SPV: SampleMask does not depend on SampleRateShading.
Fixes #1158. Fixes #1159.
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52
Test/baseResults/spv.sampleId.frag.out
Executable file
52
Test/baseResults/spv.sampleId.frag.out
Executable file
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spv.sampleId.frag
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 26
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Capability Shader
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Capability SampleRateShading
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 8 18 20
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 450
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Name 4 "main"
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Name 8 "gl_SampleID"
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Name 18 "color"
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Name 20 "samp"
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Decorate 8(gl_SampleID) Flat
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Decorate 8(gl_SampleID) BuiltIn SampleId
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Decorate 18(color) Location 0
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Decorate 20(samp) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Input 6(int)
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8(gl_SampleID): 7(ptr) Variable Input
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10: 6(int) Constant 3
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11: TypeBool
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15: TypeFloat 32
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16: TypeVector 15(float) 4
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17: TypePointer Output 16(fvec4)
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18(color): 17(ptr) Variable Output
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19: TypePointer Input 16(fvec4)
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20(samp): 19(ptr) Variable Input
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23: 15(float) Constant 1073741824
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4(main): 2 Function None 3
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5: Label
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9: 6(int) Load 8(gl_SampleID)
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12: 11(bool) SLessThan 9 10
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SelectionMerge 14 None
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BranchConditional 12 13 22
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13: Label
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21: 16(fvec4) Load 20(samp)
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Store 18(color) 21
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Branch 14
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22: Label
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24: 16(fvec4) Load 20(samp)
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25: 16(fvec4) VectorTimesScalar 24 23
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Store 18(color) 25
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Branch 14
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14: Label
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Return
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FunctionEnd
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