Enhance readability of error messages for GLSL
Specifically, make GLSL link error messages more specific and output only information relevant to the error. Also change type printing to more closely reflect GLSL syntax. This is the default for link error messages, but must me enabled with the new option --enhanced-msgs for compilation error messages. Also with --enhanced-msgs, only emit one error message per source line.
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@@ -87,14 +87,18 @@ Shader version: 430
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Linked vertex stage:
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WARNING: Linking vertex stage: Matched shader interfaces are using different instance names.
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uC: "layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}" versus uColor: "layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}"
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WARNING: Linking vertex stage: Matched shader interfaces are using different instance names.
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uBuf: "layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p}" versus uBuffer: "layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p}"
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WARNING: Linking vertex stage: Matched shader interfaces are using different instance names.
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uM: "layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}" versus uMatrix: "layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}"
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WARNING: Linking vertex stage: Matched shader interfaces are using different instance names.
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oV: " out block{ out highp 4-component vector of float v1, out highp 4-component vector of float v2}" versus anon@0: " out block{ out highp 4-component vector of float v1, out highp 4-component vector of float v2}"
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WARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names.
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vertex stage: Block: ColorBlock Instance: uC: ""
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vertex stage: Block: ColorBlock Instance: uColor: ""
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WARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names.
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vertex stage: Block: BufferBlock Instance: uBuf: ""
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vertex stage: Block: BufferBlock Instance: uBuffer: ""
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WARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names.
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vertex stage: Block: MatrixBlock Instance: uM: ""
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vertex stage: Block: MatrixBlock Instance: uMatrix: ""
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WARNING: Linking vertex and vertex stages: Matched shader interfaces are using different instance names.
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vertex stage: Block: Vertex Instance: oV: ""
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vertex stage: Block: Vertex Instance: anon@0: ""
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Shader version: 430
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0:? Sequence
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