform samplerBuffer)
|
0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform textureBuffer)
|
||||||
0:? 'g_tTexbf4' (layout( rgba32f) uniform samplerBuffer)
|
0:? 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
|
||||||
0:? 'g_tTexbi4' (layout( rgba32i) uniform isamplerBuffer)
|
0:? 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
|
||||||
0:? 'g_tTexbu4' (layout( rgba32ui) uniform usamplerBuffer)
|
0:? 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
|
||||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||||
0:? 'Depth' ( out float FragDepth)
|
0:? 'Depth' ( out float FragDepth)
|
||||||
@ -93,7 +93,7 @@ gl_FragCoord origin is upper left
|
|||||||
0:28 move second child to first child ( temp 4-component vector of float)
|
0:28 move second child to first child ( temp 4-component vector of float)
|
||||||
0:28 'r00' ( temp 4-component vector of float)
|
0:28 'r00' ( temp 4-component vector of float)
|
||||||
0:28 textureFetch ( temp 4-component vector of float)
|
0:28 textureFetch ( temp 4-component vector of float)
|
||||||
0:28 'g_tTexbf4' (layout( rgba32f) uniform samplerBuffer)
|
0:28 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
|
||||||
0:28 c1: direct index for structure ( uniform int)
|
0:28 c1: direct index for structure ( uniform int)
|
||||||
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||||
0:28 Constant:
|
0:28 Constant:
|
||||||
@ -102,7 +102,7 @@ gl_FragCoord origin is upper left
|
|||||||
0:29 move second child to first child ( temp 4-component vector of int)
|
0:29 move second child to first child ( temp 4-component vector of int)
|
||||||
0:29 'r01' ( temp 4-component vector of int)
|
0:29 'r01' ( temp 4-component vector of int)
|
||||||
0:29 textureFetch ( temp 4-component vector of int)
|
0:29 textureFetch ( temp 4-component vector of int)
|
||||||
0:29 'g_tTexbi4' (layout( rgba32i) uniform isamplerBuffer)
|
0:29 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
|
||||||
0:29 c1: direct index for structure ( uniform int)
|
0:29 c1: direct index for structure ( uniform int)
|
||||||
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||||
0:29 Constant:
|
0:29 Constant:
|
||||||
@ -111,7 +111,7 @@ gl_FragCoord origin is upper left
|
|||||||
0:30 move second child to first child ( temp 4-component vector of uint)
|
0:30 move second child to first child ( temp 4-component vector of uint)
|
||||||
0:30 'r02' ( temp 4-component vector of uint)
|
0:30 'r02' ( temp 4-component vector of uint)
|
||||||
0:30 textureFetch ( temp 4-component vector of uint)
|
0:30 textureFetch ( temp 4-component vector of uint)
|
||||||
0:30 'g_tTexbu4' (layout( rgba32ui) uniform usamplerBuffer)
|
0:30 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
|
||||||
0:30 c1: direct index for structure ( uniform int)
|
0:30 c1: direct index for structure ( uniform int)
|
||||||
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||||
0:30 Constant:
|
0:30 Constant:
|
||||||
@ -155,23 +155,23 @@ gl_FragCoord origin is upper left
|
|||||||
0:24 Constant:
|
0:24 Constant:
|
||||||
0:24 1 (const int)
|
0:24 1 (const int)
|
||||||
0:? Linker Objects
|
0:? Linker Objects
|
||||||
0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform samplerBuffer)
|
0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform textureBuffer)
|
||||||
0:? 'g_tTexbf4' (layout( rgba32f) uniform samplerBuffer)
|
0:? 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
|
||||||
0:? 'g_tTexbi4' (layout( rgba32i) uniform isamplerBuffer)
|
0:? 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
|
||||||
0:? 'g_tTexbu4' (layout( rgba32ui) uniform usamplerBuffer)
|
0:? 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
|
||||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||||
0:? 'Depth' ( out float FragDepth)
|
0:? 'Depth' ( out float FragDepth)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80001
|
// Generated by (magic number): 80001
|
||||||
// Id's are bound by 78
|
// Id's are bound by 72
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
Capability SampledBuffer
|
Capability SampledBuffer
|
||||||
1: ExtInstImport "GLSL.std.450"
|
1: ExtInstImport "GLSL.std.450"
|
||||||
MemoryModel Logical GLSL450
|
MemoryModel Logical GLSL450
|
||||||
EntryPoint Fragment 4 "main" 70 74
|
EntryPoint Fragment 4 "main" 64 68
|
||||||
ExecutionMode 4 OriginUpperLeft
|
ExecutionMode 4 OriginUpperLeft
|
||||||
Name 4 "main"
|
Name 4 "main"
|
||||||
Name 8 "PS_OUTPUT"
|
Name 8 "PS_OUTPUT"
|
||||||
@ -179,43 +179,43 @@ gl_FragCoord origin is upper left
|
|||||||
MemberName 8(PS_OUTPUT) 1 "Depth"
