Tests: Move to just linefeed to simply cross-platform test changes.

This commit is contained in:
John Kessenich
2015-12-10 18:01:54 -07:00
parent 562394d112
commit cc16fa0720
246 changed files with 59763 additions and 59760 deletions

View File

@@ -1,45 +1,45 @@
noMain.vert
Shader version: 300
0:? Sequence
0:3 Function Definition: foo( (global void)
0:3 Function Parameters:
0:? Linker Objects
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
mains.frag
ERROR: 0:7: 'main' : function already has a body
ERROR: 1 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:3 Function Definition: main( (global void)
0:3 Function Parameters:
0:7 Function Definition: main( (global void)
0:7 Function Parameters:
0:? Linker Objects
Linked vertex stage:
ERROR: Linking vertex stage: Missing entry point: Each stage requires one "void main()" entry point
Linked fragment stage:
Shader version: 300
0:? Sequence
0:3 Function Definition: foo( (global void)
0:3 Function Parameters:
0:? Linker Objects
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
Shader version: 300
ERROR: node is still EOpNull!
0:3 Function Definition: main( (global void)
0:3 Function Parameters:
0:7 Function Definition: main( (global void)
0:7 Function Parameters:
0:? Linker Objects
noMain.vert
Shader version: 300
0:? Sequence
0:3 Function Definition: foo( (global void)
0:3 Function Parameters:
0:? Linker Objects
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
mains.frag
ERROR: 0:7: 'main' : function already has a body
ERROR: 1 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:3 Function Definition: main( (global void)
0:3 Function Parameters:
0:7 Function Definition: main( (global void)
0:7 Function Parameters:
0:? Linker Objects
Linked vertex stage:
ERROR: Linking vertex stage: Missing entry point: Each stage requires one "void main()" entry point
Linked fragment stage:
Shader version: 300
0:? Sequence
0:3 Function Definition: foo( (global void)
0:3 Function Parameters:
0:? Linker Objects
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
Shader version: 300
ERROR: node is still EOpNull!
0:3 Function Definition: main( (global void)
0:3 Function Parameters:
0:7 Function Definition: main( (global void)
0:7 Function Parameters:
0:? Linker Objects