Tests: Move to just linefeed to simply cross-platform test changes.

This commit is contained in:
John Kessenich
2015-12-10 18:01:54 -07:00
parent 562394d112
commit cc16fa0720
246 changed files with 59763 additions and 59760 deletions

View File

@@ -1,65 +1,65 @@
doWhileLoop.frag
Shader version: 110
0:? Sequence
0:7 Function Definition: main( (global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:9 'color' (temp 4-component vector of float)
0:9 'BaseColor' (smooth in 4-component vector of float)
0:13 Loop with condition not tested first
0:13 Loop Condition
0:13 Compare Less Than (temp bool)
0:13 direct index (temp float)
0:13 'color' (temp 4-component vector of float)
0:13 Constant:
0:13 0 (const int)
0:13 'd' (uniform float)
0:13 Loop Body
0:12 Sequence
0:12 add second child into first child (temp 4-component vector of float)
0:12 'color' (temp 4-component vector of float)
0:12 'bigColor' (uniform 4-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:15 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'd' (uniform float)
Linked fragment stage:
Shader version: 110
0:? Sequence
0:7 Function Definition: main( (global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:9 'color' (temp 4-component vector of float)
0:9 'BaseColor' (smooth in 4-component vector of float)
0:13 Loop with condition not tested first
0:13 Loop Condition
0:13 Compare Less Than (temp bool)
0:13 direct index (temp float)
0:13 'color' (temp 4-component vector of float)
0:13 Constant:
0:13 0 (const int)
0:13 'd' (uniform float)
0:13 Loop Body
0:12 Sequence
0:12 add second child into first child (temp 4-component vector of float)
0:12 'color' (temp 4-component vector of float)
0:12 'bigColor' (uniform 4-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:15 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'd' (uniform float)
doWhileLoop.frag
Shader version: 110
0:? Sequence
0:7 Function Definition: main( (global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:9 'color' (temp 4-component vector of float)
0:9 'BaseColor' (smooth in 4-component vector of float)
0:13 Loop with condition not tested first
0:13 Loop Condition
0:13 Compare Less Than (temp bool)
0:13 direct index (temp float)
0:13 'color' (temp 4-component vector of float)
0:13 Constant:
0:13 0 (const int)
0:13 'd' (uniform float)
0:13 Loop Body
0:12 Sequence
0:12 add second child into first child (temp 4-component vector of float)
0:12 'color' (temp 4-component vector of float)
0:12 'bigColor' (uniform 4-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:15 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'd' (uniform float)
Linked fragment stage:
Shader version: 110
0:? Sequence
0:7 Function Definition: main( (global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:9 'color' (temp 4-component vector of float)
0:9 'BaseColor' (smooth in 4-component vector of float)
0:13 Loop with condition not tested first
0:13 Loop Condition
0:13 Compare Less Than (temp bool)
0:13 direct index (temp float)
0:13 'color' (temp 4-component vector of float)
0:13 Constant:
0:13 0 (const int)
0:13 'd' (uniform float)
0:13 Loop Body
0:12 Sequence
0:12 add second child into first child (temp 4-component vector of float)
0:12 'color' (temp 4-component vector of float)
0:12 'bigColor' (uniform 4-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:15 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'd' (uniform float)