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
||||||
Name 10 "@main("
|
Name 10 "@main("
|
||||||
Name 13 "r00"
|
Name 13 "r00"
|
||||||
Name 17 "g_tTexbf4"
|
Name 16 "g_tTexbf4"
|
||||||
Name 23 "$Global"
|
Name 22 "$Global"
|
||||||
MemberName 23($Global) 0 "c1"
|
MemberName 22($Global) 0 "c1"
|
||||||
MemberName 23($Global) 1 "c2"
|
MemberName 22($Global) 1 "c2"
|
||||||
MemberName 23($Global) 2 "c3"
|
MemberName 22($Global) 2 "c3"
|
||||||
MemberName 23($Global) 3 "c4"
|
MemberName 22($Global) 3 "c4"
|
||||||
MemberName 23($Global) 4 "o1"
|
MemberName 22($Global) 4 "o1"
|
||||||
MemberName 23($Global) 5 "o2"
|
MemberName 22($Global) 5 "o2"
|
||||||
MemberName 23($Global) 6 "o3"
|
MemberName 22($Global) 6 "o3"
|
||||||
MemberName 23($Global) 7 "o4"
|
MemberName 22($Global) 7 "o4"
|
||||||
Name 25 ""
|
Name 24 ""
|
||||||
Name 33 "r01"
|
Name 31 "r01"
|
||||||
Name 37 "g_tTexbi4"
|
Name 34 "g_tTexbi4"
|
||||||
Name 46 "r02"
|
Name 42 "r02"
|
||||||
Name 50 "g_tTexbu4"
|
Name 45 "g_tTexbu4"
|
||||||
Name 57 "psout"
|
Name 51 "psout"
|
||||||
Name 67 "flattenTemp"
|
Name 61 "flattenTemp"
|
||||||
Name 70 "Color"
|
Name 64 "Color"
|
||||||
Name 74 "Depth"
|
Name 68 "Depth"
|
||||||
Name 77 "g_tTexbf4_test"
|
Name 71 "g_tTexbf4_test"
|
||||||
Decorate 17(g_tTexbf4) DescriptorSet 0
|
Decorate 16(g_tTexbf4) DescriptorSet 0
|
||||||
MemberDecorate 23($Global) 0 Offset 0
|
MemberDecorate 22($Global) 0 Offset 0
|
||||||
MemberDecorate 23($Global) 1 Offset 8
|
MemberDecorate 22($Global) 1 Offset 8
|
||||||
MemberDecorate 23($Global) 2 Offset 16
|
MemberDecorate 22($Global) 2 Offset 16
|
||||||
MemberDecorate 23($Global) 3 Offset 32
|
MemberDecorate 22($Global) 3 Offset 32
|
||||||
MemberDecorate 23($Global) 4 Offset 48
|
MemberDecorate 22($Global) 4 Offset 48
|
||||||
MemberDecorate 23($Global) 5 Offset 56
|
MemberDecorate 22($Global) 5 Offset 56
|
||||||
MemberDecorate 23($Global) 6 Offset 64
|
MemberDecorate 22($Global) 6 Offset 64
|
||||||
MemberDecorate 23($Global) 7 Offset 80
|
MemberDecorate 22($Global) 7 Offset 80
|
||||||
Decorate 23($Global) Block
|
Decorate 22($Global) Block
|
||||||
Decorate 25 DescriptorSet 0
|
Decorate 24 DescriptorSet 0
|
||||||
Decorate 37(g_tTexbi4) DescriptorSet 0
|
Decorate 34(g_tTexbi4) DescriptorSet 0
|
||||||
Decorate 50(g_tTexbu4) DescriptorSet 0
|
Decorate 45(g_tTexbu4) DescriptorSet 0
|
||||||
Decorate 70(Color) Location 0
|
Decorate 64(Color) Location 0
|
||||||
Decorate 74(Depth) BuiltIn FragDepth
|
Decorate 68(Depth) BuiltIn FragDepth
|
||||||
Decorate 77(g_tTexbf4_test) DescriptorSet 0
|
Decorate 71(g_tTexbf4_test) DescriptorSet 0
|
||||||
Decorate 77(g_tTexbf4_test) Binding 0
|
Decorate 71(g_tTexbf4_test) Binding 0
|
||||||
2: TypeVoid
|
2: TypeVoid
|
||||||
3: TypeFunction 2
|
3: TypeFunction 2
|
||||||
6: TypeFloat 32
|
6: TypeFloat 32
|
||||||
@ -224,81 +224,75 @@ gl_FragCoord origin is upper left
|
|||||||
9: TypeFunction 8(PS_OUTPUT)
|
9: TypeFunction 8(PS_OUTPUT)
|
||||||
12: TypePointer Function 7(fvec4)
|
12: TypePointer Function 7(fvec4)
|
||||||
14: TypeImage 6(float) Buffer sampled format:Rgba32f
|
14: TypeImage 6(float) Buffer sampled format:Rgba32f
|
||||||
15: TypeSampledImage 14
|
15: TypePointer UniformConstant 14
|
||||||
16: TypePointer UniformConstant 15
|
16(g_tTexbf4): 15(ptr) Variable UniformConstant
|
||||||
17(g_tTexbf4): 16(ptr) Variable UniformConstant
|
18: TypeInt 32 1
|
||||||
19: TypeInt 32 1
|
19: TypeVector 18(int) 2
|
||||||
20: TypeVector 19(int) 2
|
20: TypeVector 18(int) 3
|
||||||
21: TypeVector 19(int) 3
|
21: TypeVector 18(int) 4
|
||||||
22: TypeVector 19(int) 4
|
22($Global): TypeStruct 18(int) 19(ivec2) 20(ivec3) 21(ivec4) 18(int) 19(ivec2) 20(ivec3) 21(ivec4)
|
||||||
23($Global): TypeStruct 19(int) 20(ivec2) 21(ivec3) 22(ivec4) 19(int) 20(ivec2) 21(ivec3) 22(ivec4)
|
23: TypePointer Uniform 22($Global)
|
||||||
24: TypePointer Uniform 23($Global)
|
24: 23(ptr) Variable Uniform
|
||||||
25: 24(ptr) Variable Uniform
|
25: 18(int) Constant 0
|
||||||
26: 19(int) Constant 0
|
26: TypePointer Uniform 18(int)
|
||||||
27: TypePointer Uniform 19(int)
|
30: TypePointer Function 21(ivec4)
|
||||||
32: TypePointer Function 22(ivec4)
|
32: TypeImage 18(int) Buffer sampled format:Rgba32i
|
||||||
34: TypeImage 19(int) Buffer sampled format:Rgba32i
|
33: TypePointer UniformConstant 32
|
||||||
35: TypeSampledImage 34
|
34(g_tTexbi4): 33(ptr) Variable UniformConstant
|
||||||
36: TypePointer UniformConstant 35
|
39: TypeInt 32 0
|
||||||
37(g_tTexbi4): 36(ptr) Variable UniformConstant
|
40: TypeVector 39(int) 4
|
||||||
