Tests: Move to just linefeed to simply cross-platform test changes.
This commit is contained in:
@@ -1,68 +1,68 @@
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450.tesc
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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Shader version: 450
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vertices = 0
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0:? Sequence
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0:11 Function Definition: main( (global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 move second child to first child (temp float)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float CullDistance)
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0:13 indirect index (temp block{out implicitly-sized array of float CullDistance gl_CullDistance})
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0:13 'gl_out' (out 4-element array of block{out implicitly-sized array of float CullDistance gl_CullDistance})
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0:13 'gl_InvocationID' (in int InvocationID)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float CullDistance)
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0:13 direct index (temp block{in implicitly-sized array of float CullDistance gl_CullDistance})
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0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
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0:? 'gl_out' (out 4-element array of block{out implicitly-sized array of float CullDistance gl_CullDistance})
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Linked tessellation control stage:
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ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...)
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Shader version: 450
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vertices = 0
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0:? Sequence
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0:11 Function Definition: main( (global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 move second child to first child (temp float)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (out 1-element array of float CullDistance)
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0:13 indirect index (temp block{out 1-element array of float CullDistance gl_CullDistance})
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0:13 'gl_out' (out 4-element array of block{out 1-element array of float CullDistance gl_CullDistance})
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0:13 'gl_InvocationID' (in int InvocationID)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (in 1-element array of float CullDistance)
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0:13 direct index (temp block{in 1-element array of float CullDistance gl_CullDistance})
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0:13 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
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0:? 'gl_out' (out 4-element array of block{out 1-element array of float CullDistance gl_CullDistance})
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450.tesc
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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Shader version: 450
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vertices = 0
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0:? Sequence
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0:11 Function Definition: main( (global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 move second child to first child (temp float)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float CullDistance)
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0:13 indirect index (temp block{out implicitly-sized array of float CullDistance gl_CullDistance})
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0:13 'gl_out' (out 4-element array of block{out implicitly-sized array of float CullDistance gl_CullDistance})
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0:13 'gl_InvocationID' (in int InvocationID)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float CullDistance)
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0:13 direct index (temp block{in implicitly-sized array of float CullDistance gl_CullDistance})
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0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' (in 32-element array of block{in implicitly-sized array of float CullDistance gl_CullDistance})
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0:? 'gl_out' (out 4-element array of block{out implicitly-sized array of float CullDistance gl_CullDistance})
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Linked tessellation control stage:
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ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...)
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Shader version: 450
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vertices = 0
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0:? Sequence
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0:11 Function Definition: main( (global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 move second child to first child (temp float)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (out 1-element array of float CullDistance)
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0:13 indirect index (temp block{out 1-element array of float CullDistance gl_CullDistance})
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0:13 'gl_out' (out 4-element array of block{out 1-element array of float CullDistance gl_CullDistance})
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0:13 'gl_InvocationID' (in int InvocationID)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (in 1-element array of float CullDistance)
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0:13 direct index (temp block{in 1-element array of float CullDistance gl_CullDistance})
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0:13 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' (in 32-element array of block{in 1-element array of float CullDistance gl_CullDistance})
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0:? 'gl_out' (out 4-element array of block{out 1-element array of float CullDistance gl_CullDistance})
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