Fix issue with separable shader validation in iomapper
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14
Test/iomap.blockOutVariableIn.vert
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14
Test/iomap.blockOutVariableIn.vert
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#version 440
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layout(location = 0) out Block
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{
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vec4 a1;
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vec2 a2;
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};
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void main()
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{
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a1 = vec4(1.0);
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a2 = vec2(0.5);
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gl_Position = vec4(1.0);
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}
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