43: TypeInt 32 0
|
41: TypePointer Function 40(ivec4)
|
||||||
44: TypeVector 43(int) 4
|
43: TypeImage 39(int) Buffer sampled format:Rgba32ui
|
||||||
45: TypePointer Function 44(ivec4)
|
44: TypePointer UniformConstant 43
|
||||||
47: TypeImage 43(int) Buffer sampled format:Rgba32ui
|
45(g_tTexbu4): 44(ptr) Variable UniformConstant
|
||||||
48: TypeSampledImage 47
|
50: TypePointer Function 8(PS_OUTPUT)
|
||||||
49: TypePointer UniformConstant 48
|
52: 6(float) Constant 1065353216
|
||||||
50(g_tTexbu4): 49(ptr) Variable UniformConstant
|
53: 7(fvec4) ConstantComposite 52 52 52 52
|
||||||
56: TypePointer Function 8(PS_OUTPUT)
|
55: 18(int) Constant 1
|
||||||
58: 6(float) Constant 1065353216
|
56: TypePointer Function 6(float)
|
||||||
59: 7(fvec4) ConstantComposite 58 58 58 58
|
63: TypePointer Output 7(fvec4)
|
||||||
61: 19(int) Constant 1
|
64(Color): 63(ptr) Variable Output
|
||||||
62: TypePointer Function 6(float)
|
67: TypePointer Output 6(float)
|
||||||
69: TypePointer Output 7(fvec4)
|
68(Depth): 67(ptr) Variable Output
|
||||||
70(Color): 69(ptr) Variable Output
|
71(g_tTexbf4_test): 15(ptr) Variable UniformConstant
|
||||||
73: TypePointer Output 6(float)
|
|
||||||
74(Depth): 73(ptr) Variable Output
|
|
||||||
77(g_tTexbf4_test): 16(ptr) Variable UniformConstant
|
|
||||||
4(main): 2 Function None 3
|
4(main): 2 Function None 3
|
||||||
5: Label
|
5: Label
|
||||||
67(flattenTemp): 56(ptr) Variable Function
|
61(flattenTemp): 50(ptr) Variable Function
|
||||||
68:8(PS_OUTPUT) FunctionCall 10(@main()
|
62:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||||
Store 67(flattenTemp) 68
|
Store 61(flattenTemp) 62
|
||||||
71: 12(ptr) AccessChain 67(flattenTemp) 26
|
65: 12(ptr) AccessChain 61(flattenTemp) 25
|
||||||
72: 7(fvec4) Load 71
|
66: 7(fvec4) Load 65
|
||||||
Store 70(Color) 72
|
Store 64(Color) 66
|
||||||
75: 62(ptr) AccessChain 67(flattenTemp) 61
|
69: 56(ptr) AccessChain 61(flattenTemp) 55
|
||||||
76: 6(float) Load 75
|
70: 6(float) Load 69
|
||||||
Store 74(Depth) 76
|
Store 68(Depth) 70
|
||||||
Return
|
Return
|
||||||
FunctionEnd
|
FunctionEnd
|
||||||
10(@main():8(PS_OUTPUT) Function None 9
|
10(@main():8(PS_OUTPUT) Function None 9
|
||||||
11: Label
|
11: Label
|
||||||
13(r00): 12(ptr) Variable Function
|
13(r00): 12(ptr) Variable Function
|
||||||
33(r01): 32(ptr) Variable Function
|
31(r01): 30(ptr) Variable Function
|
||||||
46(r02): 45(ptr) Variable Function
|
42(r02): 41(ptr) Variable Function
|
||||||
57(psout): 56(ptr) Variable Function
|
51(psout): 50(ptr) Variable Function
|
||||||
18: 15 Load 17(g_tTexbf4)
|
17: 14 Load 16(g_tTexbf4)
|
||||||
28: 27(ptr) AccessChain 25 26
|
27: 26(ptr) AccessChain 24 25
|
||||||
29: 19(int) Load 28
|
28: 18(int) Load 27
|
||||||
30: 14 Image 18
|
29: 7(fvec4) ImageFetch 17 28
|
||||||
31: 7(fvec4) ImageFetch 30 29
|
Store 13(r00) 29
|
||||||
Store 13(r00) 31
|
35: 32 Load 34(g_tTexbi4)
|
||||||
38: 35 Load 37(g_tTexbi4)
|
36: 26(ptr) AccessChain 24 25
|
||||||
39: 27(ptr) AccessChain 25 26
|
37: 18(int) Load 36
|
||||||
40: 19(int) Load 39
|
38: 21(ivec4) ImageFetch 35 37
|
||||||
41: 34 Image 38
|
Store 31(r01) 38
|
||||||
42: 22(ivec4) ImageFetch 41 40
|
46: 43 Load 45(g_tTexbu4)
|
||||||
Store 33(r01) 42
|
47: 26(ptr) AccessChain 24 25
|
||||||
51: 48 Load 50(g_tTexbu4)
|
48: 18(int) Load 47
|
||||||
52: 27(ptr) AccessChain 25 26
|
49: 40(ivec4) ImageFetch 46 48
|
||||||
53: 19(int) Load 52
|
Store 42(r02) 49
|
||||||
54: 47 Image 51
|
54: 12(ptr) AccessChain 51(psout) 25
|
||||||
55: 44(ivec4) ImageFetch 54 53
|
Store 54 53
|
||||||
Store 46(r02) 55
|
57: 56(ptr) AccessChain 51(psout) 55
|
||||||
60: 12(ptr) AccessChain 57(psout) 26
|
Store 57 52
|
||||||
Store 60 59
|
58:8(PS_OUTPUT) Load 51(psout)
|
||||||
63: 62(ptr) AccessChain 57(psout) 61
|
ReturnValue 58
|
||||||
Store 63 58
|
|
||||||
64:8(PS_OUTPUT) Load 57(psout)
|
|
||||||
ReturnValue 64
|
|
||||||
FunctionEnd
|
FunctionEnd
|
||||||
|
@ -10,7 +10,7 @@ gl_FragCoord origin is upper left
|
|||||||
0:28 'r00' ( temp float)
|
0:28 'r00' ( temp float)
|
||||||
0:28 Construct float ( temp float)
|
0:28 Construct float ( temp float)
|
||||||
0:? textureFetch ( temp 4-component vector of float)
|
0:? textureFetch ( temp 4-component vector of float)
|
||||||
0:28 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
|
0:28 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
||||||
0:28 c1: direct index for structure ( uniform int)
|
0:28 c1: direct index for structure ( uniform int)
|
||||||
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||||
0:28 Constant:
|
0:28 Constant:
