Memory: Remove the need for per-thread tear down.
Make key objects using the memory pool own their own pool and delete it, such that there is not generic per-thread pool to manage.
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@@ -40,8 +40,6 @@ namespace glslang {
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bool InitProcess();
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bool InitThread();
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bool DetachThread(); // TODO: use this or remove it; ideally make it unneeded
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bool DetachProcess();
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} // end namespace glslang
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