SPV: SampleMask does not depend on SampleRateShading.
Fixes #1158. Fixes #1159.
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32
Test/baseResults/spv.sample.frag.out
Executable file
32
Test/baseResults/spv.sample.frag.out
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spv.sample.frag
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 13
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Capability Shader
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Capability SampleRateShading
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9 11
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 450
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Name 4 "main"
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Name 9 "color"
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Name 11 "samp"
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Decorate 9(color) Location 0
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Decorate 11(samp) Sample
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Decorate 11(samp) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(color): 8(ptr) Variable Output
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10: TypePointer Input 7(fvec4)
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11(samp): 10(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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12: 7(fvec4) Load 11(samp)
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Store 9(color) 12
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Return
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FunctionEnd
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