Tests: Move to just linefeed to simply cross-platform test changes.
This commit is contained in:
@@ -1,48 +1,48 @@
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330comp.frag
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Shader version: 330
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0:? Sequence
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0:8 Function Definition: main( (global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:10 'varyingVar' (smooth in 4-component vector of float)
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 direct index (temp 4-component vector of float FragData)
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0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData)
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0:11 Constant:
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0:11 1 (const int)
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0:11 vector-times-matrix (temp 4-component vector of float)
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0:11 'inVar' (smooth in 4-component vector of float)
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0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
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0:? Linker Objects
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0:? 'inVar' (smooth in 4-component vector of float)
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0:? 'outVar' (out 4-component vector of float)
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0:? 'varyingVar' (smooth in 4-component vector of float)
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Linked fragment stage:
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ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
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Shader version: 330
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0:? Sequence
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0:8 Function Definition: main( (global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:10 'varyingVar' (smooth in 4-component vector of float)
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 direct index (temp 4-component vector of float FragData)
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0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData)
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0:11 Constant:
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0:11 1 (const int)
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0:11 vector-times-matrix (temp 4-component vector of float)
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0:11 'inVar' (smooth in 4-component vector of float)
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0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
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0:? Linker Objects
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0:? 'inVar' (smooth in 4-component vector of float)
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0:? 'outVar' (out 4-component vector of float)
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0:? 'varyingVar' (smooth in 4-component vector of float)
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330comp.frag
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Shader version: 330
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0:? Sequence
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0:8 Function Definition: main( (global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:10 'varyingVar' (smooth in 4-component vector of float)
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 direct index (temp 4-component vector of float FragData)
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0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData)
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0:11 Constant:
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0:11 1 (const int)
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0:11 vector-times-matrix (temp 4-component vector of float)
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0:11 'inVar' (smooth in 4-component vector of float)
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0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
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0:? Linker Objects
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0:? 'inVar' (smooth in 4-component vector of float)
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0:? 'outVar' (out 4-component vector of float)
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0:? 'varyingVar' (smooth in 4-component vector of float)
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Linked fragment stage:
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ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
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Shader version: 330
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0:? Sequence
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0:8 Function Definition: main( (global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:10 'varyingVar' (smooth in 4-component vector of float)
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 direct index (temp 4-component vector of float FragData)
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0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData)
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0:11 Constant:
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0:11 1 (const int)
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0:11 vector-times-matrix (temp 4-component vector of float)
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0:11 'inVar' (smooth in 4-component vector of float)
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0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
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0:? Linker Objects
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0:? 'inVar' (smooth in 4-component vector of float)
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0:? 'outVar' (out 4-component vector of float)
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0:? 'varyingVar' (smooth in 4-component vector of float)
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