|
||||||
@ -20,7 +20,7 @@ gl_FragCoord origin is upper left
|
|||||||
0:29 'r01' ( temp int)
|
0:29 'r01' ( temp int)
|
||||||
0:29 Construct int ( temp int)
|
0:29 Construct int ( temp int)
|
||||||
0:? textureFetch ( temp 4-component vector of int)
|
0:? textureFetch ( temp 4-component vector of int)
|
||||||
0:29 'g_tTexbis' (layout( r32i) uniform isamplerBuffer)
|
0:29 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
|
||||||
0:29 c1: direct index for structure ( uniform int)
|
0:29 c1: direct index for structure ( uniform int)
|
||||||
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||||
0:29 Constant:
|
0:29 Constant:
|
||||||
@ -30,7 +30,7 @@ gl_FragCoord origin is upper left
|
|||||||
0:30 'r02' ( temp uint)
|
0:30 'r02' ( temp uint)
|
||||||
0:30 Construct uint ( temp uint)
|
0:30 Construct uint ( temp uint)
|
||||||
0:? textureFetch ( temp 4-component vector of uint)
|
0:? textureFetch ( temp 4-component vector of uint)
|
||||||
0:30 'g_tTexbus' (layout( r32ui) uniform usamplerBuffer)
|
0:30 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
|
||||||
0:30 c1: direct index for structure ( uniform int)
|
0:30 c1: direct index for structure ( uniform int)
|
||||||
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||||
0:30 Constant:
|
0:30 Constant:
|
||||||
@ -74,10 +74,10 @@ gl_FragCoord origin is upper left
|
|||||||
0:24 Constant:
|
0:24 Constant:
|
||||||
0:24 1 (const int)
|
0:24 1 (const int)
|
||||||
0:? Linker Objects
|
0:? Linker Objects
|
||||||
0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform samplerBuffer)
|
0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform textureBuffer)
|
||||||
0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
|
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
||||||
0:? 'g_tTexbis' (layout( r32i) uniform isamplerBuffer)
|
0:? 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
|
||||||
0:? 'g_tTexbus' (layout( r32ui) uniform usamplerBuffer)
|
0:? 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
|
||||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||||
0:? 'Depth' ( out float FragDepth)
|
0:? 'Depth' ( out float FragDepth)
|
||||||
@ -97,7 +97,7 @@ gl_FragCoord origin is upper left
|
|||||||
0:28 'r00' ( temp float)
|
0:28 'r00' ( temp float)
|
||||||
0:28 Construct float ( temp float)
|
0:28 Construct float ( temp float)
|
||||||
0:? textureFetch ( temp 4-component vector of float)
|
0:? textureFetch ( temp 4-component vector of float)
|
||||||
0:28 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
|
0:28 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
||||||
0:28 c1: direct index for structure ( uniform int)
|
0:28 c1: direct index for structure ( uniform int)
|
||||||
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||||
0:28 Constant:
|
0:28 Constant:
|
||||||
@ -107,7 +107,7 @@ gl_FragCoord origin is upper left
|
|||||||
0:29 'r01' ( temp int)
|
0:29 'r01' ( temp int)
|
||||||
0:29 Construct int ( temp int)
|
0:29 Construct int ( temp int)
|
||||||
0:? textureFetch ( temp 4-component vector of int)
|
0:? textureFetch ( temp 4-component vector of int)
|
||||||
0:29 'g_tTexbis' (layout( r32i) uniform isamplerBuffer)
|
0:29 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
|
||||||
0:29 c1: direct index for structure ( uniform int)
|
0:29 c1: direct index for structure ( uniform int)
|
||||||
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||||
0:29 Constant:
|
0:29 Constant:
|
||||||
@ -117,7 +117,7 @@ gl_FragCoord origin is upper left
|
|||||||
0:30 'r02' ( temp uint)
|
0:30 'r02' ( temp uint)
|
||||||
0:30 Construct uint ( temp uint)
|
0:30 Construct uint ( temp uint)
|
||||||
0:? textureFetch ( temp 4-component vector of uint)
|
0:? textureFetch ( temp 4-component vector of uint)
|
||||||
0:30 'g_tTexbus' (layout( r32ui) uniform usamplerBuffer)
|
0:30 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
|
||||||
0:30 c1: direct index for structure ( uniform int)
|
0:30 c1: direct index for structure ( uniform int)
|
||||||
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||||
0:30 Constant:
|
0:30 Constant:
|
||||||
@ -161,23 +161,23 @@ gl_FragCoord origin is upper left
|
|||||||
0:24 Constant:
|
0:24 Constant:
|
||||||
0:24 1 (const int)
|
0:24 1 (const int)
|
||||||
0:? Linker Objects
|
0:? Linker Objects
|
||||||
0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform samplerBuffer)
|
0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform textureBuffer)
|
||||||
0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
|
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
