Implement extension GL_AMD_gpu_shader_int16
- Add int16 types (int16_t, uint16_t, i16vec, u16vec). - Add int16 support to GLSL operators. - Add int16 type conversions (to int16, from int16). - Add int16 built-in functions.
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@@ -396,6 +396,7 @@ INSTANTIATE_TEST_CASE_P(
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Glsl, CompileVulkanToSpirvTestAMD,
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::testing::ValuesIn(std::vector<std::string>({
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"spv.float16.frag",
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"spv.int16.frag",
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"spv.shaderBallotAMD.comp",
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"spv.textureGatherBiasLod.frag"
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})),
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