Tests: Move to just linefeed to simply cross-platform test changes.

This commit is contained in:
John Kessenich
2015-12-10 18:01:54 -07:00
parent 562394d112
commit cc16fa0720
246 changed files with 59763 additions and 59760 deletions

View File

@@ -1,48 +1,48 @@
330comp.frag
Shader version: 330
0:? Sequence
0:8 Function Definition: main( (global void)
0:8 Function Parameters:
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:10 'varyingVar' (smooth in 4-component vector of float)
0:11 move second child to first child (temp 4-component vector of float)
0:11 direct index (temp 4-component vector of float FragData)
0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData)
0:11 Constant:
0:11 1 (const int)
0:11 vector-times-matrix (temp 4-component vector of float)
0:11 'inVar' (smooth in 4-component vector of float)
0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
0:? Linker Objects
0:? 'inVar' (smooth in 4-component vector of float)
0:? 'outVar' (out 4-component vector of float)
0:? 'varyingVar' (smooth in 4-component vector of float)
Linked fragment stage:
ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
Shader version: 330
0:? Sequence
0:8 Function Definition: main( (global void)
0:8 Function Parameters:
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:10 'varyingVar' (smooth in 4-component vector of float)
0:11 move second child to first child (temp 4-component vector of float)
0:11 direct index (temp 4-component vector of float FragData)
0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData)
0:11 Constant:
0:11 1 (const int)
0:11 vector-times-matrix (temp 4-component vector of float)
0:11 'inVar' (smooth in 4-component vector of float)
0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
0:? Linker Objects
0:? 'inVar' (smooth in 4-component vector of float)
0:? 'outVar' (out 4-component vector of float)
0:? 'varyingVar' (smooth in 4-component vector of float)
330comp.frag
Shader version: 330
0:? Sequence
0:8 Function Definition: main( (global void)
0:8 Function Parameters:
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:10 'varyingVar' (smooth in 4-component vector of float)
0:11 move second child to first child (temp 4-component vector of float)
0:11 direct index (temp 4-component vector of float FragData)
0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData)
0:11 Constant:
0:11 1 (const int)
0:11 vector-times-matrix (temp 4-component vector of float)
0:11 'inVar' (smooth in 4-component vector of float)
0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
0:? Linker Objects
0:? 'inVar' (smooth in 4-component vector of float)
0:? 'outVar' (out 4-component vector of float)
0:? 'varyingVar' (smooth in 4-component vector of float)
Linked fragment stage:
ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
Shader version: 330
0:? Sequence
0:8 Function Definition: main( (global void)
0:8 Function Parameters:
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:10 'varyingVar' (smooth in 4-component vector of float)
0:11 move second child to first child (temp 4-component vector of float)
0:11 direct index (temp 4-component vector of float FragData)
0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData)
0:11 Constant:
0:11 1 (const int)
0:11 vector-times-matrix (temp 4-component vector of float)
0:11 'inVar' (smooth in 4-component vector of float)
0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
0:? Linker Objects
0:? 'inVar' (smooth in 4-component vector of float)
0:? 'outVar' (out 4-component vector of float)
0:? 'varyingVar' (smooth in 4-component vector of float)