Enhance readability of error messages for GLSL

Specifically, make GLSL link error messages more specific and output
only information relevant to the error.

Also change type printing to more closely reflect GLSL syntax. This
is the default for link error messages, but must me enabled with the
new option --enhanced-msgs for compilation error messages.

Also with --enhanced-msgs, only emit one error message per source
line.
This commit is contained in:
Greg Fischer
2021-12-30 11:56:57 -07:00
parent c34bb3b6c5
commit ca0d54d51b
56 changed files with 1055 additions and 374 deletions

22
Test/enhanced.5.vert Normal file
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#version 450 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoords;
layout (binding = 0) uniform anonblock {
mat4 model;
mat4 view;
mat4 projection;
} ;
layout (location = 0) out VS_OUT
{
vec2 TexCoords;
} vs_out;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
vs_out.TexCoords = aTexCoords;
}