Fix issue with separable shader validation in iomapper
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28
Test/iomap.blockOutVariableIn.geom
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28
Test/iomap.blockOutVariableIn.geom
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@@ -0,0 +1,28 @@
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#version 440
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layout(triangles) in;
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layout(triangle_strip, max_vertices=3) out;
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layout(location = 0) in vec4 in_a1[3];
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layout(location = 1) in vec2 in_a2[3];
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layout(location = 0) out vec4 a1;
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layout(location = 1) out vec2 a2;
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void main()
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{
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a1 = in_a1[0];
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a2 = in_a2[0];
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gl_Position = vec4(1.0);
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EmitVertex();
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a1 = in_a1[1];
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a2 = in_a2[1];
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gl_Position = vec4(1.0);
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EmitVertex();
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a1 = in_a1[2];
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a2 = in_a2[2];
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gl_Position = vec4(1.0);
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EmitVertex();
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}
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