Implement extension GL_AMD_gpu_shader_int16
- Add int16 types (int16_t, uint16_t, i16vec, u16vec). - Add int16 support to GLSL operators. - Add int16 type conversions (to int16, from int16). - Add int16 built-in functions.
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@@ -33,7 +33,7 @@ enum Decoration;
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enum Op;
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static const int GLSLextAMDVersion = 100;
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static const int GLSLextAMDRevision = 3;
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static const int GLSLextAMDRevision = 4;
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// SPV_AMD_shader_ballot
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static const char* const E_SPV_AMD_shader_ballot = "SPV_AMD_shader_ballot";
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@@ -119,4 +119,7 @@ static const char* const E_SPV_AMD_texture_gather_bias_lod = "SPV_AMD_texture_ga
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static const Capability OpCapabilityImageGatherBiasLodAMD = static_cast<Capability>(5009);
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// SPV_AMD_gpu_shader_int16
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static const char* const E_SPV_AMD_gpu_shader_int16 = "SPV_AMD_gpu_shader_int16";
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#endif // #ifndef GLSLextAMD_H
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