||||||
0:? 'g_tTexbis' (layout( r32i) uniform isamplerBuffer)
|
0:? 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
|
||||||
0:? 'g_tTexbus' (layout( r32ui) uniform usamplerBuffer)
|
0:? 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
|
||||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
||||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||||
0:? 'Depth' ( out float FragDepth)
|
0:? 'Depth' ( out float FragDepth)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80001
|
// Generated by (magic number): 80001
|
||||||
// Id's are bound by 81
|
// Id's are bound by 75
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
Capability SampledBuffer
|
Capability SampledBuffer
|
||||||
1: ExtInstImport "GLSL.std.450"
|
1: ExtInstImport "GLSL.std.450"
|
||||||
MemoryModel Logical GLSL450
|
MemoryModel Logical GLSL450
|
||||||
EntryPoint Fragment 4 "main" 73 77
|
EntryPoint Fragment 4 "main" 67 71
|
||||||
ExecutionMode 4 OriginUpperLeft
|
ExecutionMode 4 OriginUpperLeft
|
||||||
Name 4 "main"
|
Name 4 "main"
|
||||||
Name 8 "PS_OUTPUT"
|
Name 8 "PS_OUTPUT"
|
||||||
@ -185,43 +185,43 @@ gl_FragCoord origin is upper left
|
|||||||
MemberName 8(PS_OUTPUT) 1 "Depth"
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
||||||
Name 10 "@main("
|
Name 10 "@main("
|
||||||
Name 13 "r00"
|
Name 13 "r00"
|
||||||
Name 17 "g_tTexbfs"
|
Name 16 "g_tTexbfs"
|
||||||
Name 23 "$Global"
|
Name 22 "$Global"
|
||||||
MemberName 23($Global) 0 "c1"
|
MemberName 22($Global) 0 "c1"
|
||||||
MemberName 23($Global) 1 "c2"
|
MemberName 22($Global) 1 "c2"
|
||||||
MemberName 23($Global) 2 "c3"
|
MemberName 22($Global) 2 "c3"
|
||||||
MemberName 23($Global) 3 "c4"
|
MemberName 22($Global) 3 "c4"
|
||||||
MemberName 23($Global) 4 "o1"
|
MemberName 22($Global) 4 "o1"
|
||||||
MemberName 23($Global) 5 "o2"
|
MemberName 22($Global) 5 "o2"
|
||||||
MemberName 23($Global) 6 "o3"
|
MemberName 22($Global) 6 "o3"
|
||||||
MemberName 23($Global) 7 "o4"
|
MemberName 22($Global) 7 "o4"
|
||||||
Name 25 ""
|
Name 24 ""
|
||||||
Name 34 "r01"
|
Name 32 "r01"
|
||||||
Name 38 "g_tTexbis"
|
Name 35 "g_tTexbis"
|
||||||
Name 47 "r02"
|
Name 43 "r02"
|
||||||
Name 51 "g_tTexbus"
|
Name 46 "g_tTexbus"
|
||||||
Name 60 "psout"
|
Name 54 "psout"
|
||||||
Name 70 "flattenTemp"
|
Name 64 "flattenTemp"
|
||||||
Name 73 "Color"
|
Name 67 "Color"
|
||||||
Name 77 "Depth"
|
Name 71 "Depth"
|
||||||
Name 80 "g_tTexbfs_test"
|
Name 74 "g_tTexbfs_test"
|
||||||
Decorate 17(g_tTexbfs) DescriptorSet 0
|
Decorate 16(g_tTexbfs) DescriptorSet 0
|
||||||
MemberDecorate 23($Global) 0 Offset 0
|
MemberDecorate 22($Global) 0 Offset 0
|
||||||
MemberDecorate 23($Global) 1 Offset 8
|
MemberDecorate 22($Global) 1 Offset 8
|
||||||
MemberDecorate 23($Global) 2 Offset 16
|
MemberDecorate 22($Global) 2 Offset 16
|
||||||
MemberDecorate 23($Global) 3 Offset 32
|
MemberDecorate 22($Global) 3 Offset 32
|
||||||
MemberDecorate 23($Global) 4 Offset 48
|
MemberDecorate 22($Global) 4 Offset 48
|
||||||
MemberDecorate 23($Global) 5 Offset 56
|
MemberDecorate 22($Global) 5 Offset 56
|
||||||
MemberDecorate 23($Global) 6 Offset 64
|
MemberDecorate 22($Global) 6 Offset 64
|
||||||
MemberDecorate 23($Global) 7 Offset 80
|
MemberDecorate 22($Global) 7 Offset 80
|
||||||
Decorate 23($Global) Block
|
Decorate 22($Global) Block
|
||||||
Decorate 25 DescriptorSet 0
|
Decorate 24 DescriptorSet 0
|
||||||
Decorate 38(g_tTexbis) DescriptorSet 0
|
Decorate 35(g_tTexbis) DescriptorSet 0
|
||||||
Decorate 51(g_tTexbus) DescriptorSet 0
|
Decorate 46(g_tTexbus) DescriptorSet 0
|
||||||
Decorate 73(Color) Location 0
|
Decorate 67(Color) Location 0
|
||||||
Decorate 77(Depth) BuiltIn FragDepth
|
Decorate 71(Depth) BuiltIn FragDepth
|
||||||
Decorate 80(g_tTexbfs_test) DescriptorSet 0
|
Decorate 74(g_tTexbfs_test) DescriptorSet 0
|
||||||
Decorate 80(g_tTexbfs_test) Binding 0
|
Decorate 74(g_tTexbfs_test) Binding 0
|
||||||
2: TypeVoid
|
2: TypeVoid
|
||||||
3: TypeFunction 2
|
3: TypeFunction 2
|
||||||
6: TypeFloat 32
|
6: TypeFloat 32
|
||||||
@ -230,84 +230,78 @@ gl_FragCoord origin is upper left
|
|||||||
9: TypeFunction 8(PS_OUTPUT)
|
9: TypeFunction 8(PS_OUTPUT)
|
||||||
12: TypePointer Function 6(float)
|
12: TypePointer Function 6(float)
|
||||||
14: TypeImage 6(float) Buffer sampled format:R32f
|
14: TypeImage 6(float) Buffer sampled format:R32f
|
||||||
15: TypeSampledImage 14
|
15: TypePointer UniformConstant 14
|
||||||
16: TypePointer UniformConstant 15
|
16(g_tTexbfs): 15(ptr) Variable UniformConstant
|
||||||
17(g_tTexbfs): 16(ptr) Variable UniformConstant
