Update .out files with new loop SPIR-V.
Also update breakForLoop and call builder.closeLoop() in code generation. Remove dead code. Change-Id: Ic8ce5b208530f8787989ef45a2efa405f1b45310
This commit is contained in:
@@ -1,97 +1,96 @@
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spv.for-continue-break.vert
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Linked vertex stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 48
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 46 47
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Source ESSL 300
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Name 4 "main"
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Name 8 "i"
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Name 17 "A"
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Name 25 "B"
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Name 29 "C"
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Name 36 "D"
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Name 38 "E"
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Name 39 "F"
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Name 43 "G"
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Name 46 "gl_VertexID"
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Name 47 "gl_InstanceID"
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Decorate 46(gl_VertexID) BuiltIn VertexId
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Decorate 47(gl_InstanceID) BuiltIn InstanceId
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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9: 6(int) Constant 0
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14: 6(int) Constant 10
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15: TypeBool
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18: 6(int) Constant 1
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20: 6(int) Constant 2
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31: 6(int) Constant 3
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40: 6(int) Constant 12
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44: 6(int) Constant 99
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45: TypePointer Input 6(int)
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46(gl_VertexID): 45(ptr) Variable Input
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47(gl_InstanceID): 45(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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8(i): 7(ptr) Variable Function
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17(A): 7(ptr) Variable Function
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25(B): 7(ptr) Variable Function
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29(C): 7(ptr) Variable Function
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36(D): 7(ptr) Variable Function
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38(E): 7(ptr) Variable Function
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39(F): 7(ptr) Variable Function
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43(G): 7(ptr) Variable Function
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Store 8(i) 9
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Branch 10
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10: Label
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13: 6(int) Load 8(i)
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16: 15(bool) SLessThan 13 14
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LoopMerge 11 10 None
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BranchConditional 16 12 11
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12: Label
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Store 17(A) 18
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19: 6(int) Load 8(i)
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21: 6(int) SMod 19 20
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22: 15(bool) IEqual 21 9
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SelectionMerge 24 None
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BranchConditional 22 23 24
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23: Label
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Store 25(B) 18
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26: 6(int) Load 8(i)
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27: 6(int) IAdd 26 18
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Store 8(i) 27
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Branch 10
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28: Label
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Store 29(C) 18
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Branch 24
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24: Label
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30: 6(int) Load 8(i)
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32: 6(int) SMod 30 31
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33: 15(bool) IEqual 32 9
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SelectionMerge 35 None
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BranchConditional 33 34 35
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34: Label
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Store 36(D) 18
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Branch 11
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37: Label
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Store 38(E) 18
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Branch 35
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35: Label
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Store 39(F) 40
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41: 6(int) Load 8(i)
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42: 6(int) IAdd 41 18
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Store 8(i) 42
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Branch 10
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11: Label
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Store 43(G) 44
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Return
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FunctionEnd
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spv.for-continue-break.vert
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Linked vertex stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 47
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 45 46
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Source ESSL 300
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Name 4 "main"
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Name 8 "i"
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Name 18 "A"
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Name 26 "B"
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Name 28 "C"
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Name 35 "D"
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Name 37 "E"
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Name 38 "F"
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Name 42 "G"
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Name 45 "gl_VertexID"
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Name 46 "gl_InstanceID"
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Decorate 45(gl_VertexID) BuiltIn VertexId
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Decorate 46(gl_InstanceID) BuiltIn InstanceId
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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9: 6(int) Constant 0
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15: 6(int) Constant 10
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16: TypeBool
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19: 6(int) Constant 1
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21: 6(int) Constant 2
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30: 6(int) Constant 3
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39: 6(int) Constant 12
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43: 6(int) Constant 99
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44: TypePointer Input 6(int)
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45(gl_VertexID): 44(ptr) Variable Input
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46(gl_InstanceID): 44(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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8(i): 7(ptr) Variable Function
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18(A): 7(ptr) Variable Function
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26(B): 7(ptr) Variable Function
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28(C): 7(ptr) Variable Function
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35(D): 7(ptr) Variable Function
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37(E): 7(ptr) Variable Function
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38(F): 7(ptr) Variable Function
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42(G): 7(ptr) Variable Function
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Store 8(i) 9
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Branch 13
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10: Label
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Store 18(A) 19
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20: 6(int) Load 8(i)
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22: 6(int) SMod 20 21
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23: 16(bool) IEqual 22 9
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SelectionMerge 25 None
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BranchConditional 23 24 25
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11: Label
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Store 42(G) 43
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Return
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12: Label
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40: 6(int) Load 8(i)
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41: 6(int) IAdd 40 19
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Store 8(i) 41
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Branch 13
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13: Label
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14: 6(int) Load 8(i)
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17: 16(bool) SLessThan 14 15
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LoopMerge 11 12 None
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BranchConditional 17 10 11
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24: Label
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Store 26(B) 19
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Branch 12
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27: Label
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Store 28(C) 19
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Branch 25
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25: Label
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29: 6(int) Load 8(i)
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31: 6(int) SMod 29 30
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32: 16(bool) IEqual 31 9
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SelectionMerge 34 None
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BranchConditional 32 33 34
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33: Label
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Store 35(D) 19
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Branch 11
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36: Label
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Store 37(E) 19
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Branch 34
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34: Label
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Store 38(F) 39
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Branch 12
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FunctionEnd
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