Fix issue with separable shader validation in iomapper

This commit is contained in:
Kevin McCullough
2021-10-13 15:32:38 -07:00
parent b9ba4c5743
commit cbab732905
15 changed files with 1350 additions and 2 deletions

View File

@@ -0,0 +1,28 @@
#version 440
layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;
layout(location = 0) in vec4 in_a1[3];
layout(location = 1) in vec2 in_a2[3];
layout(location = 0) out vec4 a1;
layout(location = 1) out vec2 a2;
void main()
{
a1 = in_a1[0];
a2 = in_a2[0];
gl_Position = vec4(1.0);
EmitVertex();
a1 = in_a1[1];
a2 = in_a2[1];
gl_Position = vec4(1.0);
EmitVertex();
a1 = in_a1[2];
a2 = in_a2[2];
gl_Position = vec4(1.0);
EmitVertex();
}