|
18: TypeInt 32 1
|
||||||
19: TypeInt 32 1
|
19: TypeVector 18(int) 2
|
||||||
20: TypeVector 19(int) 2
|
20: TypeVector 18(int) 3
|
||||||
21: TypeVector 19(int) 3
|
21: TypeVector 18(int) 4
|
||||||
22: TypeVector 19(int) 4
|
22($Global): TypeStruct 18(int) 19(ivec2) 20(ivec3) 21(ivec4) 18(int) 19(ivec2) 20(ivec3) 21(ivec4)
|
||||||
23($Global): TypeStruct 19(int) 20(ivec2) 21(ivec3) 22(ivec4) 19(int) 20(ivec2) 21(ivec3) 22(ivec4)
|
23: TypePointer Uniform 22($Global)
|
||||||
24: TypePointer Uniform 23($Global)
|
24: 23(ptr) Variable Uniform
|
||||||
25: 24(ptr) Variable Uniform
|
25: 18(int) Constant 0
|
||||||
26: 19(int) Constant 0
|
26: TypePointer Uniform 18(int)
|
||||||
27: TypePointer Uniform 19(int)
|
31: TypePointer Function 18(int)
|
||||||
33: TypePointer Function 19(int)
|
33: TypeImage 18(int) Buffer sampled format:R32i
|
||||||
35: TypeImage 19(int) Buffer sampled format:R32i
|
34: TypePointer UniformConstant 33
|
||||||
36: TypeSampledImage 35
|
35(g_tTexbis): 34(ptr) Variable UniformConstant
|
||||||
37: TypePointer UniformConstant 36
|
41: TypeInt 32 0
|
||||||
38(g_tTexbis): 37(ptr) Variable UniformConstant
|
42: TypePointer Function 41(int)
|
||||||
45: TypeInt 32 0
|
44: TypeImage 41(int) Buffer sampled format:R32ui
|
||||||
46: TypePointer Function 45(int)
|
45: TypePointer UniformConstant 44
|
||||||
48: TypeImage 45(int) Buffer sampled format:R32ui
|
46(g_tTexbus): 45(ptr) Variable UniformConstant
|
||||||
49: TypeSampledImage 48
|
50: TypeVector 41(int) 4
|
||||||
50: TypePointer UniformConstant 49
|
53: TypePointer Function 8(PS_OUTPUT)
|
||||||
51(g_tTexbus): 50(ptr) Variable UniformConstant
|
55: 6(float) Constant 1065353216
|
||||||
56: TypeVector 45(int) 4
|
56: 7(fvec4) ConstantComposite 55 55 55 55
|
||||||
59: TypePointer Function 8(PS_OUTPUT)
|
57: TypePointer Function 7(fvec4)
|
||||||
61: 6(float) Constant 1065353216
|
59: 18(int) Constant 1
|
||||||
62: 7(fvec4) ConstantComposite 61 61 61 61
|
66: TypePointer Output 7(fvec4)
|
||||||
63: TypePointer Function 7(fvec4)
|
67(Color): 66(ptr) Variable Output
|
||||||
65: 19(int) Constant 1
|
70: TypePointer Output 6(float)
|
||||||
72: TypePointer Output 7(fvec4)
|
71(Depth): 70(ptr) Variable Output
|
||||||
73(Color): 72(ptr) Variable Output
|
74(g_tTexbfs_test): 15(ptr) Variable UniformConstant
|
||||||
76: TypePointer Output 6(float)
|
|
||||||
77(Depth): 76(ptr) Variable Output
|
|
||||||
80(g_tTexbfs_test): 16(ptr) Variable UniformConstant
|
|
||||||
4(main): 2 Function None 3
|
4(main): 2 Function None 3
|
||||||
5: Label
|
5: Label
|
||||||
70(flattenTemp): 59(ptr) Variable Function
|
64(flattenTemp): 53(ptr) Variable Function
|
||||||
71:8(PS_OUTPUT) FunctionCall 10(@main()
|
65:8(PS_OUTPUT) FunctionCall 10(@main()
|
||||||
Store 70(flattenTemp) 71
|
Store 64(flattenTemp) 65
|
||||||
74: 63(ptr) AccessChain 70(flattenTemp) 26
|
68: 57(ptr) AccessChain 64(flattenTemp) 25
|
||||||
75: 7(fvec4) Load 74
|
69: 7(fvec4) Load 68
|
||||||
Store 73(Color) 75
|
Store 67(Color) 69
|
||||||
78: 12(ptr) AccessChain 70(flattenTemp) 65
|
72: 12(ptr) AccessChain 64(flattenTemp) 59
|
||||||
79: 6(float) Load 78
|
73: 6(float) Load 72
|
||||||
Store 77(Depth) 79
|
Store 71(Depth) 73
|
||||||
Return
|
Return
|
||||||
FunctionEnd
|
FunctionEnd
|
||||||
10(@main():8(PS_OUTPUT) Function None 9
|
10(@main():8(PS_OUTPUT) Function None 9
|
||||||
11: Label
|
11: Label
|
||||||
13(r00): 12(ptr) Variable Function
|
13(r00): 12(ptr) Variable Function
|
||||||
34(r01): 33(ptr) Variable Function
|
32(r01): 31(ptr) Variable Function
|
||||||
47(r02): 46(ptr) Variable Function
|
43(r02): 42(ptr) Variable Function
|
||||||
60(psout): 59(ptr) Variable Function
|
54(psout): 53(ptr) Variable Function
|
||||||
18: 15 Load 17(g_tTexbfs)
|
17: 14 Load 16(g_tTexbfs)
|
||||||
28: 27(ptr) AccessChain 25 26
|
27: 26(ptr) AccessChain 24 25
|
||||||
29: 19(int) Load 28
|
28: 18(int) Load 27
|
||||||
30: 14 Image 18
|
29: 7(fvec4) ImageFetch 17 28
|
||||||
31: 7(fvec4) ImageFetch 30 29
|
30: 6(float) CompositeExtract 29 0
|
||||||
32: 6(float) CompositeExtract 31 0
|
Store 13(r00) 30
|
||||||
Store 13(r00) 32
|
36: 33 Load 35(g_tTexbis)
|
||||||
39: 36 Load 38(g_tTexbis)
|
37: 26(ptr) AccessChain 24 25
|
||||||
40: 27(ptr) AccessChain 25 26
|
38: 18(int) Load 37
|
||||||
41: 19(int) Load 40
|
39: 21(ivec4) ImageFetch 36 38
|
||||||
42: 35 Image 39
|
40: 18(int) CompositeExtract 39 0
|
||||||
43: 22(ivec4) ImageFetch 42 41
|
Store 32(r01) 40
|
||||||
44: 19(int) CompositeExtract 43 0
|
47: 44 Load 46(g_tTexbus)
|
||||||
Store 34(r01) 44
|
48: 26(ptr) AccessChain 24 25
