HLSL: allow semicolons between global scope declarations.
This commit is contained in:
96
Test/baseResults/hlsl.semicolons.frag.out
Normal file
96
Test/baseResults/hlsl.semicolons.frag.out
Normal file
@@ -0,0 +1,96 @@
|
||||
hlsl.semicolons.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:4 Function Definition: MyFunc( (global void)
|
||||
0:2 Function Parameters:
|
||||
0:8 Function Definition: MyFunc2( (global void)
|
||||
0:8 Function Parameters:
|
||||
0:18 Function Definition: main( (global structure{temp 4-component vector of float color})
|
||||
0:13 Function Parameters:
|
||||
0:? Sequence
|
||||
0:16 move second child to first child (temp 4-component vector of float)
|
||||
0:16 color: direct index for structure (temp 4-component vector of float)
|
||||
0:16 'ps_output' (temp structure{temp 4-component vector of float color})
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 Constant:
|
||||
0:16 1.000000
|
||||
0:16 1.000000
|
||||
0:16 1.000000
|
||||
0:16 1.000000
|
||||
0:17 Branch: Return with expression
|
||||
0:17 'ps_output' (temp structure{temp 4-component vector of float color})
|
||||
0:? Linker Objects
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:4 Function Definition: MyFunc( (global void)
|
||||
0:2 Function Parameters:
|
||||
0:8 Function Definition: MyFunc2( (global void)
|
||||
0:8 Function Parameters:
|
||||
0:18 Function Definition: main( (global structure{temp 4-component vector of float color})
|
||||
0:13 Function Parameters:
|
||||
0:? Sequence
|
||||
0:16 move second child to first child (temp 4-component vector of float)
|
||||
0:16 color: direct index for structure (temp 4-component vector of float)
|
||||
0:16 'ps_output' (temp structure{temp 4-component vector of float color})
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 Constant:
|
||||
0:16 1.000000
|
||||
0:16 1.000000
|
||||
0:16 1.000000
|
||||
0:16 1.000000
|
||||
0:17 Branch: Return with expression
|
||||
0:17 'ps_output' (temp structure{temp 4-component vector of float color})
|
||||
0:? Linker Objects
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 23
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 450
|
||||
Name 4 "main"
|
||||
Name 6 "MyFunc("
|
||||
Name 8 "MyFunc2("
|
||||
Name 12 "PS_OUTPUT"
|
||||
MemberName 12(PS_OUTPUT) 0 "color"
|
||||
Name 14 "ps_output"
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
10: TypeFloat 32
|
||||
11: TypeVector 10(float) 4
|
||||
12(PS_OUTPUT): TypeStruct 11(fvec4)
|
||||
13: TypePointer Function 12(PS_OUTPUT)
|
||||
15: TypeInt 32 1
|
||||
16: 15(int) Constant 0
|
||||
17: 10(float) Constant 1065353216
|
||||
18: 11(fvec4) ConstantComposite 17 17 17 17
|
||||
19: TypePointer Function 11(fvec4)
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
14(ps_output): 13(ptr) Variable Function
|
||||
20: 19(ptr) AccessChain 14(ps_output) 16
|
||||
Store 20 18
|
||||
21:12(PS_OUTPUT) Load 14(ps_output)
|
||||
ReturnValue 21
|
||||
FunctionEnd
|
||||
6(MyFunc(): 2 Function None 3
|
||||
7: Label
|
||||
Return
|
||||
FunctionEnd
|
||||
8(MyFunc2(): 2 Function None 3
|
||||
9: Label
|
||||
Return
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user