Complete hook up all the compile/link errors to the command-line exit status. (Also, an updated test left from the last check-in.)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23961 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-11-07 23:33:24 +00:00
parent b0a7eb599b
commit c999ba2816
5 changed files with 43 additions and 26 deletions

View File

@@ -92,12 +92,16 @@ ShBinding FixedAttributeBindings[] = {
ShBindingTable FixedAttributeTable = { 3, FixedAttributeBindings };
EShLanguage FindLanguage(const std::string& name);
bool CompileFile(const char *fileName, ShHandle);
void CompileFile(const char *fileName, ShHandle);
void usage();
void FreeFileData(char** data);
char** ReadFileData(const char* fileName);
void InfoLogMsg(const char* msg, const char* name, const int num);
// Globally track if any compile or link failure.
bool CompileFailed = false;
bool LinkFailed = false;
// Use to test breaking up a single shader file into multiple strings.
int NumShaderStrings;
@@ -511,6 +515,9 @@ void SetMessageOptions(EShMessages& messages)
}
// Thread entry point, for non-linking asynchronous mode.
//
// Return 0 for failure, 1 for success.
//
unsigned int
#ifdef _WIN32
__stdcall
@@ -521,7 +528,7 @@ CompileShaders(void*)
while (Worklist.remove(workItem)) {
ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options);
if (compiler == 0)
return false;
return 0;
CompileFile(workItem->name.c_str(), compiler);
@@ -567,7 +574,8 @@ void CompileAndLinkShaders()
shader->setStrings(shaderStrings, 1);
shader->parse(&Resources, 100, false, messages);
if (! shader->parse(&Resources, 100, false, messages))
CompileFailed = true;
program.addShader(shader);
@@ -584,7 +592,9 @@ void CompileAndLinkShaders()
// Program-level processing...
//
program.link(messages);
if (! program.link(messages))
LinkFailed = true;
if (! (Options & EOptionSuppressInfolog)) {
puts(program.getInfoLog());
puts(program.getInfoDebugLog());
@@ -608,9 +618,6 @@ void CompileAndLinkShaders()
int C_DECL main(int argc, char* argv[])
{
bool compileFailed = false;
bool linkFailed = false;
if (! ProcessArguments(argc, argv)) {
usage();
return EFailUsage;
@@ -654,10 +661,8 @@ int C_DECL main(int argc, char* argv[])
}
}
glslang::OS_WaitForAllThreads(threads, NumThreads);
} else {
if (! CompileShaders(0))
compileFailed = true;
}
} else
CompileShaders(0);
// Print out all the resulting infologs
for (int w = 0; w < NumWorkItems; ++w) {
@@ -675,9 +680,9 @@ int C_DECL main(int argc, char* argv[])
if (Delay)
glslang::OS_Sleep(1000000);
if (compileFailed)
if (CompileFailed)
return EFailCompile;
if (linkFailed)
if (LinkFailed)
return EFailLink;
return 0;
@@ -724,13 +729,14 @@ EShLanguage FindLanguage(const std::string& name)
// Read a file's data into a string, and compile it using the old interface ShCompile,
// for non-linkable results.
//
bool CompileFile(const char *fileName, ShHandle compiler)
void CompileFile(const char *fileName, ShHandle compiler)
{
int ret;
char** shaderStrings = ReadFileData(fileName);
if (! shaderStrings) {
usage();
return false;
CompileFailed = true;
return;
}
int* lengths = new int[NumShaderStrings];
@@ -739,8 +745,10 @@ bool CompileFile(const char *fileName, ShHandle compiler)
for (int s = 0; s < NumShaderStrings; ++s)
lengths[s] = strlen(shaderStrings[s]);
if (! shaderStrings)
return false;
if (! shaderStrings) {
CompileFailed = true;
return;
}
EShMessages messages = EShMsgDefault;
SetMessageOptions(messages);
@@ -763,7 +771,8 @@ bool CompileFile(const char *fileName, ShHandle compiler)
delete [] lengths;
FreeFileData(shaderStrings);
return ret ? true : false;
if (ret == 0)
CompileFailed = true;
}
//