Tests: Move to just linefeed to simply cross-platform test changes.

This commit is contained in:
John Kessenich
2015-12-10 18:01:54 -07:00
parent 562394d112
commit cc16fa0720
246 changed files with 59763 additions and 59760 deletions

View File

@@ -1,43 +1,43 @@
sample.vert
Shader version: 110
0:? Sequence
0:38 Function Definition: main( (global void)
0:38 Function Parameters:
0:40 Sequence
0:40 move second child to first child (temp 3-component vector of float)
0:40 'color' (smooth out 3-component vector of float)
0:40 Constant:
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:42 move second child to first child (temp 4-component vector of float)
0:42 'gl_Position' (gl_Position 4-component vector of float Position)
0:42 matrix-times-vector (temp 4-component vector of float)
0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
0:42 'gl_Vertex' (in 4-component vector of float Vertex)
0:? Linker Objects
0:? 'color' (smooth out 3-component vector of float)
Linked vertex stage:
Shader version: 110
0:? Sequence
0:38 Function Definition: main( (global void)
0:38 Function Parameters:
0:40 Sequence
0:40 move second child to first child (temp 3-component vector of float)
0:40 'color' (smooth out 3-component vector of float)
0:40 Constant:
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:42 move second child to first child (temp 4-component vector of float)
0:42 'gl_Position' (gl_Position 4-component vector of float Position)
0:42 matrix-times-vector (temp 4-component vector of float)
0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
0:42 'gl_Vertex' (in 4-component vector of float Vertex)
0:? Linker Objects
0:? 'color' (smooth out 3-component vector of float)
sample.vert
Shader version: 110
0:? Sequence
0:38 Function Definition: main( (global void)
0:38 Function Parameters:
0:40 Sequence
0:40 move second child to first child (temp 3-component vector of float)
0:40 'color' (smooth out 3-component vector of float)
0:40 Constant:
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:42 move second child to first child (temp 4-component vector of float)
0:42 'gl_Position' (gl_Position 4-component vector of float Position)
0:42 matrix-times-vector (temp 4-component vector of float)
0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
0:42 'gl_Vertex' (in 4-component vector of float Vertex)
0:? Linker Objects
0:? 'color' (smooth out 3-component vector of float)
Linked vertex stage:
Shader version: 110
0:? Sequence
0:38 Function Definition: main( (global void)
0:38 Function Parameters:
0:40 Sequence
0:40 move second child to first child (temp 3-component vector of float)
0:40 'color' (smooth out 3-component vector of float)
0:40 Constant:
0:40 1.000000
0:40 1.000000
0:40 1.000000
0:42 move second child to first child (temp 4-component vector of float)
0:42 'gl_Position' (gl_Position 4-component vector of float Position)
0:42 matrix-times-vector (temp 4-component vector of float)
0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
0:42 'gl_Vertex' (in 4-component vector of float Vertex)
0:? Linker Objects
0:? 'color' (smooth out 3-component vector of float)