|
||||||
52: 49 Load 51(g_tTexbus)
|
49: 18(int) Load 48
|
||||||
53: 27(ptr) AccessChain 25 26
|
51: 50(ivec4) ImageFetch 47 49
|
||||||
54: 19(int) Load 53
|
52: 41(int) CompositeExtract 51 0
|
||||||
55: 48 Image 52
|
Store 43(r02) 52
|
||||||
57: 56(ivec4) ImageFetch 55 54
|
58: 57(ptr) AccessChain 54(psout) 25
|
||||||
58: 45(int) CompositeExtract 57 0
|
Store 58 56
|
||||||
Store 47(r02) 58
|
60: 12(ptr) AccessChain 54(psout) 59
|
||||||
64: 63(ptr) AccessChain 60(psout) 26
|
Store 60 55
|
||||||
Store 64 62
|
61:8(PS_OUTPUT) Load 54(psout)
|
||||||
66: 12(ptr) AccessChain 60(psout) 65
|
ReturnValue 61
|
||||||
Store 66 61
|
|
||||||
67:8(PS_OUTPUT) Load 60(psout)
|
|
||||||
ReturnValue 67
|
|
||||||
FunctionEnd
|
FunctionEnd
|
||||||
|
@ -7,7 +7,7 @@ Shader version: 450
|
|||||||
0:? Sequence
|
0:? Sequence
|
||||||
0:5 Branch: Return with expression
|
0:5 Branch: Return with expression
|
||||||
0:5 textureFetch ( temp 4-component vector of float)
|
0:5 textureFetch ( temp 4-component vector of float)
|
||||||
0:5 'Position' (layout( rgba32f) uniform samplerBuffer)
|
0:5 'Position' (layout( rgba32f) uniform textureBuffer)
|
||||||
0:5 Convert uint to int ( temp int)
|
0:5 Convert uint to int ( temp int)
|
||||||
0:5 'Index' ( in uint)
|
0:5 'Index' ( in uint)
|
||||||
0:9 Function Definition: @RealEntrypoint(u1; ( temp 4-component vector of float)
|
0:9 Function Definition: @RealEntrypoint(u1; ( temp 4-component vector of float)
|
||||||
@ -28,7 +28,7 @@ Shader version: 450
|
|||||||
0:9 Function Call: @RealEntrypoint(u1; ( temp 4-component vector of float)
|
0:9 Function Call: @RealEntrypoint(u1; ( temp 4-component vector of float)
|
||||||
0:? 'Index' ( temp uint)
|
0:? 'Index' ( temp uint)
|
||||||
0:? Linker Objects
|
0:? Linker Objects
|
||||||
0:? 'Position' (layout( rgba32f) uniform samplerBuffer)
|
0:? 'Position' (layout( rgba32f) uniform textureBuffer)
|
||||||
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
||||||
0:? 'Index' ( in uint VertexIndex)
|
0:? 'Index' ( in uint VertexIndex)
|
||||||
|
|
||||||
@ -44,7 +44,7 @@ Shader version: 450
|
|||||||
0:? Sequence
|
0:? Sequence
|
||||||
0:5 Branch: Return with expression
|
0:5 Branch: Return with expression
|
||||||
0:5 textureFetch ( temp 4-component vector of float)
|
0:5 textureFetch ( temp 4-component vector of float)
|
||||||
0:5 'Position' (layout( rgba32f) uniform samplerBuffer)
|
0:5 'Position' (layout( rgba32f) uniform textureBuffer)
|
||||||
0:5 Convert uint to int ( temp int)
|
0:5 Convert uint to int ( temp int)
|
||||||
0:5 'Index' ( in uint)
|
0:5 'Index' ( in uint)
|
||||||
0:9 Function Definition: @RealEntrypoint(u1; ( temp 4-component vector of float)
|
0:9 Function Definition: @RealEntrypoint(u1; ( temp 4-component vector of float)
|
||||||
@ -65,33 +65,33 @@ Shader version: 450
|
|||||||
0:9 Function Call: @RealEntrypoint(u1; ( temp 4-component vector of float)
|
0:9 Function Call: @RealEntrypoint(u1; ( temp 4-component vector of float)
|
||||||
0:? 'Index' ( temp uint)
|
0:? 'Index' ( temp uint)
|
||||||
0:? Linker Objects
|
0:? Linker Objects
|
||||||
0:? 'Position' (layout( rgba32f) uniform samplerBuffer)
|
0:? 'Position' (layout( rgba32f) uniform textureBuffer)
|
||||||
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
||||||
0:? 'Index' ( in uint VertexIndex)
|
0:? 'Index' ( in uint VertexIndex)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80001
|
// Generated by (magic number): 80001
|
||||||
// Id's are bound by 43
|
// Id's are bound by 41
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
Capability SampledBuffer
|
Capability SampledBuffer
|
||||||
1: ExtInstImport "GLSL.std.450"
|
1: ExtInstImport "GLSL.std.450"
|
||||||
MemoryModel Logical GLSL450
|
MemoryModel Logical GLSL450
|
||||||
EntryPoint Vertex 4 "RealEntrypoint" 36 39
|
EntryPoint Vertex 4 "RealEntrypoint" 34 37
|
||||||
Name 4 "RealEntrypoint"
|
Name 4 "RealEntrypoint"
|
||||||
Name 12 "FakeEntrypoint(u1;"
|
Name 12 "FakeEntrypoint(u1;"
|
||||||
Name 11 "Index"
|
Name 11 "Index"
|
||||||
Name 15 "@RealEntrypoint(u1;"
|
Name 15 "@RealEntrypoint(u1;"
|
||||||
Name 14 "Index"
|
Name 14 "Index"
|
||||||
Name 20 "Position"
|
Name 19 "Position"
|
||||||
Name 29 "param"
|
Name 27 "param"
|
||||||
|
Name 32 "Index"
|
||||||
Name 34 "Index"
|
Name 34 "Index"
|
||||||
Name 36 "Index"
|
Name 37 "@entryPointOutput"
|
||||||
Name 39 "@entryPointOutput"
|
Name 38 "param"
|
||||||
Name 40 "param"
|
Decorate 19(Position) DescriptorSet 0
|
||||||
Decorate 20(Position) DescriptorSet 0
|
Decorate 34(Index) BuiltIn VertexIndex
|
||||||
