Tests: Move to just linefeed to simply cross-platform test changes.
This commit is contained in:
@@ -1,43 +1,43 @@
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sample.vert
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Shader version: 110
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0:? Sequence
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0:38 Function Definition: main( (global void)
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0:38 Function Parameters:
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0:40 Sequence
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0:40 move second child to first child (temp 3-component vector of float)
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0:40 'color' (smooth out 3-component vector of float)
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:42 move second child to first child (temp 4-component vector of float)
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0:42 'gl_Position' (gl_Position 4-component vector of float Position)
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0:42 matrix-times-vector (temp 4-component vector of float)
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0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
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0:42 'gl_Vertex' (in 4-component vector of float Vertex)
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0:? Linker Objects
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0:? 'color' (smooth out 3-component vector of float)
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Linked vertex stage:
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Shader version: 110
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0:? Sequence
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0:38 Function Definition: main( (global void)
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0:38 Function Parameters:
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0:40 Sequence
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0:40 move second child to first child (temp 3-component vector of float)
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0:40 'color' (smooth out 3-component vector of float)
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:42 move second child to first child (temp 4-component vector of float)
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0:42 'gl_Position' (gl_Position 4-component vector of float Position)
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0:42 matrix-times-vector (temp 4-component vector of float)
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0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
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0:42 'gl_Vertex' (in 4-component vector of float Vertex)
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0:? Linker Objects
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0:? 'color' (smooth out 3-component vector of float)
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sample.vert
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Shader version: 110
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0:? Sequence
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0:38 Function Definition: main( (global void)
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0:38 Function Parameters:
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0:40 Sequence
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0:40 move second child to first child (temp 3-component vector of float)
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0:40 'color' (smooth out 3-component vector of float)
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:42 move second child to first child (temp 4-component vector of float)
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0:42 'gl_Position' (gl_Position 4-component vector of float Position)
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0:42 matrix-times-vector (temp 4-component vector of float)
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0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
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0:42 'gl_Vertex' (in 4-component vector of float Vertex)
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0:? Linker Objects
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0:? 'color' (smooth out 3-component vector of float)
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Linked vertex stage:
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Shader version: 110
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0:? Sequence
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0:38 Function Definition: main( (global void)
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0:38 Function Parameters:
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0:40 Sequence
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0:40 move second child to first child (temp 3-component vector of float)
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0:40 'color' (smooth out 3-component vector of float)
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:42 move second child to first child (temp 4-component vector of float)
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0:42 'gl_Position' (gl_Position 4-component vector of float Position)
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0:42 matrix-times-vector (temp 4-component vector of float)
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0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
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0:42 'gl_Vertex' (in 4-component vector of float Vertex)
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0:? Linker Objects
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0:? 'color' (smooth out 3-component vector of float)
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