Implement GL_KHR_blend_equation_advanced.
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@@ -121,12 +121,21 @@ ERROR: 0:391: 'interpolateAtOffset' : first argument must be an interpolant, or
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ERROR: 0:392: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element
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ERROR: 0:396: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element
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ERROR: 0:397: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element
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ERROR: 113 compilation errors. No code generated.
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ERROR: 0:400: 'blend equation' : required extension not requested: GL_KHR_blend_equation_advanced
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ERROR: 0:423: 'blend equation' : can only apply to 'out'
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ERROR: 0:424: 'blend equation' : can only apply to a standalone qualifier
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ERROR: 0:425: 'blend equation' : can only apply to a standalone qualifier
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ERROR: 0:426: 'blend equation' : can only apply to a standalone qualifier
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ERROR: 0:427: 'blend equation' : can only apply to a standalone qualifier
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ERROR: 0:428: 'blend equation' : can only apply to a standalone qualifier
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ERROR: 0:429: 'blend_support' : unknown blend equation
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ERROR: 121 compilation errors. No code generated.
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Shader version: 310
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Requested GL_EXT_shader_io_blocks
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Requested GL_EXT_texture_cube_map_array
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Requested GL_KHR_blend_equation_advanced
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Requested GL_OES_geometry_shader
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Requested GL_OES_gpu_shader5
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Requested GL_OES_sample_variables
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@@ -137,6 +146,7 @@ gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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using early_fragment_tests
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using depth_any
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using blend_support_multiply blend_support_screen blend_support_overlay blend_support_darken blend_support_lighten blend_support_colordodge blend_support_colorburn blend_support_hardlight blend_support_softlight blend_support_difference blend_support_exclusion blend_support_hsl_hue blend_support_hsl_saturation blend_support_hsl_color blend_support_hsl_luminosity blend_support_all_equations
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ERROR: node is still EOpNull!
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0:21 Function Definition: main( (global void)
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0:21 Function Parameters:
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@@ -897,6 +907,11 @@ ERROR: node is still EOpNull!
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0:397 'outp' (out mediump 4-component vector of float)
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0:397 Constant:
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0:397 0 (const int)
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0:427 Function Definition: blendFoo( (temp void)
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0:427 Function Parameters:
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0:428 Function Definition: blendFoo(vf3; (global void)
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0:428 Function Parameters:
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0:428 'v' (in mediump 3-component vector of float)
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0:? Linker Objects
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0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
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0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float)
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@@ -990,6 +1005,7 @@ ERROR: node is still EOpNull!
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0:? 'colorSampleBad' (sample out mediump 4-component vector of float)
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0:? 'colorfsi' (flat sample in mediump 4-component vector of float)
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0:? 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
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0:? 'badout' (out mediump 4-component vector of float)
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Linked fragment stage:
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@@ -999,6 +1015,7 @@ ERROR: Linking fragment stage: when more than one fragment shader output, all mu
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Shader version: 310
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Requested GL_EXT_shader_io_blocks
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Requested GL_EXT_texture_cube_map_array
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Requested GL_KHR_blend_equation_advanced
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Requested GL_OES_geometry_shader
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Requested GL_OES_gpu_shader5
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Requested GL_OES_sample_variables
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@@ -1009,6 +1026,7 @@ gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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using early_fragment_tests
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using depth_any
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using blend_support_multiply blend_support_screen blend_support_overlay blend_support_darken blend_support_lighten blend_support_colordodge blend_support_colorburn blend_support_hardlight blend_support_softlight blend_support_difference blend_support_exclusion blend_support_hsl_hue blend_support_hsl_saturation blend_support_hsl_color blend_support_hsl_luminosity blend_support_all_equations
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ERROR: node is still EOpNull!
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0:21 Function Definition: main( (global void)
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0:21 Function Parameters:
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@@ -1769,6 +1787,11 @@ ERROR: node is still EOpNull!
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0:397 'outp' (out mediump 4-component vector of float)
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0:397 Constant:
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0:397 0 (const int)
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0:427 Function Definition: blendFoo( (temp void)
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0:427 Function Parameters:
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0:428 Function Definition: blendFoo(vf3; (global void)
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0:428 Function Parameters:
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0:428 'v' (in mediump 3-component vector of float)
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0:? Linker Objects
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0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
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0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float)
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@@ -1862,4 +1885,5 @@ ERROR: node is still EOpNull!
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0:? 'colorSampleBad' (sample out mediump 4-component vector of float)
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0:? 'colorfsi' (flat sample in mediump 4-component vector of float)
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0:? 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
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0:? 'badout' (out mediump 4-component vector of float)
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