Decorate 36(Index) BuiltIn VertexIndex
|
Decorate 37(@entryPointOutput) BuiltIn Position
|
||||||
Decorate 39(@entryPointOutput) BuiltIn Position
|
|
||||||
2: TypeVoid
|
2: TypeVoid
|
||||||
3: TypeFunction 2
|
3: TypeFunction 2
|
||||||
6: TypeInt 32 0
|
6: TypeInt 32 0
|
||||||
@ -100,42 +100,40 @@ Shader version: 450
|
|||||||
9: TypeVector 8(float) 4
|
9: TypeVector 8(float) 4
|
||||||
10: TypeFunction 9(fvec4) 7(ptr)
|
10: TypeFunction 9(fvec4) 7(ptr)
|
||||||
17: TypeImage 8(float) Buffer sampled format:Rgba32f
|
17: TypeImage 8(float) Buffer sampled format:Rgba32f
|
||||||
18: TypeSampledImage 17
|
18: TypePointer UniformConstant 17
|
||||||
19: TypePointer UniformConstant 18
|
19(Position): 18(ptr) Variable UniformConstant
|
||||||
20(Position): 19(ptr) Variable UniformConstant
|
22: TypeInt 32 1
|
||||||
23: TypeInt 32 1
|
33: TypePointer Input 6(int)
|
||||||
35: TypePointer Input 6(int)
|
34(Index): 33(ptr) Variable Input
|
||||||
36(Index): 35(ptr) Variable Input
|
36: TypePointer Output 9(fvec4)
|
||||||
38: TypePointer Output 9(fvec4)
|
37(@entryPointOutput): 36(ptr) Variable Output
|
||||||
39(@entryPointOutput): 38(ptr) Variable Output
|
|
||||||
4(RealEntrypoint): 2 Function None 3
|
4(RealEntrypoint): 2 Function None 3
|
||||||
5: Label
|
5: Label
|
||||||
34(Index): 7(ptr) Variable Function
|
32(Index): 7(ptr) Variable Function
|
||||||
40(param): 7(ptr) Variable Function
|
38(param): 7(ptr) Variable Function
|
||||||
37: 6(int) Load 36(Index)
|
35: 6(int) Load 34(Index)
|
||||||
Store 34(Index) 37
|
Store 32(Index) 35
|
||||||
41: 6(int) Load 34(Index)
|
39: 6(int) Load 32(Index)
|
||||||
Store 40(param) 41
|
Store 38(param) 39
|
||||||
42: 9(fvec4) FunctionCall 15(@RealEntrypoint(u1;) 40(param)
|
40: 9(fvec4) FunctionCall 15(@RealEntrypoint(u1;) 38(param)
|
||||||
Store 39(@entryPointOutput) 42
|
Store 37(@entryPointOutput) 40
|
||||||
Return
|
Return
|
||||||
FunctionEnd
|
FunctionEnd
|
||||||
12(FakeEntrypoint(u1;): 9(fvec4) Function None 10
|
12(FakeEntrypoint(u1;): 9(fvec4) Function None 10
|
||||||
11(Index): 7(ptr) FunctionParameter
|
11(Index): 7(ptr) FunctionParameter
|
||||||
13: Label
|
13: Label
|
||||||
21: 18 Load 20(Position)
|
20: 17 Load 19(Position)
|
||||||
22: 6(int) Load 11(Index)
|
21: 6(int) Load 11(Index)
|
||||||
24: 23(int) Bitcast 22
|
23: 22(int) Bitcast 21
|
||||||
25: 17 Image 21
|
24: 9(fvec4) ImageFetch 20 23
|
||||||
26: 9(fvec4) ImageFetch 25 24
|
ReturnValue 24
|
||||||
ReturnValue 26
|
|
||||||
FunctionEnd
|
FunctionEnd
|
||||||
15(@RealEntrypoint(u1;): 9(fvec4) Function None 10
|
15(@RealEntrypoint(u1;): 9(fvec4) Function None 10
|
||||||
14(Index): 7(ptr) FunctionParameter
|
14(Index): 7(ptr) FunctionParameter
|
||||||
16: Label
|
16: Label
|
||||||
29(param): 7(ptr) Variable Function
|
27(param): 7(ptr) Variable Function
|
||||||
30: 6(int) Load 14(Index)
|
28: 6(int) Load 14(Index)
|
||||||
Store 29(param) 30
|
Store 27(param) 28
|
||||||
31: 9(fvec4) FunctionCall 12(FakeEntrypoint(u1;) 29(param)
|
29: 9(fvec4) FunctionCall 12(FakeEntrypoint(u1;) 27(param)
|
||||||
ReturnValue 31
|
ReturnValue 29
|
||||||
FunctionEnd
|
FunctionEnd
|
||||||
|
@ -1145,9 +1145,10 @@ bool HlslGrammar::acceptTextureType(TType& type)
|
|||||||
bool array = false;
|
bool array = false;
|
||||||
bool ms = false;
|
bool ms = false;
|
||||||
bool image = false;
|
bool image = false;
|
||||||
|
bool combined = true;
|
||||||
|
|
||||||
switch (textureType) {
|
switch (textureType) {
|
||||||
case EHTokBuffer: dim = EsdBuffer; break;
|
case EHTokBuffer: dim = EsdBuffer; combined = false; break;
|
||||||
case EHTokTexture1d: dim = Esd1D; break;
|
case EHTokTexture1d: dim = Esd1D; break;
|
||||||
case EHTokTexture1darray: dim = Esd1D; array = true; break;
|
case EHTokTexture1darray: dim = Esd1D; array = true; break;
|
||||||
case EHTokTexture2d: dim = Esd2D; break;
|
case EHTokTexture2d: dim = Esd2D; break;
|
||||||
@ -1252,6 +1253,10 @@ bool HlslGrammar::acceptTextureType(TType& type)
|
|||||||
// Remember the declared vector size.
|
// Remember the declared vector size.
|
||||||
sampler.vectorSize = txType.getVectorSize();
|
sampler.vectorSize = txType.getVectorSize();
|
||||||
|
|
||||||
|
// Force uncombined, if necessary
|
||||||
|
if (!combined)
|
||||||
|
sampler.combined = false;
|
||||||
|
|
||||||
type.shallowCopy(TType(sampler, EvqUniform, arraySizes));
|
type.shallowCopy(TType(sampler, EvqUniform, arraySizes));
|
||||||
type.getQualifier().layoutFormat = format;
|
type.getQualifier().layoutFormat = format;
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user